TFMegamanlan Posted May 1, 2014 Report Share Posted May 1, 2014 Do you have a specific archetype that you loathe? Would you love to have a card specially made to destroy them? Or maybe 2? Well this is the contest for you! What card can you make to destroy those hated decks? May the best and most destructive cards win because its time to tip the odds in your favor! Rules: 1. All YCM Rules apply 2. The cards here cannot explicitly be made to support another archetype (but it can inadvertently support one) 3. Serious Cards only. 4. Post the card's lore under the card. 5. Each Entry is allowed 2 cards. 6. The winner will get 60% of Pot, 2nd will get 30% (or if we get 6 or more contestants 2nd will get 20% and 3rd will get 10%) 7. Follow these guidelines or else Zorc will destroy you. Entry Guidelines: 1. Your card must be legitimate (no new types/subtypes/cards, etc.) 2. Your card cannot directly support a deck/archetype, but can indirectly support it. 3. Your card must be your's and not someone else's. 4. Please note in your post what archetype your card is made to hurt. 5. You may enter 2 cards. 6. Cost to enter is 5 points. (2 for newbies [2 or fewer stars] ) Entry Deadline: June 17th Entry Cost: 5 Points. 2 points for new users (2 stars or less) Current Pot: 64 Judges: (I am open to more judges, Max: 3) 1. TFMegamanlan 2. 3. Contestants: 1. Radiant F.U.R.Y. 2. Feartheghost 3. Reginanos 4. Magemeek22 5. Kamishiro Ryoga 6. Draconus297 7. Darkthakin 8. syber_sypher Good luck! And may the best card win! Link to comment Share on other sites More sharing options...
wightpower Posted May 2, 2014 Report Share Posted May 2, 2014 I don't have to mention the actual archetype I'm messing with, right? It can just be an effect meant to counter it? Like, I don't have to make a monster that specifically stops "Crystal Beasts", but I can make a monster that can screw with monsters in the spell/trap zone, right? I don't have to be specific towards an archetype by name? In any case, I may join this (points when I've made my decision). If you wind up getting a lot of entrants, I'm willing to be a judge instead. Link to comment Share on other sites More sharing options...
TFMegamanlan Posted May 2, 2014 Author Report Share Posted May 2, 2014 My thought is especially prefer if you don't mention the archetype in the effect, but mention the archetype it's made to counter in the post (not the card lore/effect) Link to comment Share on other sites More sharing options...
wightpower Posted May 2, 2014 Report Share Posted May 2, 2014 Alright, cool. Just need to read up on the archetypes I don't like (I hardly play any of them, so I'm not too knowledgeable on their strategies), come up with some ideas, and then send those points. Link to comment Share on other sites More sharing options...
TFMegamanlan Posted May 2, 2014 Author Report Share Posted May 2, 2014 Alright. =) Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted May 3, 2014 Report Share Posted May 3, 2014 I'll join. Sending points now. Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted May 3, 2014 Report Share Posted May 3, 2014 [Spoiler=My Entry] You can only activate this card if you control a face-up Continuous Trap Card that targets, but has no target. When the effect of your opponent's Monster Card that Special Summons a monster(s) is activated, negate the activation, and if you do; banish it. Once per turn, when this card would leave the field, you can pay 1000 Life Points; this card does not leave the field. The idea behind this card is to slow down or possibly even stop the Bujin Summon engine. It's broad enough that it could affect other swarming decks, but Bujins are the target for my hate. I made it difficult to activate, so that I could offset the possible brokenness of this card. Only ways i can think you can even activate this is if your opponent left you stuck with a Fiendish Chain on the field...or maybe a premature burial. [/spoiler] Link to comment Share on other sites More sharing options...
TFMegamanlan Posted May 6, 2014 Author Report Share Posted May 6, 2014 Accepted! Although I think the card is a bit strong... But *shrugs* Link to comment Share on other sites More sharing options...
razzy Posted May 6, 2014 Report Share Posted May 6, 2014 What exactly do you mean by 2. Your card cannot directly support a deck/archetype, but can indirectly support it. Do you kinda mean how some cards help/are used with decks even though they aren't supposed to? - Fire Formation Tenki being used in any Beast-Warrior deck, like Bujins. - Kuribandit being used in Sylvans because it Excavates. Not sure why those where the first 2 to pop into my head. Link to comment Share on other sites More sharing options...
TFMegamanlan Posted May 6, 2014 Author Report Share Posted May 6, 2014 Yes. It basically cannot be a card apart of a theme. Tenki is an example there as well as cards such as Kuribandit or Vivid Knight Link to comment Share on other sites More sharing options...
TFMegamanlan Posted May 16, 2014 Author Report Share Posted May 16, 2014 Bumping up Link to comment Share on other sites More sharing options...
TFMegamanlan Posted May 25, 2014 Author Report Share Posted May 25, 2014 Bump again, date extended! Link to comment Share on other sites More sharing options...
Feartheghost Posted May 26, 2014 Report Share Posted May 26, 2014 I sent you the tournament entry fee. Here is my entry. [spoiler='Photo'][/spoiler] [spoiler='Lore']When this card is activated you and your opponent can declare one monster type each. The opposing player may not Summon or Set monsters of the declared card type as long as this card is face-up on the field. Destroy this card during your 5th Standby Phase after activation.[/spoiler] This card is mainly aimed at Bujins, Fire Fist, and Dragons. However, I do think that most of the current metagame is to based on a specific type of monster and a card like this would probably cause some kind of disturbance. Link to comment Share on other sites More sharing options...
TFMegamanlan Posted June 5, 2014 Author Report Share Posted June 5, 2014 Bumping this up. Anyone else want to join? Link to comment Share on other sites More sharing options...
Reginanos Posted June 16, 2014 Report Share Posted June 16, 2014 I guess I'll join. EDIT: Points sent. And here's my card. [spoiler='The Noble Justice, Leonidas'] Lore: Monsters cannot be Fusion Summoned except by banishing monsters from the controller's side of the field. This monster cannot be targeted by monster effects that activate in the graveyard.[/spoiler] I basically made the card so that it would just destroy the impending doom that is Shaddoll. Keeps them from Special Summoning fast and having them destroy him by being sent to the graveyard. Link to comment Share on other sites More sharing options...
magemeek22 Posted June 17, 2014 Report Share Posted June 17, 2014 Joining, and sending points shortly. My card, designed to counter this Xyz Meta (Satellerknights especially, plus Battlin Boxers): Cannot be used as Xyz Material. During either player's turn: You can reveal this card in your hand, then target 1 Xyz Monster on your opponent's side of the field that has Xyz Material(s) attached to it; detach all Xyz Materials from that target, and if you do, Special Summon this card (from your hand). This effect of "Harrowing Arbiter" can only be used once per turn. If this card targets a face-up Xyz Monster for an attack: return both this card and the attack target from the field to the hand. Why a Spellcaster Tuner, you ask? Well, Effect Veiler was a potent anti-meta card in her day, so I just want to bring another Spellcaster hand trap to the game :P . Link to comment Share on other sites More sharing options...
Hexanort Posted June 17, 2014 Report Share Posted June 17, 2014 i think i'll join, point will be sent shortly card: [spoiler='Entry'][/spoiler] [spoiler=Lore'']When this card is Normal or Special Summoned: Change this card to Defense Position. This card is cannot be destroyed by battle with monster that was Special Summoned from Extra Deck.If your opponent control a monster that was Special Summoned from the Extra Deck: Your opponent cannot activate cards effect that activates in Graveyard.[/spoiler] specifically designed to counter shaddoll it can also counter artifact/cosmic dragon if they summon extra deck monster Link to comment Share on other sites More sharing options...
Draconus297 Posted June 17, 2014 Report Share Posted June 17, 2014 Count me in! I can't really load in card art, so my cards will have to be written cards- I hope that's alright. This is specifically designed to shut down GhosTricks. I HATE HATE HATE them. "Eerie Silence" Spell Card (Continuous) As long as this card is face-up on the field, the only card effects that may activate are those of Spell Cards. If this card is destroyed and sent to the Graveyard, Special Summon one "Piper of Sleep and Wakefulness" from your hand, Deck, or Graveyard. "Piper of Sleep and Wakefulness" DARK-Level 3-Fiend/Effect-900/400 As long as this monster is face-up on the field, no monsters on your side of the field may be flipped face-down. Once per turn, you may discard one card from your hand to flip one card on your opponent's side of the field face-down. If this monster leaves the field, place one "Eerie Silence" into your hand. Link to comment Share on other sites More sharing options...
Darthakin Posted June 17, 2014 Report Share Posted June 17, 2014 Joining, and sending points shortly. My card, designed to counter this Xyz Meta (Satellerknights especially, plus Battlin Boxers): Cannot be used as Xyz Material. During either player's turn: You can reveal this card in your hand, then target 1 Xyz Monster on your opponent's side of the field that has Xyz Material(s) attached to it; detach all Xyz Materials from that target, and if you do, Special Summon this card (from your hand). This effect of "Harrowing Arbiter" can only be used once per turn. If this card targets a face-up Xyz Monster for an attack: return both this card and the attack target from the field to the hand. Why a Spellcaster Tuner, you ask? Well, Effect Veiler was a potent anti-meta card in her day, so I just want to bring another Spellcaster hand trap to the game :P . Lead yoke will hug you for detaching all its units O.o anywhoe, I'll join up. Sending points. I don't think I have to make this more obvious; but; Dragon rulers. [spoiler=Lore] Activate only when the effect of your opponent's Dragon-Type Monster activates, negate the effect and Destroy that Monster. As long as this card remains Face-up on the field, Dragon-Type monsters cannot be banished and Dragon-Type monsters your opponent controls cannot activate their effects. [/spoiler] [spoiler=lore] If you draw this card, reveal it to your opponent and shuffle it into your deck. When you do, draw 1 card. If a Face-up 'Seal of Dragons' you control was destroyed this turn, Special Summon this card from your Deck. When you do, Dragon-Type monsters cannot be banished and your opponent's Dragon-Type monsters cannot activate their effects for as long as this card is Face-up on the field. [/spoiler] Link to comment Share on other sites More sharing options...
TFMegamanlan Posted June 17, 2014 Author Report Share Posted June 17, 2014 Awesome! Last day to sign up for the contest, if anyone else wants to join you have until midnight CST. Link to comment Share on other sites More sharing options...
magemeek22 Posted June 17, 2014 Report Share Posted June 17, 2014 It is not necessary that we submit two cards? Or would you recommend that we do? Link to comment Share on other sites More sharing options...
TFMegamanlan Posted June 17, 2014 Author Report Share Posted June 17, 2014 It's an either/or thing. If you have an idea for 2 cards you can enter both, or if you can't or don't want too, then that's fine too. I'll be judging on single card basis, so each card will be judged separately, but a user cannot get multiple places. Link to comment Share on other sites More sharing options...
Forest Fire Posted June 18, 2014 Report Share Posted June 18, 2014 i'm considering joining, but i have to check and see if i have the points. points sent. card to come soon. Link to comment Share on other sites More sharing options...
Forest Fire Posted June 18, 2014 Report Share Posted June 18, 2014 Lore: Cannot be destroyed by card effects. This card does not leave the field if another Field Spell is played; instead, if another Field Spell is played, Banish it. During the Standby Phase: Activate this effect; if you cannot, send this card to the Graveyard. *Target 1 face-up Machine, Rock, or LIGHT Monster without a Acid Counter; place 1 Acid Counter on that target. While those monsters have Acid Counters on them, they gain "During your Standby Phase: This card's ATK/DEF become 1000 less." Basically, it's anti- Ancient Gear, Chronomaly, and Constellar. It might be a little op, though Link to comment Share on other sites More sharing options...
TFMegamanlan Posted June 18, 2014 Author Report Share Posted June 18, 2014 The tournament is officially closed! The judging will now begin. It may take a bit to judge though, (probably a week or 2.) Thanks to all who entered! Link to comment Share on other sites More sharing options...
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