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Spelldown Lockdown


iC RiskQ

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It is intended to only prevent new spell cards to be activated?

 

If it isn't it should say: "Negate all spell card effects on the field. Destroy..." if you want to lock completely spell cards with this card.

Yeah, it's suppose to prevent Spells to be activated. I mean, why would someone activate a Spell card other than MST(chaining this to it's activation) when this is on the field? Just to go -1?

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Yeah, it's suppose to prevent Spells to be activated. I mean, why would someone activate a Spell card other than MST(chaining this to it's activation) when this is on the field? Just to go -1?

 

The thing is that, as far as I know, a card activation is when it hits the field or when it turns face up (in case of traps and quickspell), but an effect activation is different. For example, if you have gate of the six and decide to use its effect. The same would applies to an equip spell. This card wouldn't negate their effects because it technically doesn't negate their effects. It just prevents NEW spell cards to be activated.

 

I could be wrong. In that case I just would have learned something new. But I think I'm right... Take for example jinzo's effect. http://yugioh.wikia.com/wiki/Jinzo

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The thing is that, as far as I know, a card activation is when it hits the field or when it turns face up (in case of traps and quickspell), but an effect activation is different. For example, if you have gate of the six and decide to use its effect. The same would applies to an equip spell. This card wouldn't negate their effects because it technically doesn't negate their effects. It just prevents NEW spell cards to be activated.

 

I could be wrong. In that case I just would have learned something new. But I think I'm right... Take for example jinzo's effect. http://yugioh.wikia.com/wiki/Jinzo

 

Jinzo's lore explicitly has additional clauses that negate trap effects and prevent people from using already active Traps. Those clauses are missing in Spelldown, so only new Spells can't be activated, and already active ones are exempt.

 

Yes, new Spell cards cannot be activated. This doesn't necessarily negate already active Spell cards. I mean, the card's lore doesn't say "Negate", it's just stopping the activation of Spell cards. 

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