Ultravires Posted April 26, 2014 Report Share Posted April 26, 2014 Fixes pls. Post-DRLG/PRIO TCG meta. Link to comment Share on other sites More sharing options...
Delibirb Posted April 26, 2014 Report Share Posted April 26, 2014 I didn't thing Madolches were expected to be meta. Anyway, isn't 1 ticket more than enough? Link to comment Share on other sites More sharing options...
Wildflame Posted April 26, 2014 Report Share Posted April 26, 2014 1 Palooza is generally more than enough. Specially because you're running such a low monster count. I'd also try to fit Upstarts. Pure-backrow hands look like something that could happen a lot in here. Link to comment Share on other sites More sharing options...
Ultravires Posted April 26, 2014 Author Report Share Posted April 26, 2014 I didn't thing Madolches were expected to be meta. Anyway, isn't 1 ticket more than enough? They're probably not. I meant that this build is for the post-DRLG/PRIO TCG meta, to differentiate it from a post-DUEA OCG build. 2 Ticket is somewhat necessary because I need to reset my hand and it's nice to start with but not nice to see multiples of. The pure build is actually quite bad because it's very linear, you only really have the one play. While it's the most powerful advantage play in the game post-PRIO, if they stop it you get blown out next turn. 1 Palooza is generally more than enough. Specially because you're running such a low monster count. I'd also try to fit Upstarts. Pure-backrow hands look like something that could happen a lot in here. I'll go back to 1 Palooza, I was testing 2 but it is showing up as a dead draw very often. I'm hesitant to run Upstart post-Soul Charge, what do you think about Reckless? Pure builds are very combo-based decks and getting into a Tiara softloop mitigates the advantage loss from a single Reckless by quite a lot. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted April 26, 2014 Report Share Posted April 26, 2014 Reckless sounds quite nice tbh. How's the Car been testing? Also, have you considered Skill Prisoner for Veiler? Link to comment Share on other sites More sharing options...
Ultravires Posted April 27, 2014 Author Report Share Posted April 27, 2014 Reckless sounds quite nice tbh. How's the Car been testing? Also, have you considered Skill Prisoner for Veiler? Gonna start testing out Reckless again then. Cardcar has been alright, I said before I was gonna drop them after Angelly came out but I ended up keeping them in; I'll drop them for Reckless. I considered Skill Prisoner but I still like Breakthrough better. Link to comment Share on other sites More sharing options...
Zauls Posted April 27, 2014 Report Share Posted April 27, 2014 I was never that big a fan of Lance in here. Ticket/Chateau make all your Madolches float anyway so you generally only really care about Bottomless and Warning. Lance only stops the former. Maybe take those and Cardcars out for Upstarts and then you have room for the first Reckless. Taking out Palooza gives room for the second Reckless. Perhaps then 1 D-Prison, Safe Zone or Book can go for the third? Link to comment Share on other sites More sharing options...
Ultravires Posted April 27, 2014 Author Report Share Posted April 27, 2014 I was never that big a fan of Lance in here. Ticket/Chateau make all your Madolches float anyway so you generally only really care about Bottomless and Warning. Lance only stops the former. Maybe take those and Cardcars out for Upstarts and then you have room for the first Reckless. Taking out Palooza gives room for the second Reckless. Perhaps then 1 D-Prison, Safe Zone or Book can go for the third? Lance is more to protect against Breakthroughs and spins like Compulse than anything else, so that I can push a play through when they have the answer. I used to run Upstart but the fact that Soul Charge is now a thing and the deck is more combo-based than ever made me drop them. I'm thinking -2 Cardcar and -1 Book of Moon for +3 Reckless and -1 Safe Zone, -1 Palooza, -1 MST for +3 Duality. The biggest problem with the deck is how opening hands have the potential to give you mismatched combo pieces, like a Magi/Gelato and Chateau or a Ticket and Angelly. Duality rectifies the problem, and given that I won't go off on my first turn typically anyway, it seems like an even trade-off. Link to comment Share on other sites More sharing options...
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