King Tom III^X(XI+XV) Posted April 25, 2014 Report Share Posted April 25, 2014 Monsters Archfiend Soldier x3 Gemini Elf x3 Dunames Dark Witch x3 Gagagigo x3 Vorse Raider x2 Goblin Attack Force Chainsaw Insect Summoned Skull Blue-Eyes White Dragon x3 Spell Ancient Rules x3 The Seal of Orichalcos Dark Hole Burden of the Mighty x23 Lightning Vortex x2 Shrink Heart of the Underdog Non-Spellcasting Area Symbols of Duty Traps Mirror Force x2 Birthright x2 Skill Drain x2 Justi-Break Side Vorse Raider Chainsaw Insect x2 Goblin Attack Force Heart of the Underdog Mausoleum of the Emperor Lightning Vortex Non-Spellcasting Area Symbols of Duty x2 Skill Drain Justi-Break Common Charity x3 I won't claim it's perfect, but I have managed a few wins with this. Any advice? Go easy, it's been years since I've done this. Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted April 25, 2014 Report Share Posted April 25, 2014 Fire Formation - Tenki would be pretty neat here if you convert some of your Level 4s to Beast-Warrior monsters like Warwolf and Andal. You can also take out the Goblins for a Lei Lei (or just do away with this altogether, as neither Goblins nor Lei Lei make much sense here, and no, Skill Drain doesn't cut it. If you want Skill Drain things, run Barbaros). Also, rather than run Level 5 or higher normals and Ancient Rules, work on a way to get more of your Level 4s out and to improve their consistency. This opens up your currently non-existent Extra Deck, which gives you a toolbox of answers to problems you won't normally be able to answer with your Warwolves or Vorse Raiders. Also, BTH, MST, and TT are too good to pass up on. Take out the Burdens, since Xyz Monsters are so commonplace and completely ignore it. This probably isn't even close to all of the possible changes, but it should help dramatically. EDIT: Also, Rescue Rabbit. Free Xyz right then and there is nothing to scoff at. Link to comment Share on other sites More sharing options...
Greiga Posted April 25, 2014 Report Share Posted April 25, 2014 This is still better than Devbot's beatdown deck. You ever consider Gem Knight Pearl? Link to comment Share on other sites More sharing options...
King Tom III^X(XI+XV) Posted April 25, 2014 Author Report Share Posted April 25, 2014 Fire Formation - Tenki would be pretty neat here if you convert some of your Level 4s to Beast-Warrior monsters like Warwolf and Andal. You can also take out the Goblins for a Lei Lei (or just do away with this altogether, as neither Goblins nor Lei Lei make much sense here, and no, Skill Drain doesn't cut it. If you want Skill Drain things, run Barbaros). Also, rather than run Level 5 or higher normals and Ancient Rules, work on a way to get more of your Level 4s out and to improve their consistency. This opens up your currently non-existent Extra Deck, which gives you a toolbox of answers to problems you won't normally be able to answer with your Warwolves or Vorse Raiders. Also, BTH, MST, and TT are too good to pass up on. Take out the Burdens, since Xyz Monsters are so commonplace and completely ignore it. This probably isn't even close to all of the possible changes, but it should help dramatically. EDIT: Also, Rescue Rabbit. Free Xyz right then and there is nothing to scoff at. I've taken this advice. Any advice on Xyz monsters I should add? ATM I'm currently debating on removing the Seal. If I add an Extra Deck it may cause problems, but the 500 boost and protection(since I'm running multiples of several monsters) would be really helpful. Which route should I go? Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted April 25, 2014 Report Share Posted April 25, 2014 Take out Seal, since the 500 boost for your vanillas isn't worth losing your entire ED (especially since the ED has so many good cards available). I forgot to say this in my last post, but you should replace the Birthrights for Call of the Haunteds since Birthright is completely redundant now that Call is @3. As for monsters to add to the extra: Abyss Dweller (is great in some matchups for the Graveyard shutdown) Castel the Avian Skyblaster (1/turn Book of Moon effect or a single spin-into-the-Deck effect is great) Daigusto Emeral (Mini Pot of Avarice + free Special Summoning is incredible) Caingorgorm is also pretty cool against a few random things like Pleiades or Compulsory Evacuation Device. Diamond Dire Wolf is also a card that'll be great for removing threats (if you find space in your Maindeck for Supply Unit, this becomes even better). Since your vanillas should be Beast-Warrior, you don't even have to blow this up the first time. Exciton because well it's Exciton. It nukes the field. #101, like Castel above, is an excellent method of removing powerful monsters, all while having an "extra life" against being destroyed. Tiger King can search a Tenki for you. You may even want to tech a Fire Formation - Tensu because the extra Normal Summon will be amazing. For the rest of your extra Deck, you could also try things like #85 (under Skill Drain, this is a Rank 4 monster with 3000 ATK and won't prevent itself from attacking anymore), Gem-Knight Pearl (likewise, a powerful beater under Skill Drain even though it's a 2600 non-effect monster). If you still have space, run an extra copy of Daigusto Emeral and #101, and if you still have room, you could try out #52 if you want. Link to comment Share on other sites More sharing options...
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