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Cosmic & Wands: Cosmic Shadolls - April 2014


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I got kinda drunk last night and went 8-0 with this. Fixes? Extra Deck to 20, pls Komoney.

 

Edited the deck slightly. Dropped a Lizard for the third Hedgehog. Also dropped Vulcan and Drascension. Vulcan was too difficult for me to make in the deck, and Drascension didn't do anything special. Added a second Armades and a second Gongfu, Cosmic Dragon of Racism.

 

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I jsut have to say that I f***ing died, and this is even funnier than the Shatellaknights my friend made for gits and shiggles.

Why Bixi and not Heikan or w/e earth guy is called now?

 

Fire dies and summons in Defense. Earth has 0 Defense so it'd just get run over. Water has a bigger butt than Wind does and it makes Clausolus and gives me access to Moonlight off Light + any 4. That's better than Wind which only gives me access to Formula Synchron and Psyhemuth or Vulcan.

 

Thanks for making me think about that for a second, I just realized I can only make Vulcan off Water + Light + Hedgehog or Water + Masked Chameleon which sucks because if I use Chameleon I'll end up with 2 + 4 + 4 so I'd just make Leo instead. Dropping Vulcan now and putting back in my second Gongfu, Cosmic Dragon of Racism.

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the thread title killed me. Anyway, would you mind it much if you cut Wurm for the second Gongfu?

 

I really really really like Wurm. I didn't run it for my first few games and every game I could have dropped it to plus. I do see how in long-term testing it'll turn out to be s*** though, since typically to get Wurm on the field you need to have Lizard/Dragon on the field already and a Water that you can suicide to grab Fire, revive Light then go Wurm on M2. I could make it with Chameleon into Dragon/Fire if I also ran Wind but that totally changes my Extra.

 

I'll drop it for consistency purposes and maybe throw in Castel or Emeral, that'd probably be a safer bet. I feel like I need to change the Shadoll engine too but I'm not seeing how to do that just yet. I need to crunch the numbers to figure out consistency sweetspots for the beater 4 Shadoll engine.


Though, what is the main reasoning of triple lizard over your usual engine skeleton?

 

The 4s have more synergy with Cosmics than the Hedgehog/Falcon engine does. I'm seeing now that Falcon is actually pretty bad because it's dead in the opening hand and doesn't help the sister engine in the deck, whereas Dragon and Lizard are always good cards and work with the main engine.

 

By messing around with so many different hybrid engines I'm seeing that different base engines will dictate how you build the sister Shadoll engine; going about it with the Artifact mindset where you just throw the same 6 to 11 cards into every deck and call it a day is illogical, and I hate being illogical. I need to think more about this.

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Now that you said it..Dragon sounds quite nice here, it's a beater, Chameleon target, a 4 for rank 4 plays, and can get over opposing midrash, albeit slowly.

 

Dragon is the best card in the mirror by far, I don't know why people only want to play 1 or 2 in the pure build.

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Could use the side for extra extra deck options, though it kinda defeats the point.

 

Yeah, I almost considered that but it's not worth giving up Skill Drains etc.

 

Why are you not running 3 Hedgehogs in the Shadoll engine? Or perhaps getting a Shadoll Fusion is not a priority in this variant?

 

Aren't 3 Masked Chameleons too cloggy?

 

3 Chameleon is cloggy in other decks, but I have 8 targets that are all searchable/pitchable from the deck. It's never dead. I'll probably add the third Hedgehog, the thing is that I have so much thinning power that after a single turn I've potentially thinned half my monster count so it's not often that I won't see Fusion early on. Granted after my first Cosmic hits the field, I never absolutely need to blow my Normal Summon on anything so Hedgehog does get better at 3.

 

Updating OP with changes in a little bit.

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  • 3 weeks later...

For some reason I can't summon Gof***urself off Masked Chameleon + Suanni on the mobile version of YGOPro, but if I have another 4 like Dragon or Archfiend Eater on the field I can. Really weird.

 

That's because it's YGOPro. There are always bugs to be fixed with it.

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How's testing as of late? Which deck to this deck has the most problem with?


The most problematic match-up is actually Lightsworns. Michael shuts all of your engines down and Ryko makes Cosmics miss timing. It ends up being a race to see if you can get Moonlight onto the field and protect it.

Against Shadoll Artifacts, Geargia and pure Cosmic I've had no real issues, because you have a larger toolbox to work with and an easier time managing advantage than a deck running only the one engine. The fact that both engines have one-card ignitions with multiple engine cards that actually do stuff without wasting space makes it ridiculously consistent. One problem I've run into is that I actually mill too fast when I dig for advantage; I decked out once and came close a second time.

I've been testing with a few well-known players and most games go slightly in my favor solely because I have more potential plays to make. Shadoll Artifacts is somewhat more consistent but the surprise factor of dropping Gongfu or floating under Unit on the opponent's turn goes a long way to confusing someone during game 1 and siding.
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