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IRL Power of Zane (Cyber Dragon Deck)


jawsisra

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Monster Cards-23
3 Cyber Dragon

3 Cyber Dragon Core

3 Cyber Dragon Drei

3 Cyber Dragon Zwei

3 Proto-Cyber Dragon

3 Cyber Valley

3 Winged Kuriboh

1 Winged Kuriboh Lv9

1 Winged Kuriboh Lv 10

Spell Cards-22

3 Super Polymeriation

3 Power Bond

3 Sabatiel - The Philosopher's Stone

2 Polymerization

2 Flash Fusion

2 Overload Fusion

2 Cyber Repair Plant
2 Berserker Soul
2 Battle Fusion

1 Limiter Removal

Trap Cards-3
3 Cyber Network

Extra Deck-15
3 Cyber Twin Dragon
3 Cyber Dragon Nova
3 Chimeratech Fortress Dragon
3 Chimeratech Overdragon
3 Cyber End Dragon

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Monster Cards-14
3 Cyber Dragon

3 Cyber Dragon Core

3 Cyber Dragon Drei

2 Cyber Dragon Zwei

3 Cyber Valley

3 Cyber Larva

 

Spell Cards-15

3 MST

1 Super Polymeriation

3 Power Bond

2 Overload Fusion

3 Cyber Repair Plant
2 Battle Fusion

1 Limiter Removal

 

Trap Cards-8

3 Trap Stun
1 Cyber Network

2 Wiretap

2 Call of the Haunted

 

Extra Deck-15
3 Cyber Twin Dragon
3 Cyber Dragon Nova
3 Chimeratech Fortress Dragon
3 Chimeratech Overdragon
1 Cyber End Dragon

1 Wind-Up Zenmaioh

1 Volcasaurus

 

Ok so first try this out, since it looks like you bought the Structure and you're buying DRLG these are all cards you should own from that limited card pool. Nobody should run 60 cards, not even anime characters run 60 cards, that's why they draw their same winning plays every duel. Trap Stun and Wiretap stop other traps since those are definitely the biggest fear of this deck, and MST is more backrow hate because destroying their traps is better than stopping them from using them for a turn unless you OTK.

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The Winged Kuriboh engine looks horrid, as does playing Polymerization, Berserker Soul, and Flash Fusion. Flash Fusion COULD potentially have a use for a small amount of damage with Chimeratech, but the odds of it being a good play to fuse multiple Cyber Dragons for any of the regular Fusions in the Battle Phase is very low. So I wouldn't run it.

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Drop kuribos. All of them.  run 1 zwei.  Run 1 Cyber Eltanin

 

2-3 power bond

2-3 machine duplication

2-3 cyber repair plant

1 foolish burial

2 pot of duality

1 limter removal

3 MST

2 overload fusion

3 trap stun

2-3 DNA surgery.

2 Mirror Force

 

 

You may think this is reworking your deck.  It is, and it will be WAY better.  I run Cybers, so I know what I'm talking about.

 

If you make these changes, your deck will be 40 cards (You can choose between those spells and traps, but I wouldn't add to them unless it's like compuls or something of the sort. KEEP THE DECK AT 40. That will be what makes your deck work. Foolish burial gives you targets for Cyber repair, and it can start a chain if you send Core.  Machine duplicating core makes 2 cyber dragons.  DNA surgery allows you to make the WHOLE field machines, giving you an entire field of contact fusion candy.

 

Add to your extra deck:

 

Pleiades

Volcasauras

Number 101

Shark Fortress

 

These are rank 5's and 1 rank 4 to take care of special'd monsters.  This adds more range to your deck.

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