Wildflame Posted April 22, 2014 Report Share Posted April 22, 2014 https://www.youtube.com/watch?v=HNWE8Hn8CrY Been testing this for a while, and I think that I finally optimized it. Used to run a single Ghostrick Night as sort of an alternative win condition, but removed it to make the deck more focused. All that draw/search power is because hands without Parade are horrible, while a hand with it is optimal regardless of the other cards you drew. Doll + Needle Worm is amazors, that's why I run 3 of each. Even with all of that, the deck is kinda slow (needs a couple of setup turns), and EXTREMELY vulnerable to mass removal (looking at you, Exciton!), so it fits mostly in the "fun deck" category (if you are an asshole like me and have fun slowly milling your opponent). Comments and stuff. Link to comment Share on other sites More sharing options...
Delibirb Posted April 22, 2014 Report Share Posted April 22, 2014 Have you considered Spirit Barrier? I've been working with Ghostric Mill myself and it certainly screws up the opponent. Link to comment Share on other sites More sharing options...
Wildflame Posted April 23, 2014 Author Report Share Posted April 23, 2014 It does sound like an interesting option, but I don't want to discourage my opponent from attacking, since Parade is what make the deck work after all. Link to comment Share on other sites More sharing options...
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