CLG Klavier Posted April 21, 2014 Report Share Posted April 21, 2014 4 Ad Nauseam 4 Angel's Grace 1 Lightning Storm 4 Lotus Bloom 2 Mystical Teachings 4 Pentad Prism 2 Pact of Negation 2 Peer Through Depths 2 Phyrexian Unlife 4 Serum Visions 4 Simian Spirit Guide 1 Slaughter Pact 4 Sleight of Hand 1 Boseiju, Who Shelters All 3 Darkslick Shores 1 Gemstone Caverns 1 Gemstone Mine 1 Hallowed Fountain 2 Island 2 Marsh Flats 4 Misty Rainforest 1 Plains 1 Seachrome Coast 1 Swamp 1 Temple of Deceit 1 Temple of Enlightenment 2 Watery Grave 1 Drown in Sorrow 1 Echoing Truth 1 Gigadrowse 2 Hurkyl's Recall 3 Leyline of Sanctity 1 Patrician's Scorn 1 Silence 1 Teferi, Mage of Zhalfir 2 Thoughtseize 1 Tormod's Crypt 1 Vendilion Clique aka the worst combo in Modern. (I'm biased because this deck hates me in testing) The point is to cast Ad Nauseam while under Angel's Grace or Phyrexian Unlife, allowing you to draw the entire deck. Since you can't lose due to life loss thanks to either of those two, you can get to negative life and still be in game. It works since Ad Nauseam is life loss, not payment. After drawing the entire deck, you ditch 3 Simian Spirit Guides for RRR, cast Lightning Storm, and ditch some lands for the kill. It's less consistent than other Modern combos like Twin due to it not having the 8-card redunancy of the combo. You can have only 4 Ad Nauseams, and running 4 Phyrexian Unlife sucks pretty bad. Mystical Teachings hopefully mitigates it. Rest of the deck is pretty much ramp - so you can combo off earlier than turn 6 - and dig, with some protection in the mix. Link to comment Share on other sites More sharing options...
Simping For Hina Posted April 21, 2014 Report Share Posted April 21, 2014 I don't see why you aren't running 3 Phyrexian Unlife. Just having a third is amazing for the deck. And you are also only running 2 Temples. The minimum for the deck should be 4 with only having 6 as the maximum.The combo isn't bad, it is just really hard to pilot properly. It is more skill-based because the deck has a hard time mulligan and knowing when to mulligan is a handful. The deck is actually very strong and can be really resilient. When you have 3 Pact of Negations, it is a very hard deck to deal with anyways. Link to comment Share on other sites More sharing options...
CLG Klavier Posted April 21, 2014 Author Report Share Posted April 21, 2014 I know the deck's not bad, it's as I said, it hates me :P 3 Unlifes were really cloggy. If I cast one, I can't cast ramp or dig that turn, and that sets me back a little. Temples have been ok at 2 so far, I might try bumping up to 4 and see what happens. Also...why the hell I got only 2 Pacts. Link to comment Share on other sites More sharing options...
Simping For Hina Posted April 21, 2014 Report Share Posted April 21, 2014 I know the deck's not bad, it's as I said, it hates me :P 3 Unlifes were really cloggy. If I cast one, I can't cast ramp or dig that turn, and that sets me back a little. Temples have been ok at 2 so far, I might try bumping up to 4 and see what happens. Also...why the hell I got only 2 Pacts.3 Unlifes just helped a lot with consistency. It has been a preference for people because it ups the chance of a non-dead draw and having a repeatable engine after fizzling is helpful. Link to comment Share on other sites More sharing options...
CLG Klavier Posted April 21, 2014 Author Report Share Posted April 21, 2014 I've been content with just 2 for now but I'll give it a shot. Link to comment Share on other sites More sharing options...
Simping For Hina Posted April 21, 2014 Report Share Posted April 21, 2014 -repeat +1- Link to comment Share on other sites More sharing options...
CLG Klavier Posted April 21, 2014 Author Report Share Posted April 21, 2014 -repeat +1- Now it says just that xP Link to comment Share on other sites More sharing options...
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