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Shadow Prison [pure Shadoll]


Darj

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http://www.youtube.com/watch?v=xzXWnePb1LI

 
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[spoiler=Deck list]Monsters: 16
x2 Armageddon Knight
x2 Disciple of the Forbidden Spell
 
x1 Shadoll Beast
x3 Shadoll Dragon
x3 Shadoll Falcon
x3 Shadoll Hedgehog
x2 Shadoll Lizard
 
Spells: 12
x1 BoM
x1 Foolish Burial
x3 MST
x1 ROTA
x3 Shadoll Fusion
x3 Supply Unit
 
Traps: 12
x1 BTH
x3 Breakthrough

x1 Compulsory

x3 Facing the Shadows

x2 Shadoll Roots
x1 Warning
x1 Torrential
 
Extra: 15
x3 Midrash
x2 Nephilim
x1 Catastor
x1 Arcanite Magician
x1 Armades
x1 Psyhemuth
x1 Leoh

x1 Mist Wurm

x1 Abyss Dweller
x1 Avian Skyblaster Castel
x1 Emeral
x1 S.H.Ark
 
Side: 15
x2 D.D.Crow
x2 Super Poly
x2 DDV
x1 Dust Tornado

x2 Gozen Match
x2 Imperial Iron Wall
x2 Light-Imprisoning Mirror

x2 Trap Stun[/spoiler]

 

Stuff I am testing:
Disciple of the Forbidden Spell: LIGHTs for Nephilim, and if I draw into it when another is already on the grave, I can use it to destroy a problem monster by effect. It can also be searched by ROTA if I ever need it to remove a monster in a pinch. It may require more setup than Electromagnetic Turtle or Rainbow Kuriboh, but Disciple can potentially remove threats instead of blocking attack as the other two do.

 

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I don't like the Chaos Infinity engine. While it does advance board state in some small way, it doesn't allow you to disrupt the opponent's field or establish a Synchro play when they end their turn the way Facing does. Toolboxing is everything in Shadolls, they're a more responsive Warrior Toolbox.

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You are right. I got too used to activating Infinity only on my turn that I didn't consider activating it during the opponent's turn. I could use Infinity during the opponent's turn too, but I don't see the point when I could be milling a Shadoll with their archetype trap instead of summoning a Wisel that will die in the End Phase anyways.

 

I will stick with Infinity for a while to continue testing, then I will try "Facing the Shadows".

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bump + edits

 

I swapped to Facing the Shadows. I was also testing Midrash at 2 but I really needed the 3rd copy in some duels so I made changes to the Extra; without Wisel, the deck doesnt' make Rank 4s as often as before, thus I dropped Castel for space.

 

By the way, to those who run Shadoll Roots at 1: How has the trap worked for you? I'm thinking in running 1 copy for a different Shadoll S/T target for the El-Shadolls, but I'm not sure if searching for a Trap Monster is worth it.

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update

 

Made a couple of changes, and since other variants of Shadolls popped out, I edited the thread title.

 

Question: Would "Beginning of the End" be a legit 1-of in the deck? I'm not sure because it looks like more of a win-more card, but at the same time a +2 is nothing to laugh at. Activating it is not a big issue with Armageddon, Foolish, Facing the Shadows, Lizard and Nephilim milling DARKs, and Shadolls don't really mind banishing their monsters from the grave as long as they keep a target or 2 for Falcon.

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