Maeriberii Haan Posted April 19, 2014 Report Share Posted April 19, 2014 http://www.youtube.com/watch?v=EjLLu1gXtXM Monsters: 20 [2] Armageddon Knight [3] Shadoll Hedgehog [3] Shadoll Falcon [3] Shadoll Lizard [2] Shadoll Dragon [2] Shadoll Beast [3] Aratama [3] Nikitama Spells: 11 [2] Dragged Down into the Grave [3] Dark World Dealings [3] Shadoll Fusion [1] Foolish Burial [2] Mystical Space Typhoon Traps: 9 [3] Facing the Shadow [1] Shadoll Roots [2] Breakthrough Skill [1] Torrential Tribute [1] Bottomless Trap Hole [1] Solemn Warning Extra Deck: 15 [1] Number 101: Silent Honor ARK [1] Evilswarm Exciton Knight [1] Winged Skyblaster Castel [1] Abyss Dweller [1] Lavalval Chain [3] Elshadoll Midrash [2] Elshadoll Nephilim [1] Black Rose Dragon [1] Arcanite Magician [1] Moonlight Rose Dragon [1] Stardust Spark Dragon [1] Armades, Keeper of Boundaries [spoiler='Additional build: Spirit Shadoll + Artifacts'][/spoiler] Link to comment Share on other sites More sharing options...
Delibirb Posted April 19, 2014 Report Share Posted April 19, 2014 Beast is not as dead as you might think. 2-3 can net massive advantage. And I'm running Marron for now as well, you are not alone on that. ;) Oh, and I like Spellbook of Wisdom, since they are all Spellcasters, most importantly the Fusions. Link to comment Share on other sites More sharing options...
Blake Posted April 19, 2014 Report Share Posted April 19, 2014 I'm the one who coined the Marron idea J/S. Still doubt it's optimal, however, as drawing it would be ass. Unsure on Roots honestly. I mean, I know it's a good card, but you can't dump it, and I can't see why you're going to be in a position to use it as a material unless you're losing badly anyways. I'm not outright saying discount it, but I'd rather run Kuribandits over it. Or rather, Bandit BEFORE roots, because it can set off Roots. Link to comment Share on other sites More sharing options...
Lonk Posted April 19, 2014 Report Share Posted April 19, 2014 Beast is not as dead as you might think. 2-3 can net massive advantage. And I'm running Marron for now as well, you are not alone on that. ;) Oh, and I like Spellbook of Wisdom, since they are all Spellcasters, most importantly the Fusions. Congratulations on your post filled with evil. Outstanding Dog Marron looks interesting, but I don't know how it would work (especially since it can be really dead if drawn into without Shadoll Fusion). I guess that is what the Dragged Downs and DWDs are for but idk. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted April 19, 2014 Author Report Share Posted April 19, 2014 Beast is not as dead as you might think. 2-3 can net massive advantage. And I'm running Marron for now as well, you are not alone on that. ;) Oh, and I like Spellbook of Wisdom, since they are all Spellcasters, most importantly the Fusions. I might test 2 Beasts since I'll cut Roots down to 2 or 1, though I'm not sure on Wisdom actually, though I might test it. ANy idea on what to cut? I'm the one who coined the Marron idea J/S. Still doubt it's optimal, however, as drawing it would be ass. Unsure on Roots honestly. I mean, I know it's a good card, but you can't dump it, and I can't see why you're going to be in a position to use it as a material unless you're losing badly anyways. I'm not outright saying discount it, but I'd rather run Kuribandits over it. Or rather, Bandit BEFORE roots, because it can set off Roots. Hmm, how many Bandits should I run? Congratulations on your post filled with evil. Outstanding Dog Marron looks interesting, but I don't know how it would work (especially since it can be really dead if drawn into without Shadoll Fusion). I guess that is what the Dragged Downs and DWDs are for but idk. It's basically the most space-freeing way possible to have a LIGHT fodder of Neph. Drawing it sucked, yeah, and not even Dragged and DWD'll fix that, as they're a minus if you discard Marron. Though, with Fusion, it won't be that dead in hand. But as Black said, topdecking it is horrible.Same as Beast actually, that's why I use 1 currently. Thanks for the tips guys. Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted April 19, 2014 Report Share Posted April 19, 2014 Have you considered Rainbow Kuriboh over Marron? Unlike Marron its' not dead in hand, and it can still do stuff in grave. I know that Koko was testing basically Rainbow Kuriboh and Effect Veilers as her lights and it makes a lot of sense since both are good card. I would have also thought that Lavlaval Chain would be lovely in the extra here, though no idea how you'd fit it in. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted April 19, 2014 Author Report Share Posted April 19, 2014 If I run Kuris and Veilers, what should I cut? Dragons/Lizards? Link to comment Share on other sites More sharing options...
Delibirb Posted April 19, 2014 Report Share Posted April 19, 2014 If I run Kuris and Veilers, what should I cut? Dragons/Lizards? Definitely not the Lizards. His Flip stops things like Ophion from being annoying, and his sent to grave is of great assistance if you dont have other options in hand for fusing. Dragon is debatable. I dunno, the bouncing effect is nice for dealing with things Lizard cant, but its sent to grave is pretty sub-par, IMO. Could potentially get away with 0-1. Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted April 19, 2014 Report Share Posted April 19, 2014 If I run Kuris and Veilers, what should I cut? Dragons/Lizards? Tbh I'd cut Shadoll Roots, Marron, and maybe like 1 Armageddon Knight for 3 Veiler and 2 Rainbow. Dragon and Lizard are both really really good, and I don't think you should cut either Link to comment Share on other sites More sharing options...
Blake Posted April 19, 2014 Report Share Posted April 19, 2014 Tbh I'd cut Shadoll Roots, Marron, and maybe like 1 Armageddon Knight for 3 Veiler and 2 Rainbow. Dragon and Lizard are both really really good, and I don't think you should cut either I was thinking cut the same, even though roots does go off when ditched, but Id rather 3 breakthrough before 1 Veiler, so is say 3 rainbow 2 bandit Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted April 19, 2014 Author Report Share Posted April 19, 2014 So, -3 Roots, -1 Arma, -1 Marron for +2 Bandit and +3 Rainbow What should I cut for Veilers if its still necessary, or should I just max breakthrough? Link to comment Share on other sites More sharing options...
Darj Posted April 19, 2014 Report Share Posted April 19, 2014 I don't think you need any more LIGHTs. I would say you could get away with only 2 because, really, its not like you will be spamming Nephilims and after successfully summoning one, you can Summon it back again with Falcon/Soul Charge. If you are not running 3 Armageddon anymore, you could drop ROTA since having a card that only has 2 targets in the deck doesn't look like a good idea. Perhaps you could try? -1 Shadoll Fusion +1 Instant Fusion You don't really need 3 Shadoll Fusions when you can recycle it with the Fusion monsters, and you can search it with Hedgehog's Flip effect. So instead of the 3rd copy, you could run Instant Fusion, which essentially searches the Fusion Spell while placing a Midrash on the field for a Xyz/Synchro Summon, and it can be later retrieved from the grave with Falcon. Of course, LP kind of matters now with Soul Charge, but I think it is at least worth testing. Otherwise, I think you could stick with 2 Shadoll Fusions and use the space for something else, because from a couple of tests, Shadolls could hold very well on their own while I drew/searched the Spell. And said deck didn't run Dealings nor Dragged so your deck should be able to get the Fusion spell faster. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted April 19, 2014 Report Share Posted April 19, 2014 What about Curse of the Shadow Prison? Link to comment Share on other sites More sharing options...
Delibirb Posted April 19, 2014 Report Share Posted April 19, 2014 What about Curse of the Shadow Prison? for the time being it isn't all that helpful. When more fusions thst need various attributes are revealed it may be worth running, but for now, its just a waste. /opinion Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted April 20, 2014 Author Report Share Posted April 20, 2014 Yeah, the field is not worth maining atm. And for side, Super Poly is infinitely better. atm. As for why 3 Fusions, Fusion is a card that I want to be having in my hand ASAP, and I can't recycle it if I didn't get it. So yeah, unless testing keeps bricking my hand, I'll stick with 3. Would try Instant Fusion though. Thanks all for your suggestions. Will update the decklist after testing. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted April 22, 2014 Author Report Share Posted April 22, 2014 Bump after I changed the build to Spirit-based build. Link to comment Share on other sites More sharing options...
Ultravires Posted April 22, 2014 Report Share Posted April 22, 2014 Looks pretty good, how are the Dragged Downs working? Maybe consider Mind Crush to take advantage of knowledge? Added two more decks to mine btw, if you want to take a look at other variants. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted April 23, 2014 Author Report Share Posted April 23, 2014 Dragged Downs are quite nice, it's another card that let me dig through my deck, and the possibility to cripple your opponent earlyis nice. Planning on siding Mind Crush as i'm not really sure on maining it. Though, with Mind Crush, should I bump the Dragged Down to 3? Link to comment Share on other sites More sharing options...
Ultravires Posted April 23, 2014 Report Share Posted April 23, 2014 If you run 3 Dragged Down run 2 Mind Crush. Unfortunately it's bad in the mirror; since that's what you'll be facing during testing maybe side it or stay away from Dragged Down for now. That's why I'm not running it. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted April 23, 2014 Author Report Share Posted April 23, 2014 Hmm, that's true. I think I'll side it, and run Creeping over it, Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted April 26, 2014 Author Report Share Posted April 26, 2014 Added an additional build that I'm still unsure of. Please tell me if I screwed up. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted April 29, 2014 Author Report Share Posted April 29, 2014 Bump. Still unsure on how to make the Arti-Spirit-Doll build better. Link to comment Share on other sites More sharing options...
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