Jump to content

[CFV] Echo of Nemesis


Recommended Posts

280px-FC02-019_%28Sample%29.jpg

 

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When this unit attacks, if the number of cards in your soul is ten or greater, until end of that battle, this unit gets [Power]+10000, and your opponent cannot call grade 1 or greater units to (GC) from his or her hand.
[ACT](VC):[Soul Blast (1)-grade 0 card] Soul Charge (2). This ability cannot be used for the rest of that turn.

 

 

This guy is evil and I like it. Malestrom Glory's ability, while being a cross ride counterpart unit, falls to a normal unit. Achieving 10 cards in the soul isn't practically hard as Bushiroad hope to make it as (if they hope at all that is), maybe 12 or higher might be  bit more of a challenge.  

Link to comment
Share on other sites

I don't see what the problem is when it's in as bad a clan as Dark Irregulars. The card even says Limit Break on it, meaning Dark Irregulars have to guard against most attacks or otherwise risk dying when they can barely afford to really guard 1 attack.

Basically Echo of Nemesis is fine because it's in Dark Irregulars and they don't have the card advantage to make full use of his ability. Which is the reason he was given to Dark Irregulars, a good and effective usage of the soul.

Link to comment
Share on other sites

Yep. If this is in another clan with its requirement retooled, it'll be far scarier. But Di do need something that actually rewards them enough for hoarding souls.
Yep. If this is in another clan with its requirement retooled, it'll be far scarier. But Di do need something that actually rewards them enough for hoarding souls.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...