Slinky Posted April 17, 2014 Report Share Posted April 17, 2014 When a monster you control inflicts 1500 or less damage to your opponent by a direct attack: Discard your entire hand (min.1); excavatethe top card of your Deck, and if it is a Monster Card, send it to theGraveyard, and if you do that, inflict 500 damage to your opponent, then repeat this effect up to 7 more times or until you excavate a non-Monster Card. If a non-Monster Card is excavated, place it on the top of your Deck. You can only activate 1 "Berseker Soul" per turn. Discuss? Link to comment Share on other sites More sharing options...
evilfusion Posted April 17, 2014 Report Share Posted April 17, 2014 lmao. "Up to 7 more times". I've never seen a card that says something like that. I do like it, though. You can deal up to 4000 damage with that effect. Link to comment Share on other sites More sharing options...
Slinky Posted April 17, 2014 Author Report Share Posted April 17, 2014 Sylvans.dek? Link to comment Share on other sites More sharing options...
Delibirb Posted April 17, 2014 Report Share Posted April 17, 2014 Sylvans.dek? omaigawd tech at 1. Might actually be a potentially good idea. But never ever at 3, and I'd be hesitant at 2, frankly. Link to comment Share on other sites More sharing options...
White Void Posted April 17, 2014 Report Share Posted April 17, 2014 First thought: Monster Mash with heavy Watt focus. A lot of people are going to say Sylvans because Sylvan = Excavate is the new Fableds = Discard but that seems like it'd be an awkward build. I could very well be wrong but I wouldn't go in the Sylvan direction with this. Link to comment Share on other sites More sharing options...
evilfusion Posted April 17, 2014 Report Share Posted April 17, 2014 Sylvans run too many S/Ts to justify running this. They prefer controlling what they excavate, or mass excavating. This card stops being useful when you excavate an S/T. Link to comment Share on other sites More sharing options...
Lunar Origins Posted April 17, 2014 Report Share Posted April 17, 2014 All I can think of is the Dark Souls 1 broken straight sword hollows going apeshit in the first few levels. Link to comment Share on other sites More sharing options...
Toffee. Posted April 17, 2014 Report Share Posted April 17, 2014 Just be a scrub and play this in 3s, in a Monster heavy deck that mains 3 Magical Merchant and 3 Kuribandit. Then all you need to do is attack with Jinzo 7 and you do like 4000 damage. Link to comment Share on other sites More sharing options...
Dementuo Posted April 17, 2014 Report Share Posted April 17, 2014 https://www.youtube.com/watch?v=9uLEm0WuWIg Never forget Link to comment Share on other sites More sharing options...
Kingdom Xathers Posted April 17, 2014 Report Share Posted April 17, 2014 https://www.youtube.com/watch?v=9uLEm0WuWIg Never forget Watching this, it makes sense that they put in the "up to 7 times" part. Link to comment Share on other sites More sharing options...
Lunar Origins Posted April 17, 2014 Report Share Posted April 17, 2014 delete this post Link to comment Share on other sites More sharing options...
CommanderVolt Posted April 17, 2014 Report Share Posted April 17, 2014 How would this react with dark room of nightmare? Link to comment Share on other sites More sharing options...
evilfusion Posted April 17, 2014 Report Share Posted April 17, 2014 How would this react with dark room of nightmare? I assume you would inflict an extra 300 per instance of damage. You're repeating the effect, rather than saying "excavate up to 8 cards, or until you get a non-monster, and inflict 500 damage for every Monster Card excavated in this way" Link to comment Share on other sites More sharing options...
Azuh Posted April 17, 2014 Report Share Posted April 17, 2014 Monster Mash Watts with Soul Charge Link to comment Share on other sites More sharing options...
BatMed Posted April 18, 2014 Report Share Posted April 18, 2014 OMG, It make an OTK O.o I mean it get activated when your opponent takes 1500 damage or more, which mean in case when you're about to win the Duel, this card just makes you win instantly Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted April 18, 2014 Report Share Posted April 18, 2014 You can use it with Drill Warrior! Except that you want a card in your hand to use his banish effect. Link to comment Share on other sites More sharing options...
evilfusion Posted April 18, 2014 Report Share Posted April 18, 2014 OMG, It make an OTK O.o I mean it get activated when your opponent takes 1500 damage or more, which mean in case when you're about to win the Duel, this card just makes you win instantly 1500 or LESS. It could make you win late game with ease, though. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted April 18, 2014 Report Share Posted April 18, 2014 You need to have "Fang of Critias" playing in the background while resolving this card's effect. No exceptions. I've seen Tag Force videos using this card to smack the opponent non-stop even after their LP hit 0. Glad they put a damage and repetition cap to prevent an outright OTK with this thing. You can only do a max of 5500 damage with this card alone, including the direct attack. Link to comment Share on other sites More sharing options...
-Noel- Posted April 18, 2014 Report Share Posted April 18, 2014 You need to have "Fang of Critias" playing in the background while resolving this card's effect. No exceptions. I've seen Tag Force videos using this card to smack the opponent non-stop even after their LP hit 0. Glad they put a damage and repetition cap to prevent an outright OTK with this thing. You can only do a max of 5500 damage with this card alone, including the direct attack. Dark Room of Nightmare + 2400 still 100 left dafuq I am doing Link to comment Share on other sites More sharing options...
Trebuchet MS Posted April 18, 2014 Report Share Posted April 18, 2014 Dark Room of Nightmare + 2400 still 100 left dafuq I am doing By that point, you could just sneeze on them and they lose. Link to comment Share on other sites More sharing options...
evilfusion Posted April 18, 2014 Report Share Posted April 18, 2014 Dark Room of Nightmare + 2400 still 100 left dafuq I am doing You laugh maliciously and end your turn, declaring that they should just surrender, and have no hope to win the Duel with a mere 100 LP remaining. Watch with amusement as they stand up, panting from the effort, and prepare to draw the card that decides the Duel. They hesitate a moment, doubt clouding their focus. Then they draw in a single flourish, raising the card to eye level, and then looking back at you with a steely glint in their eye. What they actually do next is irrelevant; the whole point was to make that paragraph as dramatic as possible. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted April 18, 2014 Report Share Posted April 18, 2014 By that point, you could just sneeze on them and they lose. Or, y'know... Anyway, can Sylvan Monster Mash be a deck? Link to comment Share on other sites More sharing options...
Neochu-H Posted April 18, 2014 Report Share Posted April 18, 2014 By that point, you could just sneeze on them and they lose. *ah-choo* Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted April 18, 2014 Report Share Posted April 18, 2014 It would mean any previous damage is a win, though you also have to think of how likely it is you would get 8 straight monsters when you have to run both Berserker Soul and Dark Room of Nightmare. What monsters inflict damage from the grave, by the way? Link to comment Share on other sites More sharing options...
White Void Posted April 18, 2014 Report Share Posted April 18, 2014 It would mean any previous damage is a win, though you also have to think of how likely it is you would get 8 straight monsters when you have to run both Berserker Soul and Dark Room of Nightmare. What monsters inflict damage from the grave, by the way? You could mix in Volcanic Scattershot since it does 500 when it hits the grave and Volcanic Counter to pretty much seal any attempt at attacking after the play goes off. Link to comment Share on other sites More sharing options...
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