Trebuchet MS Posted April 13, 2014 Report Share Posted April 13, 2014 http://tappedout.net/mtg-decks/seafood-platter-1/ Commander: Thassa, God of the Sea [spoiler Creatures (26)] Aetherplasm Burnished Hart Chromeshell Crab Colossal Whale Deep-Sea Kraken Gomazoa Great Whale Guard Gomazoa Harbor Serpent Inkwell Leviathan Jace's Mindseeker Kederekt Leviathan Killer Whale Kraken of the Straits Lorthos, the Tidemaker Scourge of Fleets Sealock Monster Serpent of the Endless Sea Shipbreaker Kraken Sigiled Starfish Stormtide Leviathan Thada Adel, Acquisitor Trinket Mage Tromokratis Walking Island Wonder [/spoiler] [spoiler Enchantments (8)] Bident of Thassa Corrupted Conscience Dragon Wings Lingering Mirage Quest for Ula's Temple Sea's Claim Spreading Seas Volition Reins [/spoiler] [spoiler Artifacts (9)] Astral Cornucopia Caged Sun Elixir of Immortality Everflowing Chalice Expedition Map Lightning Greaves Quicksilver Fountain Sol Ring Wayfarer's Bauble [/spoiler] [spoiler Sorceries (4)] Devastation Tide Flow of Ideas Spelltwine Whelming Wave [/spoiler] [spoiler Instants (17)] Aetherize Aether Tradewinds Boomerang Brainstorm Counterspell Dissipate Dream Fracture Hinder Last Word Mind Bend Pact of Negation Rewind Spell Crumple Squelch Vanishment Vision Charm Wipe Away [/spoiler] [spoiler Lands (35)] Buried Ruin Ghost Quarter Halimar Depths Island x26 Nykthos, Shrine to Nyx Lonely Sandbar Remote Isle Rogue's Passage Temple of the False God Tolaria West [/spoiler] So, I've been planning this ever since BNG graced me with Tromokratis and Whelming Wave. The general theme is sea creatures, and many ways to bypass the islandhome effect that plagues the larger ones. Tromo takes the helm because of self-hexproof outside of combat and easy unblockability, making for hard-to-deal-with commander damage. As Journey into Nyx approaches I'll begin swapping in some of the sea monsters it has, starting with Scourge of Fleets. [spoiler Changelog] [spoiler 13 Apr 2014, 2343]Added: 5 Island Minamo, School at Water's Edge Academy Ruins Everflowing Chalice Expedition Map Removed: Moonring Island Thassa's Emissary Slipstream Eel Opportunity Inspiration Remand Dismal Failure Venser's Journal Gilded Lotus [/spoiler] [spoiler 14 Apr 2014, 2230]Added: Quicksilver Fountain Removed: Mizzium Skin [/spoiler] [spoiler 29 Jun 2014, 2210]Changed Commander to Thassa. Various cards added and removed. [/spoiler] [spoiler 30 Jun 2014, 1509]Added: Thada Adel, Acquisitor (missing card) Basilisk Collar Removed: Opportunity [/spoiler] [spoiler 1 Jul 2014, 1105]Corrected discrepancies. Phyrexian Metamorph removed Rite of Replication replaced with Spelltwine[/spoiler] [spoiler 5 Jul 2014, 2200]Deck fully unproxied! For budget reasons, several cards have been swapped with less expensive counterparts. Added: Squelch Spell Crumple Everflowing Chalice Flow of Ideas Great Whale Killer Whale Dragon Wings Lingering Mirage Island Nykthos, Shrine to Nyx Walking Atlas Removed: Trickbind (for Squelch) Thran Dynamo (for Everflowing Chalice) Concentrate (was standing in for Flow of Ideas) Clone Quicksilver Gargantuan Deathrender Basilisk Collar Terrain Generator (for Walking Atlas) Academy Ruins Dismiss Realmwright[/spoiler][/spoiler] Link to comment Share on other sites More sharing options...
Rodrigo Posted April 13, 2014 Report Share Posted April 13, 2014 31 lands is too little. Ideal is between 36 and 40. And you're not even running that much ramp, and mono blue decks have a problem with mana. With that said, the deck actually looks pretty fun to play with. I think you could try to fit in a Phantasmal Image. Also, is this IRL? Link to comment Share on other sites More sharing options...
Trebuchet MS Posted April 13, 2014 Author Report Share Posted April 13, 2014 31 lands is too little. Ideal is between 36 and 40. And you're not even running that much ramp, and mono blue decks have a problem with mana. With that said, the deck actually looks pretty fun to play with. I think you could try to fit in a Phantasmal Image. Also, is this IRL? I count all forms of mana source for that 36-to-40 ideal ratio. That includes all noncreature mana generators (Thran Dymano, Gilded Sun, etc) or land fetchers (Wayfarer's Bauble). Which eases it just nicely to 36. Hmm... I'm planning to build this IRL, and would like to smoothen this out as much as possible to avoid wasted investments. Of course, some prohibitively expensive cards can be axed for cheaper alternatives. Link to comment Share on other sites More sharing options...
.Rai Posted April 13, 2014 Report Share Posted April 13, 2014 36-40 lands + any additional ramp. It's more worthwhile to just hit your land drops more consistently. Lands and mana rocks would look something like this. Regarding mana rocks, you basically don't want anything beyond 5 mana (Gilded Lotus ramps you from 5 to 8, or 9 with a land drop - this is mostly pointless since you just have your 7-mana commander). As long as you have Cavern of Souls, you're fine (search it with Expedition Map and Tolaria West).[spoiler=Lands (36)]29 Island1 Academy Ruins1 Cavern of Souls1 Halimar Depths1 Minamo, School at Water's Edge1 Reliquary Tower1 Terrain Generator1 Tolaria West[/spoiler][spoiler=Mana Rocks (7)]1 Everflowing Chalice1 Expedition Map1 Sol Ring1 Wayfarer's Bauble1 Mind Stone1 Basalt Monolith1 Thran Dynamo[/spoiler]Not sure how dedicated you are to the whole sea monsters thing, but your creatures are very top-heavy as a result. And most of them are basically big (but vanilla) fatties. There's basically a couple of staples, and then you can shape the rest as you like regarding creatures. These 6 definitely should be in your deck.[spoiler=Creatures (6)]1 Sea Gate Oracle1 Trinket Mage1 Archaeomancer1 Phyrexian Metamorph1 Solemn Simulacrum1 Mulldrifter[/spoiler] Link to comment Share on other sites More sharing options...
Trebuchet MS Posted April 14, 2014 Author Report Share Posted April 14, 2014 So I discovered Quicksilver Fountain exists that helpfully alleviates all my islandhome issues. Now wondering whether I should include Isochron Scepter for the sole purpose of spamming Mind Bend or Vision Charm. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted June 29, 2014 Author Report Share Posted June 29, 2014 Unsure of self-necrobumps. Or should I create a new thread? Link to comment Share on other sites More sharing options...
bury the year Posted June 29, 2014 Report Share Posted June 29, 2014 Scourge of Fleets should go in here - being able to do a one-sided Evacuation and get a creature out of it is nice. Also, try to pick up either Oboro, Palace in the Clouds. Same as Ghost Town, when combined with Quicksilver Fountain it can lock out your opponents of the majority of their non-blue coloured mana. Finally, Lingering Mirage and Aquitect's Will are good ways of giving your opponents Islands.What to cut (I lost my comments on these but I'll retype why later):RealmwrightSerpent of the Endless SeaMind BendAstral Cornucopia Link to comment Share on other sites More sharing options...
Trebuchet MS Posted June 29, 2014 Author Report Share Posted June 29, 2014 Scourge of Fleets should go in here - being able to do a one-sided Evacuation and get a creature out of it is nice. It's already there. I picked blue in the JOU pre-release specifically to get that card. Link to comment Share on other sites More sharing options...
bury the year Posted June 29, 2014 Report Share Posted June 29, 2014 It's already there. I picked blue in the JOU pre-release specifically to get that card.Not sure how I overlooked that. Hmm, what about Thada Adel, Acquisitor? With all the islandwalk enablers you'll be having, she'll allow you to steal all the good mana rocks from your opponents' decks. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted June 30, 2014 Author Report Share Posted June 30, 2014 Not sure how I overlooked that. Hmm, what about Thada Adel, Acquisitor? With all the islandwalk enablers you'll be having, she'll allow you to steal all the good mana rocks from your opponents' decks. She was already in my deck, but I've forgotten to include her in the list here. Updated to reflect that. And, yes, she's a whole bunch of trouble herself. Good stuff. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted July 1, 2014 Author Report Share Posted July 1, 2014 Considering running Dragon Wings due to the number of high-cost creatures this deck puts into play. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted July 4, 2014 Author Report Share Posted July 4, 2014 Cards to consider: Great Whale Narwhal Killer Whale Link to comment Share on other sites More sharing options...
Trebuchet MS Posted July 5, 2014 Author Report Share Posted July 5, 2014 Deck fully unproxied! Cards in consideration: Chasm Skulker from upcoming M15 Reliquary Tower Cyclonic Rift (got some spares in my Standard decks, would shift once the rotation sets in) Benthic Behemoth (colossal mana cost, but islandwalks and has good devotion) Polymorph/Proteus Staff (whatmigonnget?) Link to comment Share on other sites More sharing options...
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