Master Hyperion Posted April 12, 2014 Report Share Posted April 12, 2014 Went 4-2 with the regional qualifier and ended up being 9th place *sigh*, but pulled a Excition Knight, so I'm not complaining Anyway, Regionals will be held on 7 & 8 juni, which means PRIO will be legal. [spoiler=Decklist] --Main-- 3x High Priestess of Prophecy 3x Spellbook Magician of Prophecy 3x Justice of Prophecy 2x Maxx "C" 3x Spellbook Library of the Crescent 3x Spellbook of Secrets 2x Spellbook of the Master 2x The Grand Spellbook Tower 1x Spellbook of Life 1x Spellbook of Fate 2x Spellbook of Eternity 1x Spellbook of Wisdom 1x Spellbook of Power 3x Reckless Greed 1x Bottomless Trap Hole 1x Solemn Warning 1x Torrential Tribute 2x Breakthrough Skill 2x Phoenix Wing Wind Blast --Extra Deck-- 1x Shining Elf 1x Armor Kappa 1x Daigusto Phoenix 1x Gachi Gachi Gantetsu 1x Herald of Pure Light 1x Downerd Magician 1x Mecha-Phantom Beast Dracossack 1x Number 11: Big Eye 1x Number 74: Master of Blades 1x Leo, the Keeper of the Sacred Forest 1x Armades, Keeper of Boundaries 1x Tempest Magician 1x Crimson Blader 1x Scrap Dragon 1x Stardust Dragon --Side Deck-- 2x Effect Veiler 2x D.D. Crow 3x Mystical Space Typhoon 1x Twister 1x Dimensional Fissure 1x Soul Drain 2x Overworked 2x Black Horn of Heaven [/spoiler] Link to comment Share on other sites More sharing options...
Zauls Posted April 12, 2014 Report Share Posted April 12, 2014 If PRIO is legal then Breakthrough Skill would probably be a better option that Fiendish tbh. Link to comment Share on other sites More sharing options...
Master Hyperion Posted April 12, 2014 Author Report Share Posted April 12, 2014 If PRIO is legal then Breakthrough Skill would probably be a better option that Fiendish tbh. I took a quick check at the list of PRIO and idk why you would want to play Breakthrough over Fiendish. I'm guessing because of Moralltach and Angelly, but in most cases you're going to Fiendish Chain their Moralltech and Hootcake anyway. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted April 12, 2014 Report Share Posted April 12, 2014 I took a quick check at the list of PRIO and idk why you would want to play Breakthrough over Fiendish. I'm guessing because of Moralltach and Angelly, but in most cases you're going to Fiendish Chain their Moralltech and Hootcake anyway. You want Breakthrough because they can't MST/another Moralltach/Double Cyclone/anything else to it in Artifacts. Among other things. Also Breakthrough has two uses which can be very helpful. Link to comment Share on other sites More sharing options...
Dementuo Posted April 12, 2014 Report Share Posted April 12, 2014 why are you running 3 chimeratech without any cyber dragons in your side Link to comment Share on other sites More sharing options...
Dog King Posted April 12, 2014 Report Share Posted April 12, 2014 why are you running 3 chimeratech without any cyber dragons in your side because you can just use opponents cyber dragons Link to comment Share on other sites More sharing options...
Master Hyperion Posted April 12, 2014 Author Report Share Posted April 12, 2014 You want Breakthrough because they can't MST/another Moralltach/Double Cyclone/anything else to it in Artifacts. Among other things. Also Breakthrough has two uses which can be very helpful. Ah, right, makes sense. Removed the Fiendish for Breakthrough Skills. why are you running 3 chimeratech without any cyber dragons in your side Because only half of your Extra Deck actually matters and the rest is junk you will never summon, so you might as well play something that might disrupt a Cyber Dragon deck or something Link to comment Share on other sites More sharing options...
Dementuo Posted April 12, 2014 Report Share Posted April 12, 2014 because you can just use opponents cyber dragons so I'm gonna use up 3 of my extra deck spaces for 1 matchup that isn't that hard to deal with k Ah, right, makes sense. Removed the Fiendish for Breakthrough Skills. Because only half of your Extra Deck actually matters and the rest is junk you will never summon, so you might as well play something that might disrupt a Cyber Dragon or something You can run synchros instead Link to comment Share on other sites More sharing options...
Dog King Posted April 12, 2014 Report Share Posted April 12, 2014 you only need like 5 extra deck slots anyway lol Link to comment Share on other sites More sharing options...
ihop Posted April 12, 2014 Report Share Posted April 12, 2014 You may as well run 2 of Stardust/Scrap/Blader over 2 Chimeratech because Veiler+Priestess is far more likely than your opponent leaving Cyber Dragon out twice. Link to comment Share on other sites More sharing options...
Dementuo Posted April 12, 2014 Report Share Posted April 12, 2014 You may as well run 2 of Stardust/Scrap/Blader over 2 Chimeratech because Veiler+Priestess is far more likely than your opponent leaving Cyber Dragon out twice. This Or run Tempest Magician because troll/stall decks don't expect to get burned Link to comment Share on other sites More sharing options...
Master Hyperion Posted April 12, 2014 Author Report Share Posted April 12, 2014 Added some Synchros that I might or might not summon. Link to comment Share on other sites More sharing options...
Dementuo Posted April 12, 2014 Report Share Posted April 12, 2014 Honestly that looks a lot better. That gives you some really powerful options. Link to comment Share on other sites More sharing options...
werewolfjedi Posted April 13, 2014 Report Share Posted April 13, 2014 I took a quick check at the list of PRIO and idk why you would want to play Breakthrough over Fiendish. I'm guessing because of Moralltach and Angelly, but in most cases you're going to Fiendish Chain their Moralltech and Hootcake anyway. stops extiction during your battle-phase by being in your grave. Link to comment Share on other sites More sharing options...
Master Hyperion Posted April 17, 2014 Author Report Share Posted April 17, 2014 WELL SINCE KONAMI LIKES TO f*** THIS DECK OVER GUESS I'LL NEED TO ADJUST TO THEIR BULLSHIT. Seriously, why is Soul Charge even a card? Link to comment Share on other sites More sharing options...
Master Hyperion Posted April 26, 2014 Author Report Share Posted April 26, 2014 Did some editing and testing Link to comment Share on other sites More sharing options...
ihop Posted April 26, 2014 Report Share Posted April 26, 2014 How's Soul Charge testing? To me it just seems like a card which dead draws often when you can't get to Temperance/Priestess and makes bad hands even worse. Link to comment Share on other sites More sharing options...
Ultravires Posted April 26, 2014 Report Share Posted April 26, 2014 -3 Temperance of Prophecy +3 Justice of Prophecy Justice is better in Priestess builds. Temperance is better in World builds. Justice will make even more sense after you see my Spell fixes. I honestly think the World build will be better going into Soul Charge format solely because Dragon Rulers and Mermails will be top tier, but I assume you want to keep the Priestess build. -2 Soul Charge -1 Spellbook Library of the Crescent -3 Upstart Goblin +3 Pot of Duality +1 Spellbook of Wisdom Soul Charge does nothing for you, really. For other decks like Dragons/Mermails it provides instant power plays, for Bujins/Noble Knights it provides early game recovery to establish your field in the face of backrow. In Prophecy it literally does nothing but restart your engine after it has already gone off; you shouldn't need to do this unless you're misplaying a ton. The two biggest problems Spellbooks have are not seeing monsters and bricking on the opening hand. Upstart does nothing to help you in that situation because you only see one card, plus it fuels their future Soul Charges; Duality on the other hand lets you dig for what you need at the cost of a Special Summon. Early game, you should be fine going without Priestess temporarily to establish your engine. Justice isn't dead under Duality like Temperance is either, so going Justice decreases bricked hands. Crescent is arguable either way, but I like it at 2 better than 3. At 2 you still have a very good chance of it showing up in your opening hand, and an even better chance with 3 Duality. You don't want to see a second or third Crescent in your Duality dig, and it's dead mid-game as well unless you're cycling the grave already with Tower and Fate, in which case you probably don't need to Crescent anyway. This is why I don't advise running 3. Justice arguably needs more protection from backrow because of Bottomless, and sitting on Priestess and protecting her is a win condition in itself, so +1 Wisdom. +2 Mirror Force/Phoenix Wing Wind Blast This kind of speaks for itself, you have no defense to speak of. Battle traps are typically very bad but they're somewhat of a necessity in Spellbooks as Fate only goes so far at breaking up plays. PWWB pitches to fuel Fate and subsequently Eternity while also allowing you to make Life and Tower live if for example you top into Priestess with no way to make it hit the board. Also find space for Jowgen the Spiritualist in the Side or even potentially the Main as it answers a telegraphed Soul Charge or Special reliant deck incredibly well. Link to comment Share on other sites More sharing options...
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