werewolfjedi Posted April 12, 2014 Report Share Posted April 12, 2014 stemming off from the other thread, my take on artifacts has gone for, a different route. it actually works out quite well and often just doesn't stop doing things. a few things of note. I side cards from the sky to switch out for dead cards that I don't have a better choice for, allowing me to just accelerate harder in the early turns, arch-lord it actually very easy to control on when t drops, since the artifacts have ways to set from the grave, and with hectrice, I can drop that 4th to search of Valhalla, which also is just a tool of grand destruction for this deck. in exchange for the card draw star reader does, I instead never have to wait if I have a limited artifact play, and as such, also allows the playing of again, archlord, but also tethys, which I noticed can trigger off ANY draw, including the draw of the artifact caduceus during my opponent's turn, which has caused some interesting turns where I end up drawing several cards off that and maxx c, making half of my opponents turn entirely mute. in order to take more advantage of this interesting combo and gain better timing control, I have used full house in the deck, since I have Valhalla sitting as a face-up all the time, and call of the haunted in the deck, I can use it before battle, making it feel a good bit more effective. the only stumbling block I have run into is the early drop of Archlord, while having any artifacts in the backrow, but since my opponent wouldn't be able to special summon ether, I don't find this is causing any actual problems, as she needs to die first before any real play could be made, allowing me to counter with an artifact summon. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted April 12, 2014 Report Share Posted April 12, 2014 I really like this, actually. Archlord is a neat idea. Tethys feels kind of bad due to the monster Ratio though. I'd main Rai-Oh and Star Drawing, maybe. Cards seems like an interesting tech that I may have to try. Nice idea for a twist though. It needs some staples though. Celestial Transformation *shot* Link to comment Share on other sites More sharing options...
Zauls Posted April 12, 2014 Report Share Posted April 12, 2014 Kristya was never really that good in Artifacts since it basically shuts down your own entire deck. There is a reason it isn't used. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted April 12, 2014 Report Share Posted April 12, 2014 Kristya was never really that good in Artifacts since it basically shuts down your own entire deck. There is a reason it isn't used. I derped. So hard. Oh well. Full House has been noted though, though it may not be best in most builds. However Kristya is still neat because you know Kristya stops the opponent from doing anything except getting rid of Kristya I guess. Link to comment Share on other sites More sharing options...
werewolfjedi Posted April 13, 2014 Author Report Share Posted April 13, 2014 I derped. So hard. Oh well. Full House has been noted though, though it may not be best in most builds. However Kristya is still neat because you know Kristya stops the opponent from doing anything except getting rid of Kristya I guess. which is kinda the point. I don't need to push with more artifacts if she's on the field. I can build hand advantage. Kristya was never really that good in Artifacts since it basically shuts down your own entire deck. There is a reason it isn't used. it shuts down everything, it's meant to buy time and be a jerk basically. there isn't anything your opponent can do before taking care of it. Link to comment Share on other sites More sharing options...
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