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Dragon World Archetype


BleuConviction

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I present my Dragon Archetype...
OCG help would be great :D

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LORE: Cannot be destroyed by Spell/Trap Cards or by monster effects. Monsters are banished instead of going to the Graveyard. During each of your Main Phases, you must pay 500 Life Points or discard a card and banish a card in your Deck or Graveyard (this is not optional), or this card is destroyed.

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LORE: This card cannot be Normal Summoned. You can banish 2 Dragon monsters you control to Special Summon this card from your hand. When a monster is Special Summoned to your opponent's side of the field in face-up Attack Position; That monster loses 1000 DEF, then if its DEF has been reduced to 0 as a result, destroy it. (You must control Dragon World to activate this effect.) During your opponents turn, you can banish this card from your side of the field; your monsters cannot be destroyed by battle this turn.

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LORE: Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 2 Dragon-type monster cards from your hand into the Deck. When this is Special Summoned select up to 2 of your opponent's Monster Card Zones; the selected zones cannot be used.

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LORE: 2 Level 9 Dragon-type monsters
This is also treated as a Dark monster. Once per turn: You can detach 1 Xyz Material; Special Summon 1 level 9 Dragon-type monster from your Graveyard. Its effects are negated, also it cannot attack. While you control another Dragon-type monster; if this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. You must control "Dragon World" to Activate any of these effects.

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LORE: Each time a level 9 or higher Dragon-type monster is Special Summoned; place 1 S-Counter on this card. You can remove 2 S-Counters from this card; draw 1 card. There can be no more than 4 S-Counters on this card.

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I'm Not exactly sure how much authority I impose, but here are the things that I thought about this archetype. I reviewed each individual card and then the set as a whole.

 

Dragon World: A good card. It is pretty well balanced. However- The part about all cards going to the graveyard are banished instead should be left out. Not only does it make effective strategy near impossible with a deck that relies on specific cards, (almost every deck,) but it also makes the card not useful in competitive play because of its painful drawback. In regards to OCG, be sure to specify "Monsters destroyed by battle" or "Monsters destroyed by battle or destroyed by card effects" 

 

Essther Protector of Earth: A well-balanced card. It would be interesting to see a defender with such a great effect, however the drawback becomes its greatest weakness again. In order to successfully play this card, you must banish 2 dragon-types. Not only does this nullify it as a beginning-game threat, but it also makes you base it around a dragon deck rather than any deck. (A limiting factor, but easy to get around) The special summoning drawback is great, and this card's best feature. Your OCG could be better- Specify where the dragons must be banished from. For instance- "...From your hand or graveyard" etc.

 

Kequeom Guardian of the Sea: What immediately comes to mind after reading this card's effect is that it is a bit overpowered. When you special summon this card your opponent cannot use two of their Monster Zones? For the entire duel? This card would not be OP (it would be very well balanced) if you used a "while this card is face up on the field" disclaimer. Also, "Kequeom"? It's not a bad name, but it is very weird.

 

 

Falekim the intense heat: A great and powerful card. Completely balanced and a 10/10 from me. I commend you.

 

Dragon Sanctuary: A bit underpowered. Drawing cards is underrated in the metagame, but level 9 dragons, even the ones in this deck, tend to be hard to summon. Even special summon. I would suggest adding a "gain 800 life points" or something similar in addition to drawing one card.

 

Overview: One of the best Dragon Archetypes I have seen. Because it's the only I have seen.  :mad: This is my first post! I hope you liked my CnC. If I were to rate this, it would get a 7/10. Your OCG skills need to be worked on. Mainly, specifing where the monster/spell needs to be in order to activate the effect. If you liked this post, please donate points. Or don't. It doesn't matter too much.


 

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