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Because Rank 4 Mini-Engines [Hand Traps]


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You don't need to main 3 Traptrix Trap Hole. It is really bad against some decks. I would say 2 at most then use the other slot for perhaps Compulsory? Also 2 Chameleon is too many since you only have 2 targets and it can be searched, so maybe take 1 out for a Thunder King or something.

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You don't need to main 3 Traptrix Trap Hole. It is really bad against some decks. I would say 2 at most then use the other slot for perhaps Compulsory? Also 2 Chameleon is too many since you only have 2 targets and it can be searched, so maybe take 1 out for a Thunder King or something.

I already have a Compulsory, but a Breakthrough might work better.

As for Rai-Oh, he kind of ruins my draw power, so no.

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I already have a Compulsory, but a Breakthrough might work better.

As for Rai-Oh, he kind of ruins my draw power, so no.

Oh I didn't see it.

 

Wut? Rai-Oh doesn't stop drawing, only searching. In this deck, it will stop Myrmeleo and King of the Feral Imps. I think its worth it.

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Honestly you would be better off full on swapping the Myrmeleo:Dionaea ratio. Maybe even 2 and 2 would be good, since Dionaea can summon itself. I always preferred 3/1 though, since Normal Summoning/Setting Dionaea just to make the other one live isn't a good play.

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