Premier Alexander Romanov Posted April 10, 2014 Report Share Posted April 10, 2014 This deck is hilarious.Discuss. Link to comment Share on other sites More sharing options...
Dog King Posted April 10, 2014 Report Share Posted April 10, 2014 hand traps? no maxx c, veiler, scarecrow, fader, gorz, honest, trag, etc, in sight Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted April 10, 2014 Author Report Share Posted April 10, 2014 hand traps? no maxx c, veiler, scarecrow, fader, gorz, honest, trag, etc, in sight And you missed the joke. Link to comment Share on other sites More sharing options...
Zauls Posted April 10, 2014 Report Share Posted April 10, 2014 You don't need to main 3 Traptrix Trap Hole. It is really bad against some decks. I would say 2 at most then use the other slot for perhaps Compulsory? Also 2 Chameleon is too many since you only have 2 targets and it can be searched, so maybe take 1 out for a Thunder King or something. Link to comment Share on other sites More sharing options...
NeoRWBY65 Posted April 10, 2014 Report Share Posted April 10, 2014 What is the card next to ice hand? I can't make it out. Link to comment Share on other sites More sharing options...
Zauls Posted April 10, 2014 Report Share Posted April 10, 2014 What is the card next to ice hand? I can't make it out. Traptrix Dionaea. Wolfbark for Traptrix that doesn't negate their effects. Or Fire Hand if you're talking about that, but somehow I doubt it... Link to comment Share on other sites More sharing options...
NeoRWBY65 Posted April 10, 2014 Report Share Posted April 10, 2014 Traptrix Dionaea. Wolfbark for Traptrix that doesn't negate their effects. Or Fire Hand if you're talking about that, but somehow I doubt it... You were right, thank you Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted April 10, 2014 Author Report Share Posted April 10, 2014 You don't need to main 3 Traptrix Trap Hole. It is really bad against some decks. I would say 2 at most then use the other slot for perhaps Compulsory? Also 2 Chameleon is too many since you only have 2 targets and it can be searched, so maybe take 1 out for a Thunder King or something. I already have a Compulsory, but a Breakthrough might work better. As for Rai-Oh, he kind of ruins my draw power, so no. Link to comment Share on other sites More sharing options...
Zauls Posted April 10, 2014 Report Share Posted April 10, 2014 I already have a Compulsory, but a Breakthrough might work better. As for Rai-Oh, he kind of ruins my draw power, so no. Oh I didn't see it. Wut? Rai-Oh doesn't stop drawing, only searching. In this deck, it will stop Myrmeleo and King of the Feral Imps. I think its worth it. Link to comment Share on other sites More sharing options...
Wildflame Posted April 10, 2014 Report Share Posted April 10, 2014 3 Dionaea and 2 Myrmeleo is kind of a messed up ratio. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted April 10, 2014 Author Report Share Posted April 10, 2014 Updated the OP. Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted April 10, 2014 Report Share Posted April 10, 2014 Only 1 Myrmeleo? It's too good not to run at least 2 of if you have 3 targets for it in your deck, plus backrow pop with summoner monk/tin goldfish. Link to comment Share on other sites More sharing options...
Dog King Posted April 10, 2014 Report Share Posted April 10, 2014 why would you run that other hand thingy and more importantly why do you use foolish? Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted April 10, 2014 Report Share Posted April 10, 2014 why would you run that other hand thingy and more importantly why do you use foolish? because he can't dichotomy fast enough duh which is still wrong Link to comment Share on other sites More sharing options...
Dog King Posted April 10, 2014 Report Share Posted April 10, 2014 im guessing its because of dinoaea but already running 3 dinoaea and 1 myrmeleo is stupid as ive tried numbers of those kinds and mostly preffered more myrmeleo over dinoaea Link to comment Share on other sites More sharing options...
Zauls Posted April 11, 2014 Report Share Posted April 11, 2014 Honestly you would be better off full on swapping the Myrmeleo:Dionaea ratio. Maybe even 2 and 2 would be good, since Dionaea can summon itself. I always preferred 3/1 though, since Normal Summoning/Setting Dionaea just to make the other one live isn't a good play. Link to comment Share on other sites More sharing options...
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