VictorSempra Posted April 8, 2014 Report Share Posted April 8, 2014 Akuma got me started on the EDH track with this deck, and I've tweaked a few times around in hopes to ramp this a little better, in order to fully capitalize on the big creatures and cloning them with my Commander. And Sorry about the bad joke in the title, but it just fit so well. Creatures: 29 Acidic Slime x1 Algae Gharial x1 Artisan of Kozilek x1 Avenger of Zendikar x1 Brutalizer Exarch x1 Courser Of Kruphix x1 Deadeye Navigator x1 Deadwood Treefolk x1 Eternal Witness x1 Farhaven Elf x1 Hornet Queen x1 Indrik Stomphowler x1 Inferno Titan x1 Molten Primordial x1 Oracle Of Mul Daya x1 Palinchron x1 Pestermine x1 Phantasmal Image x1 Phyrexian Metamorph x1 Primordial Hydra x1 Rampaging Baloths x1 Riku of Two Reflections x1 (Commander) Sakura-Tribe Elder x1 Solemn Simulacrum x1 Trinket Mage x1 Urabrask the Hidden x1 Wood Elves x1 Wurmcoil Engine x1 Yavimaya Elder x1 Planeswalkers: 1 Garruk Wildspeaker x1 Artifacts: 6 Gilded Lotus x1 Thran Dynamo x1 Sol Ring x1 Skullclamp x1 Lightning Greaves x1 Swiftfoot Boots x1 Sorceries: 14 Blatant Thievery x1 Bribery x1 Cultivate x1 Explosive Vegetation x1 Farseek x1 Genesis Wave x1 Green Sun's Zenith x1 Knowledge Exploitation x1 Kodama's Reach x1 Nature's Lore x1 Rampant Growth x1 Skyshroud Claim x1 Time Warp x1 Tooth And Nail x1 Enchantments: 5 Burgeoning x1 Control Magic x1 Exploration x1 Khalni Heart Expedition x1 Mana Reflection x1 Instants: 7 Chaos Warp x1 Chord Of Calling x1 Cyclonic Rift x1 Desertion x1 Hinder x1 Spell Crumple x1 Voidslime x1 Lands: 38 Alchemist's Refuge x1 Breeding Pool x1 Command Tower x1 Forest x5 Fungal Reaches x1 Gaea's Cradle x1 Hinterland Harbour x1 Island x5 Izzet Guildgate x1 Kessig Wolf Run x1 Maze Of Ith x1 Mosswort Bridge x1 Mountain x5 Reflecting Pool x1 Reliquary Tower x1 Rootbound Crag x1 Steam Vents x1 Stomping Ground x1 Strip Mine x1 Sulfur Falls x1 Taiga x1 Temple Of The False God x1 Tropical Island x1 Vesuva x1 Volcanic Island x1 Wasteland x1 Link to comment Share on other sites More sharing options...
Rodrigo Posted April 8, 2014 Report Share Posted April 8, 2014 Why did you remove the fetchlands? They're your best lands. Algae Gharial is really bad actually. Link to comment Share on other sites More sharing options...
VictorSempra Posted April 8, 2014 Author Report Share Posted April 8, 2014 Why did you remove the fetchlands? They're your best lands. Algae Gharial is really bad actually. What the hell is a fetchland? And I don't know how Gharial got in there o.o (I was mistaken, you did not put it in. Nor do I remember inserting it.) Link to comment Share on other sites More sharing options...
Simping For Hina Posted April 8, 2014 Report Share Posted April 8, 2014 What the hell is a fetchland? And you put Gharial in, not me >3> A Fetchland is any land that searches for another land at the cost of sacrificing it. Terramorphic Expanse, Evolving Wilds, Shard Panoramas And Zendikar/Onslaught Fetchlands that search for Land Types at the cost of one life. They are the best lands for multiple color decks because they ensure that you get color at the moment and also thin your deck of topdecking into multiple lands, which is the worse feeling in the world. I could state more, but there is no reason to. Link to comment Share on other sites More sharing options...
VictorSempra Posted April 8, 2014 Author Report Share Posted April 8, 2014 A Fetchland is any land that searches for another land at the cost of sacrificing it. Terramorphic Expanse, Evolving Wilds, Shard Panoramas And Zendikar/Onslaught Fetchlands that search for Land Types at the cost of one life. They are the best lands for multiple color decks because they ensure that you get color at the moment and also thin your deck of topdecking into multiple lands, which is the worse feeling in the world. I could state more, but there is no reason to. I figured with all the ramping I've been trying to add in, they wouldn't be as necessary to have. Plus I'm having trouble finding room for things. If you know how I can work some of them back in, lemme know. Just not fond of harming myself with cards for a deck that takes an age to wind up. Link to comment Share on other sites More sharing options...
Simping For Hina Posted April 8, 2014 Report Share Posted April 8, 2014 I figured with all the ramping I've been trying to add in, they wouldn't be as necessary to have. Plus I'm having trouble finding room for things. They don't ramp. They provide lands and thin the deck. They are more necessary than Riku is. And, that is why we're here: To help you find room for things. You don't add them to increase your land count, you add them by getting rid of lands that are utterly less useful than them. Also, Green Sun's is just terribad. Run Chord of Calling above it. Chord searches for any creature, providing essential need for less specific. And it could be cast as an instant. Link to comment Share on other sites More sharing options...
VictorSempra Posted April 8, 2014 Author Report Share Posted April 8, 2014 They don't ramp. They provide lands and thin the deck. They are more necessary than Riku is. And, that is why we're here: To help you find room for things. You don't add them to increase your land count, you add them by getting rid of lands that are utterly less useful than them. Also, Green Sun's is just terribad. Run Chord of Calling above it. Chord searches for any creature, providing essential need for less specific. And it could be cast as an instant. Chord Of Calling is already in there o.o This deck, pre-adjustment, would maybe get a creature drop by turn 9 or so, and I'd just get floored by everybody and their grandma. It's more the fact that I can't get a high amount of lands fast enough, than access to the multiple colors. Plus, still kinda iffy about harming myself for it, since this deck has an absurd start-up time. If you really think it's for the best, I'll add them back in, just needs tips on where to make room. Gharial and Sun's Zenith are two places I can cut, anywhere else? Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted April 8, 2014 Report Share Posted April 8, 2014 Actually: keep green sun's. And add Dryad Arbors. Everybody likes 1 mana ramp spells! Link to comment Share on other sites More sharing options...
VictorSempra Posted April 8, 2014 Author Report Share Posted April 8, 2014 Actually: keep green sun's. And add Dryad Arbors. Everybody likes 1 mana ramp spells! Would you mind explaining how it works? I'm looking at it on Cockatrice, and I can't tell if it's played as a land, or a creature, or what. It also doesn't appear to have a cost o.o Link to comment Share on other sites More sharing options...
Simping For Hina Posted April 8, 2014 Report Share Posted April 8, 2014 It is both a Land and Creature. You can only play it as a land. You can't play it if you already played a land that turn. It isn't a spell. It doesn't have a cost because it isn't a spell. Because it is a creature, though, it cannot tap or attack the turn you play it. Link to comment Share on other sites More sharing options...
VictorSempra Posted April 8, 2014 Author Report Share Posted April 8, 2014 It is both a Land and Creature. You can only play it as a land. You can't play it if you already played a land that turn. It isn't a spell. It doesn't have a cost because it isn't a spell. Because it is a creature, though, it cannot tap or attack the turn you play it. That's...very awkward sounding. I'll give it a go. Link to comment Share on other sites More sharing options...
Simping For Hina Posted April 8, 2014 Report Share Posted April 8, 2014 That's...very awkward sounding. I'll give it a go. Want more information? I'll put it into more MtG terms. I just didn't think you knew them. Dryad Arbor is classified as both a Creature and a Land. But it isn't a spell, so it doesn't use the stack. That means it can't be responded or have a cost. You don't cast it. Like a land, it is played and can be the only land you play that turn. Because it is a creature, it is affected by Summoning Sickness, which means that it cannot tap or attack that turn it is put into play. Dryad Arbor is and will be the only creature land because of how much it screws up the rules. Link to comment Share on other sites More sharing options...
VictorSempra Posted April 8, 2014 Author Report Share Posted April 8, 2014 Want more information? I'll put it into more MtG terms. I just didn't think you knew them. Dryad Arbor is classified as both a Creature and a Land. But it isn't a spell, so it doesn't use the stack. That means it can't be responded or have a cost. You don't cast it. Like a land, it is played and can be the only land you play that turn. Because it is a creature, it is affected by Summoning Sickness, which means that it cannot tap or attack that turn it is put into play. Dryad Arbor is and will be the only creature land because of how much it screws up the rules. So, does that mean both cards that affect creatures and/or lands (specifically, in the case of searchers) can fetch it? Link to comment Share on other sites More sharing options...
Simping For Hina Posted April 8, 2014 Report Share Posted April 8, 2014 So, does that mean both cards that affect creatures and/or lands (specifically, in the case of searchers) can fetch it? Yes. Chord, Green Sun's, etc. can fetch it. And so can Verdant Catacombs, Misty Rainforest, etc. Just for the record, it has a color indicator in the most recent printing; It's color is green. Link to comment Share on other sites More sharing options...
VictorSempra Posted April 8, 2014 Author Report Share Posted April 8, 2014 Yes. Chord, Green Sun's, etc. can fetch it. And so can Verdant Catacombs, Misty Rainforest, etc. Just for the record, it has a color indicator in the most recent printing; It's color is green. Very interesting, I'll run it for a bit. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted April 8, 2014 Report Share Posted April 8, 2014 Zenith and it is good enough to get Zenith banned in Modern. Those two are a green staple in EDH. Link to comment Share on other sites More sharing options...
VictorSempra Posted April 8, 2014 Author Report Share Posted April 8, 2014 Even with more adjustments mentioned here, it got completely train-wrecked inside of five turns. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted April 8, 2014 Report Share Posted April 8, 2014 Since you are running blue, and this is indeed commander, I feel that you ought to be running Gomazoa or Vortex Elemental, if not both. Also, I recommend looking into some of the Evoke creatures, notably Mulldrifter. It is always nice to draw some cards. Since you are running Pestermite, tossing in Kiki-Jiki, Mirror Breaker wouldn't hurt at all, and gives you another way to combo out. If you do toss in Kiki, a Deceiver Exarch and Splinter Twin would assist in the consistency of comboing out. Link to comment Share on other sites More sharing options...
VictorSempra Posted April 8, 2014 Author Report Share Posted April 8, 2014 Since you are running blue, and this is indeed commander, I feel that you ought to be running Gomazoa or Vortex Elemental, if not both. Also, I recommend looking into some of the Evoke creatures, notably Mulldrifter. It is always nice to draw some cards. Since you are running Pestermite, tossing in Kiki-Jiki, Mirror Breaker wouldn't hurt at all, and gives you another way to combo out. If you do toss in Kiki, a Deceiver Exarch and Splinter Twin would assist in the consistency of comboing out. Kiki was actually in teh original copy of this, funnily enough:P I might take the deck a little differently, one of my mentors on Cockatrice showed me his build, so I'm going to try and mash these two to fit my style a little better. Also considering making an Izzet EDH, and something with black. (Animate Dead is funny) Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted April 8, 2014 Report Share Posted April 8, 2014 For Izzet, the best option is probably Niv-Mizzet the Firemind. Crazy fun deck to run. As for "something with black," I DARE you to run Phage the Untouchable. Link to comment Share on other sites More sharing options...
VictorSempra Posted April 8, 2014 Author Report Share Posted April 8, 2014 For Izzet, the best option is probably Niv-Mizzet the Firemind. Crazy fun deck to run. As for "something with black," I DARE you to run Phage the Untouchable. Yeah, he was pretty funny when I looked at him. :P I started looking at a few Izzet EDH decks, but they all run extremely similar, so I may end up net-decking and just watching for dead plays. Phage made me laugh, until I realized I haven't been able to use a Commander yet anyway. :P Link to comment Share on other sites More sharing options...
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