Greiga Posted April 4, 2014 Report Share Posted April 4, 2014 TCG Monsters (15) 1x Cyber Eltanin 3x Cyber Dragon 3x Cyber Dragon Drei 2x Cyber Dragon Zwei 3x Cyber Dragon Core 3x Cyber Valley Spells (16) 3x Cyber Repair Plant 1x Dark Hole 2x Machine Duplication 1x Overload Fusion 2x Power Bond 3x Upstart Goblin 1x Limiter Removal 3x MST Traps (9) 2x Dimensional Prison 2x Trap Stun 1x Call of the Haunted 1x Cyber Network 2x Dark Bribe 1x Solemn Warning Extra 1x Cyber End Dragon 1x Chimeratech Overdragon 2x Cyber Twin 2x Cyber Dragon Nova Rank 5s Rank 4s Armored Kappa Lion Heart Side Super Poly Battle Fusion is what I need room for, will also probably replace Dark Bribe with Wiretap. [spoiler=pic][/spoiler] Link to comment Share on other sites More sharing options...
Suibon Posted April 7, 2014 Report Share Posted April 7, 2014 Cyber Network seems like a good idea here -- or would that be too much to ask given Slots and Power Bond? Link to comment Share on other sites More sharing options...
ZeRainbowDash Posted April 7, 2014 Report Share Posted April 7, 2014 I personally run 1 Cyber Network. It's your best friend, along with Power Bond, Super Poly, DNA Surgery and Limiter Removal. My build is very similar, but there are some key differences. Monster: 18 3x Cyber Dragon 3x Drei 3x Valley 3x Core 2x Solar Wind Jammer 1x Eltanin Spell: 13 3x Cyber Repair Plant 3x Power Bond 2x Mystical Space Typhoon 2x Forbidden Lance 1x Dark Hole 1x Limiter Removal 1x Super Polymerization Traps: 9 3x Trap Stun 2x Mirror Force 2x D. Prison 1x Cyber Network 1x DNA Surgery Extra: 3x Cyber Twin 3x Cyber Nova 2x Chimeratech Overdragon 1x Volcasaurus 1x Freezadon 1x Digvhorzak, King of Heavy Industry(On DN, IDK where to get one IRL) Link to comment Share on other sites More sharing options...
Greiga Posted April 15, 2014 Author Report Share Posted April 15, 2014 Like I said, deck updated. Cyber Network is god, ARK is super god, Overload has it's moments (I'm glad I found one). Also updated the notes in the OP. Link to comment Share on other sites More sharing options...
-DG- Posted April 17, 2014 Report Share Posted April 17, 2014 Cyber network isn't really necessary in this deck; I'd side it in case, but I also would drop the summoner monk. This deck is all about synergy, and anything straying too far from the "LIGHT Machine" commonplace of the deck, it tends to slow it down sometimes, IMO. In case anyone is wondering WHY ON EARTH NO CYBER NETWORK OR OTHER CARDS THIS GUY SUCKS... I also run Cybers IRL and my deck is incredibly fast, and I don't use network or anything other than Cyber nametypes. Also, run Machine Duplication. It makes this deck so ridiculous. You use it on core and get 2 cybers out that can be used for any rank 5. Run Power Bond at least 2x, increase trap stun and MST to 3. This deck's weakness is backrow, so those and lances are your best friend. Drop the Larvas, they're added space you don't really want. You want the deck to be as quick as possible, and in order for that to work, the combos require your cybers. Try to limit it to like valley and eltanin only, it's the best way to slim your deck down to the needed cards. Also, if you run machine dupe and your 3 valleys, number 54 lionheart is a super good card against decks that rely on power. Look into it, it's basically a mirror force that requires 3 level 1s (your valleys) You won't use it alot, but it DEFINITELY comes in handy. main at least 1 chimeratech fortress, if not 2. Mirror matches and other machine decks make that card a LIFESAVER. Basically, you use one of your cybers and ANY machine on the field, even theirs, to make him. No poly or powerbond or anything, you just send them to the grave. It's too good not to have in this deck! If you take my suggestions, you might find they're for the better. At least try them out and let me know how they work for you; they ought to really open up your combos and make your deck LIGHTNING fast, if not way faster than before. Link to comment Share on other sites More sharing options...
Greiga Posted April 17, 2014 Author Report Share Posted April 17, 2014 Basically -3 Larva -2 Monk -1 Network +1 MST to main +1 Trap Stun to main +2 Machine Dupe +2 Power Bond I know I need Fortress but I don't have one irl so I side super poly for that. I'll try Lion Heart on devpro/DN. Also, drop 13 and 31 for 54 and what, 61? EDIT: The room for the fortress. Nova? Utopia? Butterfly? Who to drop? Link to comment Share on other sites More sharing options...
-DG- Posted April 22, 2014 Report Share Posted April 22, 2014 the main extras I use besides nova and twin are the rank 5's (Pleiades,Volcasauras, Shark Fortress) Ark is a good one to use, but your rank 5's combined with Machine dupe make for some of the best combos in the deck. You for sure want Nova; he may not be your MAIN one you use, due to power bond, but his combos can be just as lethal if executed properly. Link to comment Share on other sites More sharing options...
ZeRainbowDash Posted April 22, 2014 Report Share Posted April 22, 2014 I actually don't use Nova too terrible much. I use Twin and Chimeratech Over, not Fortress. You can definitely drop the Zweis. My recommendations -2 Zwei, -2 Summoner Monk -3 Larva - 3 Upstart - 1 OVerload +2 Mystical Space Typhoon +2 Forbidden Lance +2 Machine Dupe +2 Power Bond +1-2 Super Poly +2 DNa Surgery Link to comment Share on other sites More sharing options...
Greiga Posted April 22, 2014 Author Report Share Posted April 22, 2014 I need to update the OP come back in 10 mins Link to comment Share on other sites More sharing options...
-DG- Posted April 22, 2014 Report Share Posted April 22, 2014 I actually don't use Nova too terrible much. I use Twin and Chimeratech Over, not Fortress. You can definitely drop the Zweis. My recommendations -2 Zwei, -2 Summoner Monk -3 Larva - 3 Upstart - 1 OVerload +2 Mystical Space Typhoon +2 Forbidden Lance +2 Machine Dupe +2 Power Bond +1-2 Super Poly +2 DNa Surgery You ALWAYS run fortress. IT is contact fusions to take care of any machine deck, including Draccosack. Super Poly is situational, I'd only side it. And as for nova, you don't have enough resources to rely on Twin every time. Nova is part of what makes this deck so consistent. Link to comment Share on other sites More sharing options...
Greiga Posted April 22, 2014 Author Report Share Posted April 22, 2014 You ALWAYS run fortress. IT is contact fusions to take care of any machine deck, including Draccosack. Super Poly is situational, I'd only side it. And as for nova, you don't have enough resources to rely on Twin every time. Nova is part of what makes this deck so consistent. I like how he tried to get the build he was commenting on to run 4 MST. Link to comment Share on other sites More sharing options...
ZeRainbowDash Posted April 23, 2014 Report Share Posted April 23, 2014 I like how he tried to get the build he was commenting on to run 4 MST. When I commented, it was still at 1. And I do use Nova, just not as much as twin. Though Nova is common when Cyber Network resolves and I have multiple Cyber Dragons and Cores. THe Cores give me twin, the Cybers, Nova. Also looking at it now, I definitely want a Fortress. I actually didn't know what Fortress was Link to comment Share on other sites More sharing options...
Greiga Posted April 23, 2014 Author Report Share Posted April 23, 2014 When I commented, it was still at 1. And I do use Nova, just not as much as twin. Though Nova is common when Cyber Network resolves and I have multiple Cyber Dragons and Cores. THe Cores give me twin, the Cybers, Nova. I never go below 2 MST unless I was playing Quickdraw or Wind-Ups. Nova is what makes the deck go, while Twin is there for Power Bond OTKs (at least in my experience). When Cyber Network destroys itself I don't get Cores because I usually banish 3 Cydra or 1 Cydra and 2 Zwei, and with Zwei I'd rather go into 101/Pearl/Butterfly half the time. Link to comment Share on other sites More sharing options...
ZeRainbowDash Posted April 23, 2014 Report Share Posted April 23, 2014 No, I have Cores on the field, and I banish cydras only, unless I ahve to banish a Drei because I have a cydra in the hand or on the field. Link to comment Share on other sites More sharing options...
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