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[OCG] Treeborn Frog: New Rulings


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Source: http://blog.livedoor.jp/maxut/archives/37365111.html

 

g2GArxy.jpg

 

Loose translation/interpretation of rulings:
 
1. If a Treeborn Frog trying to special summon by its own effect is negated by Divine Wrath, Doomcalibur Knight or Light and Darkness Dragon, that same Treeborn Frog cannot activate to special summon again in that same turn.
 
However, if you have multiple copies of Treeborn Frog in your Graveyard, the Treeborn Frogs that have not been negated can be activated.
 
2. If a Treeborn Frog is successfully special summoned and is sent to the graveyard through cards like Torrential Tribute or through your own Enemy Controller during the standby phase, that same Treeborn Frog can activate again.
 
3. If a Treeborn Frog trying to special summon by its own effect is negated by Royal Oppression, that same Treeborn Frog cannot activate to special summon again in that same turn.
 
 
LaDD just got worse in Frogs, can't pop it when you want to anymore. Also Solemn now works against Treeborn in the Standby.
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Not so much changing as making things make sense. Honestly it does make sense for these changes to occur, Revived King vs. Treeborn is a thing. I hate the changes since I've been playing Frognarchs since the only frog we had was Treeborn, but they make sense.

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Ironically, LaDD gets the last laugh now, as now frogs bow before him instead of the other way around.

 

Now I wonder how this would work in regards to something like The Fabled Chawa in the hand...

 

And Kagetokage as well, provided you had an extra NS.

 

EDIT: Misunderstood what this was about (timing window, etc.), but had it reexplained.

 

So LS should lose to LaDD now, too.

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So negating it stunts it for a turn, but Enemy Controller allows it to re-revive huh.... ok.

I'm guessing Plaguespreader, Level Eater, and Quillbolt Hedgehog will follow up with that rule.

Then again, Cannon Soldiers didn't follow up on Catapult Turtle for some reason.

 

At least these are ruling changes rather than card erratas. Or at least that seems to be the case for Treeborn.

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So, basically, you need to have 2+ Treeborn in grave at all times, or not use the E-Con trick anymore.

I wouldn't really call this a Good Thing or a Bad Thing, so I'll just categorize it under...Thing.

The E-Con combo works the same as before. The Treeborn not re-activating just applies to when its effect/Summon is negated.

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The E-Con combo works the same as before. The Treeborn not re-activating just applies to when it's effect/Summon is negated.

Oh. I misread it, then.

Still just kin dof a...thing. Not amazing, but not bad. Nothing really changes TOO much. No more infinite loops with it though =<

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Correct me if I'm wrong, but what this means is that if Treeborn Frog's effect is negated, it cannot be activated again during that turn. But if he somehow hits the field and is sent to the Graveyard, then he can activate again.

 

So now having more than 1 Treeborn in the grave can be actually useful. And now you can't infinitely drain a LaDD with it. I like this change.

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I always love redundant rulings that reference banned cards. Beyond that, the whole negation thing is really the only piece of news.

 

It's not redundant, as (1) and (3) illustrate that there is a difference between negating the summon and negating the effect. Both end in the same result in this case.

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It just occurred to me right now that when something like Dark Ruler Ha Des, and the such destroy cards like Necro Gardna for example, they stay negated until they somehow leave the Graveyard by other means and get back to it.

Why is it that this one only lasts that turn?

I get that some decks need this card to eventually get un-stunned and not auto-lose those Monarch fodder options.

What exactly is the difference that causes this?

 

Legit question, I'm not saying I want or not want any of this.

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when i say drastically changing i mean first look, now the person who goes first doesn't draw... WTF

 

and another thing, if u set a field spell under geartown, it doesn't get its effect, and you can play 2 fields at once.

 

whats next, we can only play with 2 cards on the field?

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It just occurred to me right now that when something like Dark Ruler Ha Des, and the such destroy cards like Necro Gardna for example, they stay negated until they somehow leave the Graveyard by other means and get back to it.

Why is it that this one only lasts that turn?

I get that some decks need this card to eventually get un-stunned and not auto-lose those Monarch fodder options.

What exactly is the difference that causes this?

 

Legit question, I'm not saying I want or not want any of this.

 

There's actually very few cards that work like Ha Des does.

 

In this case, they seem to be reclarifying how negating the activation is supposed to work. Negating the activation is indicating the card was never successfully activated, but NOT that the trigger for that effect is reset as a result. Such as how Lightsworns will constantly try to mill during the End Phase if LADD negates them, because it is treated as "not successfully activated", yet it's still the End Phase and they must activate their mandatory mill effect, which forces LADD to negate, ad nauseum until the ACTIVATION is successful (even if the effect is negated via Veiler/etc).

 

The above interaction always struck me as illogical, because "negating the activation" and "negating the effect" produced radically different results with some cards and effects. Lightsworns and Treeborn are just the most prominent examples of effects that could activate any time during a particular Phase, and for some reason were allowed to activate again if the activation was negated.

 

Now, the card's activation won't just be considered "yeah, okay, I'll just activate it again".

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Then they should have written a single ruling that addressed both, rather than two separate paragraphs.

 

It's more unambiguous to address two different (but similar) effect types, even if the ruling is the same. If they only mentioned one of the two, it's almost certain the question will come up as to whether "negating the effect (but not activation)" plays out any differently from "negating the activation". Considering how many cards actually do produce different results based on tiny wording changes, this is just being thorough.

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It's more unambiguous to address two different (but similar) effect types, even if the ruling is the same. If they only mentioned one of the two, it's almost certain the question will come up as to whether "negating the effect (but not activation)" plays out any differently from "negating the activation". Considering how many cards actually do produce different results based on tiny wording changes, this is just being thorough.


"If either the activation of Treeborn Frog is negated by a card effect, or the effect is negated, you cannot activate it again in the same turn."

Not that hard.
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