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Armament of the Lords {Artifacts} (TCG April 2014 Banlist)


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In order to activate Movement you need both an open S/T Zone and an Artifact in your deck. You can't activate a card when you can't properly resolve it.

Thanks for the clarity.
 

I swear I saw something on Fake Explosion but that could be a different case.

Wrong Card, derping

 

Yeah I must be crazy.

Anyway, fully updated OP now.

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-1 cardcar/raioh

-1 duality

-2 catastrophe

 

+1 bth

+1 warning

+1 torrential

+1 mirror force

 

why?

because your opponent wont be stupid enough to blind mst so playing traps like those means theyll run into them and -1 themselves

I'm sorry, I just really don't see why I'm not main decking Rai-Oh or two Mal Cals.
Mal cal is great in mirror matches for starters, and in general gives you your win next turn.

I could see Duality and Card Car, MAYBE.

But you are right, I need the four in here somehow. And MSTs blind don't happen that often.

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Solemn, Torrential and Bottomless potentially deserve spots. I've been running this, working on the Side still. Adreus is a potential EEV/DDV target, and with the ruling that EEV hits facedown Artifacts as they're treated as Set Spells, it's pretty legit to side in the mirror.

 

NTk9CuM.png

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Solemn, Torrential and Bottomless potentially deserve spots. I've been running this, working on the Side still. Adreus is a potential EEV/DDV target, and with the ruling that EEV hits facedown Artifacts as they're treated as Set Spells, it's pretty legit to side in the mirror.

 

 

Interesting build, but have you ruled out/prepared for Scythe?

I am seeing Maxx C is a necessary card at times as well, but the 4 Traps (three in this case) have importance.

Ah- glad to see I wasn't the only one to consider putting CoTH at 2.

I legit need help knowing what to swap in around when I use the side deck > <

I'm not awful at it but I could be a lot better.

So your build uses 3 MSTs. I could see that.

Comparison is like this, bar E-Deck

+1 MST

+1 Bottomless

+1 Warning

+1 TT

 

-1 CoTH

-2 Maxx C

-1 Scythe/Achilles

 

It certainly warrants testing but I really feel Maxx C to be a necessary footing at times.
 

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Interesting build, but have you ruled out/prepared for Scythe?

I am seeing Maxx C is a necessary card at times as well, but the 4 Traps (three in this case) have importance.

Ah- glad to see I wasn't the only one to consider putting CoTH at 2.

I legit need help knowing what to swap in around when I use the side deck > <

I'm not awful at it but I could be a lot better.

So your build uses 3 MSTs. I could see that.

Comparison is like this, bar E-Deck

+1 MST

+1 Bottomless

+1 Warning

+1 TT

 

-1 CoTH

-2 Maxx C

-1 Scythe/Achilles

 

It certainly warrants testing but I really feel Maxx C to be a necessary footing at times.
 

 

I like CotH at 2 because 3 is cloggy. Your backrow getting clogged is bad and you also don't want to see it early game. Standard logic applies; if you don't want to see it in your opening hand don't run 3.

 

I don't like Maxx that much. In testing, while it does net you at least a 1 for 1, with Moralltach around they're just going to stop and still +1 you even if you drop Maxx. It stops plays but I find that I'd typically rather have a card that can contribute to actual field control and field presence than a potential in-hand plus while my opponent deconstructs my field and makes it impossible to re-establish board control.

 

I'll get back to you on the Side when I work out the kinks. Scythe is definitely at least a 1-of, it's a stupid good card. I'd drop a Failnaught for it, probably. I find that you rarely resolve Failnaught anyway, the majority of games come down to comboing with Beagall to set up a Moralltach play and retain board control. Scythe is potentially good enough to up the Artifact count to 10 though that does change the statistics of opening hands somewhat. Triple Duality should be enough to mitigate it, however, since it alters your sample size for 34.93% of your opening hands to the equivalent of a 9 card starting hand.

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So after reading that and thinking...

I'll drop Failnaught to 1

CoTH to two

Maxx C to one

 

And add in TT, Warning, and Bottomless.

 

Because really, Failnaught is not doing much for me.

This one time a guy paid 3000 LP for JD without realizing I was looping Failnaughts but that's about it.

 

I'll update the OP after testing tomorrow.

 

Siding in EEV too that sounds fun.

Just saying thanks to everyone (especially Masao) for continuing to help me out! =D

I haven't had this much fun with a deck in a long time.

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SO I ended up putting Maxx C back at two and for now am keeping Failnaught at 2.

 

I'm not seeing a reason to run 2 Gaia. You only have 1 rank 5 that has a drawback if it uses its effect. So, iunno why you have 2 in there.

Why would I have to have a drawback to deal piercing damage?

That piercing is always favorable and I never know when I need to use it twice. It makes excellent pushes for game and all around is a good card.

I'll keep it at 2.

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did that tinkering, and took an entirely different angle on it, taking advantage of the fact they are light fairys

and just, damn some games I completely crush people, and other games, I just have to slap them around a bit.

ZmMeCOP.png


switched out for full house because of the more controlled timing on it, and since now I have valhalla, I can activate it VERY often when my opponent doesn't want that to happen yet.

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BUMPING THIS

 

I'd like help with proper siding, if anyone can help.

Like what to take out mid duel and whatnot.

 

Maybe what I'm even missing in the side deck

 

Card Car and POD seem a bit cloggy at 3.....MST feels like it should be at 3...

I am not seeing Maxx C a lot lately...

Should I run Soul Charge? I'm leaning towards no.

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