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Armament of the Lords {Artifacts} (TCG April 2014 Banlist)


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http://www.youtube.com/watch?v=hHSH498zwJ4

 

8f2P0ee.png

 

Deck List

1 Purple (Soon to be Scythe)

2 Red

2 Orange

2 Green

3 Blue

2 Maxx "C"

1 Honest

3 Cardcar D

2 Star Drawing

1 Thunder King Rai-Oh

 

2 Mystical Space Typhoon

2 Double Cyclone

3 Artifact Movement

1 Book of Moon

3 Pot of Duality

 

3 Soon-to-be-hit cards (Theosophy of the Artifacts)

3 Call of the Haunted

2 Malevolent Catastrophe

2 Breakthrough Skill

 

Total: 40

 

Extra Deck

1 Adreus

2 Durandal

2 Pleaides

1 M7

1 Digvorzhak

2 Gaia Charger

1 Heart eartH

1 Volcasaurus

1 Heart eartH Dragon

1 Shark Fortress

1 Tiras

1 Zenmaioh

 

Side Deck:

3 D.D. Crow

2 Mistake

2 Shadow-Imprisoning Mirror

1 Freezadon

1 Crystal Zero Lancer

1 Machu Mech

1 Leo Arms

4 Traps Everyone Uses that I might use and actually just need more space in Side Deck

 

Notes:
I freaking love this deck.

I plan to keep Heart eartH for gits and shiggles.

I would love to find the best way to main 2-3 Breakthrough, so any help would be nice.

 

I've considering teching something like Dark Resonator for Beelze plays. Just because lol

 

So yeah this is my deck.

 

[Spoiler=Ruling Question] 6hjrSv3.png  This was slightly confusing. Can he play Movement in that case?  [/Spoiler]

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I see you have joined the dark ranks of putting Touhou arranges in your deck topics.

 

You should play 3 Movement imo. Rest of the deck looks ok, although I'm no expert on pure Artifacts.

 

Longinus is a nice SD alternative but I guess that it it's not on DN yet.

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Too many Artifacts, and Movement needs to be at 3. The numbers have been crunched by tons of people and 3 Morall, 2 Beagall, 2 Failnaught and 2 Caduceus is the most consistent core. Using hyper geometric probability to analyze opening draws for a 40 card deck, 9 Artifacts opens you at least one Artifact 80.82% of opening hands. 3 MST, 3 Movement and 2 Cyclone opens you with at least one guaranteed backrow pop 76.39% of hands.

9 Artifacts has an 11.47% chance of clogging half or more of your starting hand. If you run 12, 24.25% of games will have you clog half or more of your hand, while it only increases your chances of opening exactly 2 by 2.7% and hurts your chances of exactly 1 by -9.11%.

 

This doesn't factor in triple Duality, triple Upstart and triple Cardcar. Those will boost your consistency even further with only 9 Artifacts, as you'll open at least one Duality or Upstart in 64.96% of games. I'm not a fan of Upstart in Artifacts though, it's a combo-based deck but everything in the deck already works together, you'll rarely find yourself needing to dig for combo pieces.

 

Numbers aside, what do you replace? Drop Aegis, Achilles and 1 Beagalltach. Add 2 Star Drawing and add Thunder King to the Main. I'm not a fan of triple Cardcar but I've been running it too, not like you're normal summoning anything anyway.

 

I'd drop the Dark Hole for a Book and the Upstarts to main Torrential and 2 Breakthrough. You'll need the effect negation more often than not, especially in the mirror. Otherwise the backrow looks solid. 2 MalCat is standard, so is 3 Call, and 3 Theo is obvious.

 

I don't get 53 and the upgrade but okay. Two points on the Extra that someone made apparent while testing. First, Shadow Armor Ninja is pretty legit if you're going to be attacking into backrow since DPris is a thing post-PRIO. Second, ZW - Leo Arms is your answer to needing a beater under Skill Drain if you run out of pops for it. I personally don't run either, I like double Volca and triple Pleiades too much.

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i would cut the malovents and add some non continous traps like breakthrough warning and tt because this is the ultimate deck to use traps since opp will never blind mst

 

i actually personally liked 3 beagal and 1 aegis but i guess it may be a bit inconsistent 

 

also idk about 3 duality id drop it to 2 cuz it does stop xyz and stuff, 

and also drop an mst or a double cyclone

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I see you have joined the dark ranks of putting Touhou arranges in your deck topics.

 

You should play 3 Movement imo. Rest of the deck looks ok, although I'm no expert on pure Artifacts.

 

Longinus is a nice SD alternative but I guess that it it's not on DN yet.

I'll throw Longinus in the SD soon enough, because why not. Thanks.

yeh im considering dropping the best spell too

 

I didn't say I was tossing it out it just needed re-evaluation > <

Too many Artifacts, and Movement needs to be at 3. The numbers have been crunched by tons of people and 3 Morall, 2 Beagall, 2 Failnaught and 2 Caduceus is the most consistent core. Using hyper geometric probability to analyze opening draws for a 40 card deck, 9 Artifacts opens you at least one Artifact 80.82% of opening hands. 3 MST, 3 Movement and 2 Cyclone opens you with at least one guaranteed backrow pop 76.39% of hands.

9 Artifacts has an 11.47% chance of clogging half or more of your starting hand. If you run 12, 24.25% of games will have you clog half or more of your hand, while it only increases your chances of opening exactly 2 by 2.7% and hurts your chances of exactly 1 by -9.11%.

 

This doesn't factor in triple Duality, triple Upstart and triple Cardcar. Those will boost your consistency even further with only 9 Artifacts, as you'll open at least one Duality or Upstart in 64.96% of games. I'm not a fan of Upstart in Artifacts though, it's a combo-based deck but everything in the deck already works together, you'll rarely find yourself needing to dig for combo pieces.

 

Numbers aside, what do you replace? Drop Aegis, Achilles and 1 Beagalltach. Add 2 Star Drawing and add Thunder King to the Main. I'm not a fan of triple Cardcar but I've been running it too, not like you're normal summoning anything anyway.

 

I'd drop the Dark Hole for a Book and the Upstarts to main Torrential and 2 Breakthrough. You'll need the effect negation more often than not, especially in the mirror. Otherwise the backrow looks solid. 2 MalCat is standard, so is 3 Call, and 3 Theo is obvious.

 

I don't get 53 and the upgrade but okay. Two points on the Extra that someone made apparent while testing. First, Shadow Armor Ninja is pretty legit if you're going to be attacking into backrow since DPris is a thing post-PRIO. Second, ZW - Leo Arms is your answer to needing a beater under Skill Drain if you run out of pops for it. I personally don't run either, I like double Volca and triple Pleiades too much.

Movement was possibly testing bad to me because I had to many Artifacts. I like your solution.

Ha~ I was considering dropping Beagull to 2 because I saw it 3x too many times XD
I'll drop 1 Begaull and Aegis but I like Achilles too much.

Star Drawing! DUH why didn't I think of that.

Dark Hole for Book sounds nice considering Hole seemed to be getting in my way.

I had considered Leo at a time. For lulz.

I'm a fan of Upstart but I might try testing without it. Rai-Oh and Breakthroughs are definite wants but not 100% on TT yet.

Thanks for the great feedback! 

Also I'd Volca 2x IRL (assuming I get the rest of the deck) because Digvorzhak.

i would cut the malovents and add some non continous traps like breakthrough warning and tt because this is the ultimate deck to use traps since opp will never blind mst

 

i actually personally liked 3 beagal and 1 aegis but i guess it may be a bit inconsistent 

 

also idk about 3 duality id drop it to 2 cuz it does stop xyz and stuff, 

and also drop an mst or a double cyclone

I wouldn't cut Mal Cal, sorry. > >

Beaguall was getting in my way, upon a second glance. Aegis was a nice wall but I didn't really need it.

I'll drop an MST for a Movement.

 

I'm actually realizing Stardrawing looks to compensate for Upstart in a way, so I'm trying that out. 

Thanks to all for the feedback. If I was doing good before....it makes me giddy to see how it does now. xD

D.D. Crow seems like THE side deck card for this format. Or whatever format has us with Artifacts and Chronomalys. 

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Derp meant Mirror Force, not DPris. Glad I could help. Also whatever you do, don't listen to anyone who tells you to run Eccentric Boy. Being able to get Angel of Zera on the board is not worth running that s***, and the odds of you still having an Artifact in hand while running 9 or 10 is minimal at best.

 

In addition, in your post-PRIO meta match-ups (assuming somehow we get Nebratits before this format is over), the one thing that OOPArtifacts really have over the deck that you have to watch out for is their ability to go into GGX and search a sided Cycle Reader. Never let two 4s get on the board without a Breakthrough handy.

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Derp meant Mirror Force, not DPris. Glad I could help. Also whatever you do, don't listen to anyone who tells you to run Eccentric Boy. Being able to get Angel of Zera on the board is not worth running that s***, and the odds of you still having an Artifact in hand while running 9 or 10 is minimal at best.

 

In addition, in your post-PRIO meta match-ups, the one thing that OOPArtifacts really have over the deck that you have to watch out for is their ability to go into GGX and search a sided Cycle Reader. Never let two 4s get on the board without a Breakthrough handy.

My biggest issue with OOPArtifacts was Gorgonic Guardian, actually. I fought long and hard but lost to it (as in I beat 2-3 copies of it through the match and then lost to it). GorgonicG is a dick. Losing to it made me realize how much I needed Breakthrough.

Eew Eccentric Boy that sounds awful

tops I would Dark Resonator or something for Beelze

But yeah thanks for the tips again.

Armor Ninja can be legit but when I play Artifacts the opponent never really has anything on the field...because you know, Artifacts. But noted, I suppose.

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My biggest issue with OOPArtifacts was Gorgonic Guardian, actually. I fought long and hard but lost to it (as in I beat 2-3 copies of it through the match and then lost to it). GorgonicG is a dick. Losing to it made me realize how much I needed Breakthrough.

Eew Eccentric Boy that sounds awful

tops I would Dark Resonator or something for Beelze

But yeah thanks for the tips again.

Armor Ninja can be legit but when I play Artifacts the opponent never really has anything on the field...because you know, Artifacts. But noted, I suppose.

 

Thankfully Gorgonic Guardian is losing popularity for some reason. When Nebradisk first dropped, people were running triple Bones and spamming the s*** out of Guardian. Now, 1 Bones seems to be the norm with only 1 Guardian and 1 Hyades in the Extra.

 

I've seen Dark Resonator put in some work as a side card with Void Ogre sided as well, mostly in the mirror. It's easy to play out of though, and Beelze is just asking for it with so many Pleiades and Tiaramisu running around.

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Now to just direct the discussion another way because why not-

I see Theo being the only card to get hit in the deck majorly, but I'm wondering....

what do you think will happen to the deck?
I am legit considering investing in this IRL because it is one of the first Xyz decks in a long time I can get behind.

 

Moralltach seems like a potential hit...or CoTH because it is more generic. I'm not sure what warrants a hit.

 

 

Thankfully Gorgonic Guardian is losing popularity for some reason. When Nebradisk first dropped, people were running triple Bones and spamming the s*** out of Guardian. Now, 1 Bones seems to be the norm with only 1 Guardian and 1 Hyades in the Extra.

 

I've seen Dark Resonator put in some work as a side card with Void Ogre sided as well, mostly in the mirror. It's easy to play out of though, and Beelze is just asking for it with so many Pleiades and Tiaramisu running around.

On the first half- my opponent did that. He spammed the living hell out of it. =\

It was my first time really noticing OOParts were just Nebra milling Skull and adding another card. Or something like that

 

Void Ogre seems legit to an extent. 

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Now to just direct the discussion another way because why not-

I see Theo being the only card to get hit in the deck majorly, but I'm wondering....

what do you think will happen to the deck?
I am legit considering investing in this IRL because it is one of the first Xyz decks in a long time I can get behind.

 

Moralltach seems like a potential hit...or CoTH because it is more generic. I'm not sure what warrants a hit.

 

It's definitely worth investing in if you can get it cheap. I suggest ordering a case or two now if you want to get the deck as cheap as possible; I already have 6 cases on lock for $620 each getting here two days before street date. PRIO is a guaranteed money set like LTGY was, so even if you keep a core worth of stuff you'll likely make most, if not all, of your money back selling everything else.

 

As for hits I see Moralltach getting the axe over Theo, no pun intended. Hitting Theo hurts the deck far too much in addition to the splashed engine, whereas hitting Moralltach just runs splashability into the ground.

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It's definitely worth investing in if you can get it cheap. I suggest ordering a case or two now if you want to get the deck as cheap as possible; I already have 6 cases on lock for $620 each getting here two days before street date. PRIO is a guaranteed money set like LTGY was, so even if you keep a core worth of stuff you'll likely make most, if not all, of your money back selling everything else.

 

As for hits I see Moralltach getting the axe over Theo, no pun intended. Hitting Theo hurts the deck far too much in addition to the splashed engine, whereas hitting Moralltach just runs splashability into the ground.

You see my issue is that I just realized that buying packs is largely a waste- individuals seem like the better way to go. It just depends on the rarities of the majority of the Artifacts, I guess.

But really I see the issue being

2 Durandal

3 Theosophy

and 3 Moralltach

I am getting the feeling that those 8 alone could cost anywhere between $200-$400...

 

Also, on the bold- could you clarify the quantity and price for each a bit more? The wording is throwing me off

6 cases, which are $620 each? If yes than dang you have money to spend

=D

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You see my issue is that I just realized that buying packs is largely a waste- individuals seem like the better way to go. It just depends on the rarities of the majority of the Artifacts, I guess.

But really I see the issue being

2 Durandal

3 Theosophy

and 3 Moralltach

I am getting the feeling that those 8 alone could cost anywhere between $200-$400...

 

Also, on the bold- could you clarify the quantity and price for each a bit more? The wording is throwing me off

6 cases, which are $620 each? If yes than dang you have money to spend

=D

 

Depending on rarity, I see Theo and Morall being the most expensive. Caduceus is up there too, likely. Durandal not so much because even though it's generic, you only run 1 in decks that can make it and 2 in the pure deck. It all depends on which card is made a Secret. For the last several sets, if it was Ultra/Ulti in the OCG set, it's likely Ultra/Ulti over here if it's an Extra Deck card, so I'm betting Durandal will be the Ultra/Ulti.

 

Angelly will likely be Ultra/Ulti as well, but that's another story.

 

Singles are better if you can't buy cases, obviously, but those prices are going to be extremely inflated for at least a week or two after set release. I'm paying about $2.15 a pack not including shipping and tax for my cases, when you take into account the high prices of singles at street date and figure at least middling rarities for stuff, it'll be easy for me to make back my money. I think the cheapest you can get cases of PRIO for now is around $710 or so, which still isn't too bad at all. I got such a low price because I placed my order when pre-orders first started and I'm friends with a reliable vendor.

 

And yeah it was $620 per case, 6 cases. I actually refuse to and don't spend any money on this game at all. I quit playing in 2006 and came back right around when Fire Fists came out, when E-Drags were announced in the OCG. I bought in at that time, 5 cases of LTGY at the lowest vendor price, and made all of my money back off selling extra E-Drags, Dracossacks, Judgments and Hootcakes, Channelers, Sombre/Kerykeions.

I ended up probably $500-600 in the black along with a playset of Dracos and Dragons for myself. None of the sets since then have really been obvious money sets so I only bought a case or two each of JOTL, SHSP and LVAL. Still managed to plus off those by lining up singles buyers who would pick things up at the street date.

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Depending on rarity, I see Theo and Morall being the most expensive. Caduceus is up there too, likely. Durandal not so much because even though it's generic, you only run 1 in decks that can make it and 2 in the pure deck. It all depends on which card is made a Secret. For the last several sets, if it was Ultra/Ulti in the OCG set, it's likely Ultra/Ulti over here if it's an Extra Deck card, so I'm betting Durandal will be the Ultra/Ulti.

 

Angelly will likely be Ultra/Ulti as well, but that's another story.

 

Singles are better if you can't buy cases, obviously, but those prices are going to be extremely inflated for at least a week or two after set release. I'm paying about $2.15 a pack not including shipping and tax for my cases, when you take into account the high prices of singles at street date and figure at least middling rarities for stuff, it'll be easy for me to make back my money. I think the cheapest you can get cases of PRIO for now is around $710 or so, which still isn't too bad at all. I got such a low price because I placed my order when pre-orders first started and I'm friends with a reliable vendor.

 

And yeah it was $620 per case, 6 cases. I actually refuse to and don't spend any money on this game at all. I quit playing in 2006 and came back right around when Fire Fists came out, when E-Drags were announced in the OCG. I bought in at that time, 5 cases of LTGY at the lowest vendor price, and made all of my money back off selling extra E-Drags, Dracossacks, Judgments and Hootcakes, Channelers, Sombre/Kerykeions.

I ended up probably $500-600 in the black along with a playset of Dracos and Dragons for myself. None of the sets since then have really been obvious money sets so I only bought a case or two each of JOTL, SHSP and LVAL. Still managed to plus off those by lining up singles buyers who would pick things up at the street date.

I'm just shocked at the fact that we are having an intelligent conversation. I haven't seen one of those around in a while.

I love the math behind on this. Nice job saving some money- I'm not really in a situation where I can do that yet but I'd like to be able to one day.

You know not being 16 might help me. =D

Man we need more members like you. No offense to the others that posted on this thread at all, you all did fine except Dyson was a bit too douchy but meh

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I'm just shocked at the fact that we are having an intelligent conversation. I haven't seen one of those around in a while.

I love the math behind on this. Nice job saving some money- I'm not really in a situation where I can do that yet but I'd like to be able to one day.

You know not being 16 might help me. =D

Man we need more members like you. No offense to the others that posted on this thread at all, you all did fine except Dyson was a bit too douchy but meh

 

Best way to do it is to save up enough for a case of a set and make sure you do a little research on what's going to be a chase card in the set. Don't buy cases of sets that have total shit in them. Buying single boxes is a major minus because you aren't going to pull a chase Secret just getting a single box; cases on the other hand tend to have a good variety and you'll likely pull at least one of every Secret.

Another way of going about making a quick profit/making your money go a long way so you can get a lot of stuff with good trade value is to find a vendor who will sell you a Sneak kit or an Astral Pack kit at cost. It costs vendors $200 for a Sneak kit or an Astral Pack kit.

 

With a Sneak kit you get 16 promos, 2 mats and 80 packs of the new set. The upside? Not only are you getting two $20-25 mats and promos worth at least a couple bucks apiece and $2.50 packs, you're getting packs that have a boosted holo to non-holo ratio. Sneak kits are padded with packs that are guaranteed high rarity cards to help promote the new set. I bought a Sneak kit of SHSP for $250, giving the vendor a $50 profit, and I pulled 3 Pot of Dichotomy, 3 Felgrand (one of each rarity), and 2 Bujin Mikazuchi among other foils. Selling the Dichotomies, a Mikazuchi and the mats before the street date made me back all of my money and I kept everything else as profit.

 

Astral Pack kits are $2 a pack and nearly every foil is at least $4, with ultis at $30 or higher typically. Figure you average $5 trade value per pack and you usually get 3 ultis in a kit, and you're looking at $575 worth of stuff not even including all the $1 commons you'll likely pull as well.

It's somewhat hard to find a vendor like that though, as they can get their right to be a Konami vendor revoked if they're caught selling product they're supposed to use for Sneaks/prize support.

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BUMP

Can someone clarify on the ruling picture? I had it up for a while but don't think anyone noticed.

Bottom of OP.

 

Basically the guy says he can play Movement with no Artifacts left in his deck. Seems like bullcrap to me but I didn't feel like waiting for a mod or whatever.

 

He just shows me his deck and is on with his merry day.

 

I've heard rulings like this before but eh....

 

See Fake Explosion etc....

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Can I netdeck this? I have absolutely zero idea how to make my own deck for now.

 

And it seems very fun to play with.

Sure, I'd be honored.

It is fun as hell.

 

Mirror Matches are fun~

cu6sP3Q.png

Yes this was a mirror match I guess. He side decked stuff in game 2...

 

 

I am going to make an investment hopefully if I dig up the cash and get this IRL.

Scythe is swapping in with Achilles once DN updates with him. Testing him at 1 for now.

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