ZeRainbowDash Posted April 1, 2014 Report Share Posted April 1, 2014 Monsters: 18 3x Madolche Magileine 3x Madolche Messengelato 3x Madolche Hootcake 3x Madolche Mewfueille 2x Madolche Baaple 2x Madolche Marmalmaide 2x Tour Guide from the Underworld Spells: 10 3x Madolche Chateau 3x Madolche Ticket 2x Mystical Space Typhoon 2x Forbidden Lance 1x Dark Hole Traps: 12 2x Madolchepalooza 2x Fiendish Chain 2x Mirror Force 2x Dimensional Prison 1x Madolche Lesson(Needs to be removed but haven't gotten around to it) 1x Bottomless Trap Hole 1x Torrential Tribute 1x Solemn Warning Extra: 15 3x Madolche Queen Tiaramisu 2x Number 106: Giant Hand(Sadly, only OCG I think) 1x Maestroke the Symphony Djinn 1x Gagaga Cowboy 1x Blade Armor Ninja 2x M-x Saber Invoker 2x Number 17: Leviathan Dragon 1x Leviair the Sea Dragon 1x Wind-up Zenmaines 1x Number 34: Terror Byte Link to comment Share on other sites More sharing options...
Ultravires Posted April 1, 2014 Report Share Posted April 1, 2014 Why would you intentionally fail to run the card that actually makes Madolche good? 2 Hootcake with no hand-traps to fuel it is terrible, 3 is even worse. Baaple is pointless. Marmalmaide is dead early game and a terrible topdeck late-game. TGU should be played at 0 or 3. 3 Ticket and 3 Chateau is cloggy and unnecessary. Palooza is a win-more, it should be played at one or none. Lesson is bad. No Leviair? No 101? No Dweller? Running 34 and double 17 is a complete waste of Extra space. 106 is incredibly mediocre; also it isn't OCG only, it's a prize card over here, likely being reprinted in DRLG. Link to comment Share on other sites More sharing options...
ZeRainbowDash Posted April 1, 2014 Author Report Share Posted April 1, 2014 HAH! Leviair! That's what I was forgetting! And this build works. I it ain't broke, don't fix it. I consistantly OTK with this deck. Giant Hand actually ahs saved my ass multiple times. Though I should put Silent Ark Knight in there... It could really help. And 3 Chateau and 3 Ticket works like a charm for giving me my Xyz combos. Link to comment Share on other sites More sharing options...
Bringerofcake Posted April 2, 2014 Report Share Posted April 2, 2014 It seems to me that this is TCG only, hence why Anjelly isn't here. That being said, drop both Marmalmaide, both Baaple, and Lesson for 3 effect veilers, another TGU, and maybe some Maxx C or another fiendish or something. The hand traps are pretty important because they not only disrupt your opponent, but get Hootcake food in the graveyard and kickstart the entire OTK. Link to comment Share on other sites More sharing options...
ZeRainbowDash Posted April 2, 2014 Author Report Share Posted April 2, 2014 That's not what really starts my otk though. And Baaple and Maide are in there as more Xyz fodder. I have a better chance of getting 1st turn Invoker or Tiara with them. This is a weird variant that works really well. Though I probably will drop the lesson for a veiler or something. And yeah, it is TCG only, but I don't plan on using Angelly. At least not 3. Maybe 1 or 2 Link to comment Share on other sites More sharing options...
Ultravires Posted April 2, 2014 Report Share Posted April 2, 2014 Refusing to use 3 of the card that literally breaks the deck by giving you the most consistent opening plays, soft loops a +5 play, provides an unkillable wall and lets you potentially shoot a two-card OTK on turn 1 or turn 2 is retarded. That's like saying you won't play 3 Linde in Mermails, or you won't play 3 Tenki in Fire Fists. Link to comment Share on other sites More sharing options...
Synchronized Posted April 2, 2014 Report Share Posted April 2, 2014 Yeah I have to agree--why would you not play Angelly? I mean maybe if you were going for a control Deck variant and didn't want to play it I could understand but you straight out said the goal is to OTK. You'd want as much consistency as possible to make sure it runs smoothly. Baaple is absolutely terrible and Marmalmaide is mediocre at best. If you were absolutely insistent on running it, I'd run no more than one, though I do advise against it. Link to comment Share on other sites More sharing options...
ZeRainbowDash Posted April 2, 2014 Author Report Share Posted April 2, 2014 They're Xyz fodder. Thsi deck works. I OTK 9/10 times. Half the extra I don't even need. I just use them if something unforeseen happens but usually i dont need to. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted April 2, 2014 Report Share Posted April 2, 2014 It can work just fine but why the hell not play it better? I mean the deck is literally the same except the mediocre and bad leave while the best comes in. And with Anjelly you'll OTK 11/10 times Link to comment Share on other sites More sharing options...
ZeRainbowDash Posted April 3, 2014 Author Report Share Posted April 3, 2014 I'll see how it works with 2 in there. Yeah, I know I should run 3, but I want to test it with 2. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.