Althemia Posted April 1, 2014 Report Share Posted April 1, 2014 [ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1) & Choose a card from your hand, and put it into your damage zone] Choose a face up card from your damage zone, put it into your hand, and this unit gets [Power]+5000 until end of turn, and if you have a face up card named "Spiral Celestial, Helheim" in your damage zone, this unit gets [Critical]+1 until end of turn. This ability cannot be used for the rest of that turn.[AUTO](VC):[Counter Blast (1)] This unit gets [Power]+2000 until end of turn.Yet more underwhelming cards for Angel Feather! Exactly what we needed. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted April 1, 2014 Report Share Posted April 1, 2014 Nyeh. Will not fug uh I mean, I'll use Ramiel R over this. Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted April 1, 2014 Report Share Posted April 1, 2014 Eww. Not counting the fact that it has to CB to reach 13k, it's just not that great. If it gave +10k and +1 Crit, that'd be another story. So yes, it is underwhelming. Link to comment Share on other sites More sharing options...
Zanbaku Posted April 1, 2014 Report Share Posted April 1, 2014 Not sure what to think of it. I mean, it's got that Crit most of the time late game, but the rest of it's just so mediocre. If she was on-attack 13k, she'd be far better imo Link to comment Share on other sites More sharing options...
werewolfjedi Posted April 8, 2014 Report Share Posted April 8, 2014 I"m actually fine with this, it has a good amount of power, and plus crit in angel feather is a rare ability, in addition, it's a generic costed, meaning it can work in a celestial pony deck. that can get scary fast being allowed to CB a swap every turn. I wouldn't ignore that potential. Link to comment Share on other sites More sharing options...
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