Slinky Posted March 31, 2014 Report Share Posted March 31, 2014 Changes from last version: -2 Chronomaly Moai -2 Swift Scarecrow +1 Upstart Goblin +1 Thunder King Rai-oh +1 Chronomaly Gordian Knot +1 Chronomaly Aztec Mask Golem -1 Shark Fortress +1 Dark-Line Warrior Caingorgom -1 Forbidden Tome +2 Swift Scarecrow Thoughts/Suggestions? Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted March 31, 2014 Report Share Posted March 31, 2014 Uh...one Babylon? What are you doing? Isn't the level 3 next to Nebra good to run at 2-3? Link to comment Share on other sites More sharing options...
Slinky Posted March 31, 2014 Author Report Share Posted March 31, 2014 I haven't found need to run more than 1 Babylon. If problems arise, I'll swap out an MST for a second one. As for Gordian Knot, its there as another way to pop out the Jet. I would run more than 1, but I don't have the space. Link to comment Share on other sites More sharing options...
Dog King Posted March 31, 2014 Report Share Posted March 31, 2014 Gordion Knot and Mask Golem are bad idk why you need 3 duality and 3 upstart the deck is already consistent, i feel like one of those isnt needed as you are taking away some of your turns plays and also making it it a turn longer for you to win, id also remove skill prisoner, compuls and d prisons then id run 3 breakthrough and 3 moralltach and 3 theosophy Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted March 31, 2014 Report Share Posted March 31, 2014 Oh yeah 3 Cardcar Ds would work. Link to comment Share on other sites More sharing options...
Slinky Posted March 31, 2014 Author Report Share Posted March 31, 2014 I'm not running Artifacts here. I'm trying to keep it as pure as I can. As for Duality and Upstart. I'll do some testing without one of them and see how that goes. Link to comment Share on other sites More sharing options...
Dog King Posted March 31, 2014 Report Share Posted March 31, 2014 -2 bad artifacts +2 breakthrough skill atleast Link to comment Share on other sites More sharing options...
Slinky Posted March 31, 2014 Author Report Share Posted March 31, 2014 Oh yeah 3 Cardcar Ds would work. I've already tried this in a previous build. Didn't go so well. Everytime I summoned it, it got Veiler'd, so I stopped summoning it, and thus it started becoming dead weight. Also didnt help that if I run more than 1, I tend to open with more than 1. And if I run only 1, I never get it. Link to comment Share on other sites More sharing options...
Ultravires Posted March 31, 2014 Report Share Posted March 31, 2014 The entire reason OOPArts are doing well is because of the consistency and protection the Artifact engine provides. In any case Gordian and Mud Golem suck, and Maxx is worth maining. 2 Hyuk or 2 Pleiades would put in more work than 2 Guardian. M7 isn't really necessary and won't resolve very often either. Link to comment Share on other sites More sharing options...
Slinky Posted March 31, 2014 Author Report Share Posted March 31, 2014 I don't really like teching an Artifact engine. And surely as hell isn't the reason. They were doing well before PRIO came, in an E-Drag format in the OCG. The artifact engine is just soaring them over the top now. As for M7, its there as a pretty fast beater. as Bones-->Skull-->Hyades-->M7 is a pretty powerful combo. But I might dump a Guardian for another Pleiades. I have been thinking about doing that for a while now. Mask is in there for a pretty good reason. When I use Babylon, I'm finding myself having to banish a Nebra a little too often, so I decided to put in another level 4 to help with that, and its been working swimmingly so far. Also doesn't hurt that Nebra --> Tablet, SS Mask is a pretty powerful 5k damage combo, yet extremely simple. And in the worst scenario, it makes summoning 101 and Caingorgom just a little bit easier. Gordian is there for almost the same reason. Gordian and Jet make an instant rank 4 or rank 5 play that is unhindered by Nebras side effect. And its been testing really well, so I don't have a reason to remove them. Changes: -1 Gorgonic Guardian +1 Constellar Pleiades In testing stages: -3 Upstart Goblin -1 Skill Prisoner +2 Breakthrough Skill +1 Chronomaly City Babylon +1 Maxx "C" Link to comment Share on other sites More sharing options...
Slinky Posted March 31, 2014 Author Report Share Posted March 31, 2014 Either the shuffling is trolling me, or removing the Upstarts was a bad idea. After test drawing, 5 dead hands in a row. So yeah. +3 Upstart -1 Maxx "C" -1 Breakthrough -1 MST I'll test that now. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted March 31, 2014 Report Share Posted March 31, 2014 There's no reason to run this just because you run Omega/Pleiades/lolhyades. I feel this is necessary to say, actually. It just sounds....bad in this deck. Artifacts do work nicely on this but man stay pure if you wanna. Link to comment Share on other sites More sharing options...
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