Vector Nightmare Posted March 27, 2014 Report Share Posted March 27, 2014 http://www.youtube.com/watch?v=UaCVoF0V4Cs DECKLIST16x Monsters:3x Evilswarm Heliotrope3x Evilswarm Castor3x Evilswarm Kerykeion3x Evilswarm Mandragora3x Kagetokage1x Rescue Rabbit10x Spells:1x Reinforcement of the Army1x Gold Sarcophagus1x Allure of Darkness1x Dark Hole3x Magic Planter3x Infestation Pandemic14x Traps:1x Bottomless Trap Hole1x Solemn Warning1x Torrential Tribute1x Compulsory Evacuation Device1x Infestation Infection3x Safe Zone3x Call of the Haunted3x Fiendish Chain15x Extra Deck:3x Number 66: Master Key Beetle3x Evilswarm Ophion1x Evilswarm Bahamut1x Evilswarm Exciton Knight1x Number 50: Black Corn1x Number 101: Silent Honor ARK1x Daigusto Emeral1x King of Feral Imps1x Evilswarm Nightmare1x Gagaga Cowboy1x Chimeratech Fortress Dragon15x Side Deck:3x Cyber Dragon2x Effect Veiler3x Mystical Space Typhoon3x Light-Imprisoning Mirror3x Mind Drain1x Soul DrainUuuuh yeah. Point is to get out N66 and use Safe Zone on it, then use N66's effect on Safe Zone, making both unkillable. Also the rest of the deck hates you and wants to see you do nothing all game. There's some pretty good combos there like Safe Zone your opponent's monster then Planter it out etc. Extra Deck sucks balls, I only really cared about Ophion and 66. There're a few other solid choices like Corn, 101, Bahamut, Exciton that I like to have as options. Then there's Emeral that's meant to recycle Tour Guides and Heliotropes if you draw weird. The two Tour Guides were basically meant to go into Leviair and reuse the Rabbit->Heliotropes engine with Emeral. But thinking about it I could probably drop the Guides and the R3s and put something else. R3 engine dropped, replaced with moar R4 stuff.Side deck is Geargia hate, Bujin hate and a bit generic hate. Link to comment Share on other sites More sharing options...
Loyalist Posted March 27, 2014 Report Share Posted March 27, 2014 King of Feral Imps can search Kagetokage. Would be worth running 1. EDIT: You have that listen in planned changes, should be a no brainer really. >_> Link to comment Share on other sites More sharing options...
Wildflame Posted March 27, 2014 Report Share Posted March 27, 2014 Oh, I run something like this. There's little to no point in running Guides, drop them. Add the third Kage, Kingremlin and Azzathoth (turns Kingremlin into a generic Evilswarm searcher with Infection up). Pandemic at 3 is too much, drop 1 or 2. I also see no point in running CotH in here, you can replace it for Upstarts or Dualities to draw into your Safe Zones faster. 1 or 2 Thunderbirds won't hurt either. Link to comment Share on other sites More sharing options...
Vector Nightmare Posted March 27, 2014 Author Report Share Posted March 27, 2014 Yeah, I updated the OP with the changes I mentioned. R3 didn't do anything that made it worth including compared to more R4 stuff.It tests quite well judging by the number of opposing ragequits so far. Only thing is that sometimes I don't draw into an R4 engine right away, so I have to waste away a couple of turns until I do. But between Chains and the Limited Trap quartet that's usually not much of a problem.EDIT: Gonna try -3 CotH -1 Kagetokage +1 Azzathoth +3 Upstart, probably also -1 Gagaga Cowboy +1 King. But I disagree about Infection - I've played with Verz a lot before attempting this deck, and I never found 3 to be too much. Link to comment Share on other sites More sharing options...
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