Bringerofcake Posted March 23, 2014 Report Share Posted March 23, 2014 I'm honestly surprised no one has put a build down first. Link to comment Share on other sites More sharing options...
Dog King Posted March 23, 2014 Report Share Posted March 23, 2014 why 3 scrap shark? I also would max out on orhtoros since it doesnt use up your normal summon and does factory/supply shenanigans another thing to consider could be scrap breaker Link to comment Share on other sites More sharing options...
Bringerofcake Posted March 23, 2014 Author Report Share Posted March 23, 2014 Even though it DOES use up my normal Summon, Shark sets stuff up really well and with factory is an instant 8/9 Idk about Orthros, I haven't gotten too much use out of it in testing, but then again I'm only running one. I'll try 2. I was thinking about Breaker, mostly because it gives the deck access to Leoh, who is always a good thing. However, it doesn't synergize with the rest of the deck, but might serve as a secondary factory target. I'll try 2 and 2 of Orthros/Shark. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted March 23, 2014 Report Share Posted March 23, 2014 How does it test? Link to comment Share on other sites More sharing options...
Toffee. Posted March 23, 2014 Report Share Posted March 23, 2014 -1 Shark+Redox Link to comment Share on other sites More sharing options...
Bringerofcake Posted March 24, 2014 Author Report Share Posted March 24, 2014 so I ended up opting for the Redox over 3 shark, but after testing I'm going to make it 1 shark 2 orthros 1 redox. I've seen the light of Orthros, and it is beautiful. The deck is still somewhat inconsistent, because sometimes I open with hands entirely of spell cards and can't get anything going. I'm not sure what the best course is at this point though. Should I drop protection? trim off some of a Unit and Terraforming? Just deal with it? Link to comment Share on other sites More sharing options...
Cobalt_000 Posted March 24, 2014 Report Share Posted March 24, 2014 -Angineer +Black Rose Like how often would you want to make a rank 3? XD Link to comment Share on other sites More sharing options...
Zauls Posted March 24, 2014 Report Share Posted March 24, 2014 For the consistency issues -2 Lance -1 Call/Terraforming +3 Upstart You normally don't care about your monsters being destroyed because of Factory/Supply Unit so Lance isn't necessary. Hobaning is the way to go. Link to comment Share on other sites More sharing options...
Bringerofcake Posted March 25, 2014 Author Report Share Posted March 25, 2014 -Angineer +Black Rose Like how often would you want to make a rank 3? XD I think the only way I could make Black Rose is by going Goblin/Shark, which sounds harder to end up with than two goblins for Angineer. You're right about the lack of need for Angineer though. Might try a Ragna Zero or maybe a Star Eater. 103 seems pretty useful as a toolbox, but Star Eater makes my Redoxes something besides a 3000 wall and monster reborn. For the consistency issues -2 Lance -1 Call/Terraforming +3 Upstart You normally don't care about your monsters being destroyed because of Factory/Supply Unit so Lance isn't necessary. Hobaning is the way to go. Sounds good. Honestly, I'm going to drop the Terraforming. Call does far too much in here to drop, setting up synchros, being targets for Scrap Dragons, etc. Link to comment Share on other sites More sharing options...
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