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Number 82: Heartlandraco


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300px-Number82Heartlandraco-PGLD-EN-GScR

 

 


Number 82: Heartlandraco

[Rank 4/EARTH/Dragon/Xyz/Effect/ATK 2000/DEF 1500]

 

2 Level 4 monsters

While you control a face-up Spell Card(s), this card cannot be targeted for attacks. Once per turn: You can detach 1 Xyz Material from this card; this turn, this card can attack your opponent directly, but other monsters cannot attack.

 

Fear the pink dragon with a heart and weirdly placed key in its belly!  Anyway, it's basically a Rank 4 Nightmare Shark with the added bonus of being safe from attacks if you have a Field Spell, Continuous Spell or Equip Spell face-up.  I think it's a pretty cute, fun card in appearance and effect, and it's another under-100 base Number, which is neat.

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Crystal Beasts-

Too bad Chidori/anything is better almost all the time.

Neat but about it.


Funny, that description is a good summary of Crystal Beasts.

OT: I remember thinking at one point due to a mistranslation that it couldjust direct attack whenever, and Detach for a T-Roar effect. Man I wish that had been the case.
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Could probably make some rank 4 burn deck with it, what with swords of revealing light and messenger of peace...

 

But yeah, any deck that runs rank 4s and a field spell should probably have a copy in their extra deck.

If I get the premium gold pack coming out in a few days this is one of the cards I hope to pull. 

Why would I want to run this in Heraldics/Harpies/Chronomaly/Scraps/I guess Zombies/Archfiends sometimes want to run this?

 

It's cute, but it's not good, and it's not worth the space unless you have no better options IRL.

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Why would I want to run this in Heraldics/Harpies/Chronomaly/Scraps/I guess Zombies/Archfiends sometimes want to run this?

 

It's cute, but it's not good, and it's not worth the space unless you have no better options IRL.

 

Well many decks don't even run much backrow now, so this can pretty much get a guaranteed 2000 dmg against those decks, that can end the game much quicker than cowboy could. 

And it can stall out, so while hardly a staple, it has utility. 

 

edit: actually this could work out nicely in a watt deck...Wattgiraffe direct attack, then this...only thing that could stop the combo is mirror force I think?

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Every fucking deck runs backrow. Every single one of relevance.

 

Fire Fists, how would they not

Mermail run Raigeki Break/PWWB, sometimes chain Whirlwind or Full House in the main i naddition to Abyss-sphere

Geargia run backrow out the ass

Hieratics run Break

 

It's not guaranteed at all, and Gagaga Cowboy is better... and Gagaga Cowboy's starting to lose a bit of usage and utility because so many good rank 4s.

 

There's no reason to run it unless you got it IRL cheap for a budget build.

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Every f***ing deck runs backrow. Every single one of relevance.

 

Fire Fists, how would they not

Mermail run Raigeki Break/PWWB, sometimes chain Whirlwind or Full House in the main i naddition to Abyss-sphere

Geargia run backrow out the ass

Hieratics run Break

 

 

Lol k then...

Most hieratic builds I see completely neglect their backrow. Just because a deck runs a few traps it doesn't mean they're always going to have them on their side of the field.

Mermails don't run much removal through backrow.

Surely you've seen how many turbo decks are running around too? 

And an extra deck is supposed to have cards in that suit different situations, so if your opponent has 4 backrow then clearly you'd avoid this, however there are many situations where your opponent won't have anything threatening behind their monster line-up at all. 

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With regards to the key- You guys do know that this card is basically a Wind-Up monster, right? Or at least, as far as artwork goes.

Anyway....
The most pro way to play this card, is to drop It and Rhapsody(Either version is fine) at the same time, and equip with this card with the Later.

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Lol k then...
Most hieratic builds I see completely neglect their backrow. Just because a deck runs a few traps it doesn't mean they're always going to have them on their side of the field.
Mermails don't run much removal through backrow.
Surely you've seen how many turbo decks are running around too? 
And an extra deck is supposed to have cards in that suit different situations, so if your opponent has 4 backrow then clearly you'd avoid this, however there are many situations where your opponent won't have anything threatening behind their monster line-up at all.

That doesn't change that they run backrow, which YOU claimed they didn't.
Mermail ran removal this format to improve their fire matchup among other things, so idk where you got that
Yes, it does. But this isn't an option worth running. Let's go over generic 2 Material Rank 4s that come before this.
 
Evilswarm Exciton Knight
Number 101: Silent Honor's ARK
Abyss Dweller
Gagaga Cowboy
Lavalval Chain (potentially multiples, depending on the deck)
Daigusto Emeral
Diamond Dire Wolf
Maestroke the Symphony Djinn
Number 103: Ragna Zero (PRIO)
Dark Line Warrior Caingorgorm (PRIO)
Number 106: Giant Hand (obv not irl tcg atm)
Number 80: Rhapsody in Berserk (PRIO)
Number 52: Diamond Crab King (OCG atm)
Number 50: Blackship of Corn
Number 39: Utopia
Gem-Knight Pearl
Photon Papilloperative arguably
 
That's generic 2 mats alone. In the current TCG, that's 11-12 cards without accounting for multiples. Then a deck specializes with non-generics, and they may even run a 3-mat or 2 (Ouroboros, Masquerade, Amaterasu post-PRIO, Deltatellos post-DUEA), and so on.
 
There's no space for such a cute but mediocre card unless it's all you have.
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That doesn't change that they run backrow, which YOU claimed they didn't.
 

 

Well many decks don't even run much backrow now

 

I claimed no such thing, I just said they don't run enough for it to invalidate the card.

 

If some Mermail builds do run lots of backrow removal then that should surely go now that fire has been hit anyway.

I'm sure some decks wouldn't have room for it, but in a pure rank 4 build with the room, it certainly fulfills an additional purpose for the extra deck.

 

Also aside from its effect it's just cute in general. How can anyone resist a pink sparkly wind-up baby dragon with fluffy white wings? 

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Depends what you define as a deck being 'worth running', Amongst others, I think this card would be really good in Watts and that deck can be really good if its built well.

 

But whatever, you can be indefinitely right and I can be wrong. 

 

As a player who absolutely loves both this card and Watts, neither one would be worth running in competitive play.

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Equip with Dragon Shield.

What now, opponent?
You can't kill it.

How so?

 

Like, the no battle destruction is redundant, cause it has the first clause.

 

The effect destruction protection is neat, but it's not enough because it makes it incapable of damaging the opp.

 

You can still target it, so plenty of removal still exists, especially things that don't even target.

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