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[TCG] Realm of Light Structure Deck


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its going to be

 

Quick-Play Spell

 

"Special Summon as many Lightsworn monsters and Judgment Dragon from your graveyard ignoring their summoning conditions. During your Draw Phase you can pay 1 Life Point to add this card from your graveyard to your Hand."

 

gg

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its going to be

 

Quick-Play Spell

 

"Special Summon as many Lightsworn monsters and Judgment Dragon from your graveyard ignoring their summoning conditions. During your Draw Phase you can pay 1 Life Point to add this card from your graveyard to your Hand."

 

gg

No it wouldn't

that last effect is awful

because why the hell are you not OTKing

 

Oh wait it can get milled

 

hmmm yes this is pleasing

print as is

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It'll probably be this:

 

Continuous Spell

While this card is face-up on the field, if you have 20 or less cards in your Deck Zone and a "Lightsworn" monster(s) would send a card(s) from your Deck to the Graveyard by their own effects, you can place 1 Lightsworn Counter on this card for each of those cards, instead. All "Lightsworn" monsters and "Judgment Dragon" gain 100 ATK for each Lightsworn Counter on this card. "Lightsworn" monsters and "Judgment Dragon" (anywhere) cannot be targeted by your opponent's card effects. If this card would be destroyed, remove all of its Lightsworn Counters instead (min. 2). When this card is sent from the field or your Deck to the Graveyard: Add 1 "Judgment Dragon" from your Deck or Graveyard to your hand.

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It'll probably be this:

 

Continuous Spell

While this card is face-up on the field, if you have 20 or less cards in your Deck Zone and a "Lightsworn" monster(s) would send a card(s) from your Deck to the Graveyard by their own effects, you can place 1 Lightsworn Counter on this card for each of those cards, instead. All "Lightsworn" monsters and "Judgment Dragon" gain 100 ATK for each Lightsworn Counter on this card. "Lightsworn" monsters and "Judgment Dragon" (anywhere) cannot be targeted by your opponent's card effects. If this card would be destroyed, remove all of its Lightsworn Counters instead (min. 2). When this card is sent from the field or your Deck to the Graveyard: Add 1 "Judgment Dragon" from your Deck or Graveyard to your hand.

So it's a balance then. That last effect is freaking horrific and the first effect(s) does absolutely nothing to help the deck. 

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Or even better....a card that turns decking out into an Alt. Wincon. It would be great and the deck needs it soooo much.

Continuous Spell
This card can't be destroyed by your card effects. "If you would draw a card while your deck has no cards in it, if you control this card or it is in your graveyard, you win the game instead." (not sure how this would be worded in yugioh.) While you control this face-up card, monsters in your graveyard are FIRE and have 200 DEF.


You mean something like this?

On-Topic: I have mixed feelings about this:
1. They're supporting old archetypes. (Good)
2. It's Lightsworn (bad)

Hopefully the cards from this deck are bad as opposed to stupidly broken. The new support is support enough, in my opinion.

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  • 2 weeks later...

That's right, the TCG doesn't have Michael yet.

 

...When this card is destroyed: You can target any number of "Lightsworn" monsters in your Graveyard, except this card; shuffle them into the Deck, and if you do, gain 300 Life Points for each.

How this effect remedies Lightsworn weaknesses:

  • Reshuffles in milled cards and prevents you from Decking yourself and helps recover JD
  • Replenishes LP so you can continue overextending without fear
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That's right, the TCG doesn't have Michael yet.

 

How this effect remedies Lightsworn weaknesses:

  • Reshuffles in milled cards and prevents you from Decking yourself and helps recover JD
  • Replenishes LP so you can continue overextending without fear

 

Execpt JD isn't a Lightsworn monster so you can't return it to the deck.

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