Blake Posted March 18, 2014 Report Share Posted March 18, 2014 https://www.youtube.com/watch?v=oQIIiHc5FMw 3 Batteryman AAA 3 Traptrix Myrmeleo 2 Kagetokage 2 Mahunder 2 Masked Chameleon 2 Pahunder 2 Photon Thrasher 2 Thunder Sea Horse 1 Goblindbergh 1 Traptrix Dionaea3 Supply Unit 3 Upstart Goblin 2 Mystical Space Typhoon 2 Recycling Batteries 1 Book of Moon 1 Foolish Burial 1 Reinforcement of the Army2 Breakthrough Skill 1 Bottomless Trap Hole 1 Solemn Warning 1 Torrential Tributer 1 Trap Hole 1 Traptrix Trap Hole Nightmare Completely experimental build I built earlier, but it's running pretty smooth in testing. Goblindbergh's a tech I had in before. 0 DEF, can grab it off of RotA for when I don't want thrasher, can be NSd, can help make longer combos when I already have a mon, etc. It's decent enough, and has synergy with Dio/Myrm as well. While I'd RATHER make plays T1... Myrmeleo + Sea Horse is still a really good opening. Foolish is nice for dumping Myrm/AAA so it's pretty much always live. At worst, Tsukuyomi food. Not sure what else to really say... Still experimental as it was just made, so not sure what else TO say. 4/3/2014: I kinda want more Dio because it's really good, and even when it's not I have 5 cards to make it less dead in hand, but at the same time I'm scared it may still clog a bit and space... Overall though, it's really running smooth. T1 Myrm + Sea Horse is even better once the OCG draw rule comes into effect, because either you're going first and doing it to catch up or you're going second and you're cementing your lead on the Opp. Supply Unit's not fair. It really isn't. At all. Link to comment Share on other sites More sharing options...
Dog King Posted March 18, 2014 Report Share Posted March 18, 2014 i actually dont see why you'd rather run masked chameleon over more seahorse, pa and ma and like 2 vylon prism also 3 battery just seems like too much too Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted March 18, 2014 Report Share Posted March 18, 2014 i actually dont see why you'd rather run masked chameleon over more seahorse, pa and ma and like 2 vylon prism also 3 battery just seems like too much too I swear Black said earlier "but the vylon prism build is bad and you should feel bad" Now I should feel bad because I was about to recommend you somehow put a Limited Barian's force in here. I really like the idea of C101 or C104 going nuts in this deck. But you know...space and whatnot. Link to comment Share on other sites More sharing options...
Blake Posted March 18, 2014 Author Report Share Posted March 18, 2014 i actually dont see why you'd rather run masked chameleon over more seahorse, pa and ma and like 2 vylon prism also 3 battery just seems like too much too Because Sea Horse is dead in the late game and costs a lot of games, Vylon Prism's a really REALLY dead draw, and I don't like more than 3/2 for Ma/Pa because I can run better things. I don't WANT to rely on sea horse, which this deck doesn't. Prism builds do. Recycling or AAA? I can cut to 2 Recycling, just idk what I'd want to cut to when it IS miracle xyz or better. I'm not running a RUM because I'm already trying to figure out where I'm going to fit Deltella Knight. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted March 18, 2014 Report Share Posted March 18, 2014 I'm not running a RUM because I'm already trying to figure out where I'm going to fit Deltella Knight. I also think you could use a second King of Feral Imps, but that could be me. Uhh.....if anything MAYBE lose either Cowboy, that Number to the far Right, or Diamond Dire. I mean they aren't bad but I'd personally drop them before anything else. Link to comment Share on other sites More sharing options...
Blake Posted April 3, 2014 Author Report Share Posted April 3, 2014 Not 3 weeks old yet so I feel like posting a new thread for a few edits is... well, pointless. Link to comment Share on other sites More sharing options...
Blake Posted April 7, 2014 Author Report Share Posted April 7, 2014 So apparently, out of all the decks I play, this is the one people swear up and down is netdecked. Clearly, it is standard and perfect, thus lack of questions, comments, or concerns. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted April 7, 2014 Report Share Posted April 7, 2014 It is a pretty good build, though I don't really get the need for the Traptrix. Link to comment Share on other sites More sharing options...
Blake Posted April 7, 2014 Author Report Share Posted April 7, 2014 It is a pretty good build, though I don't really get the need for the Traptrix.3x Myrmeleo0-1-2-3 Dionaea (wish i could run 2 but space) Myrmeleo searches the three trap holes; Trap Hole for FIRE, Traptrix TH Nightmare for Artifacts/Exciton/etc, and BTH because Bottomless Goddamn Trap Hole. It's solid enough stat-wise, works well with Thrasher/Kagetokage, and is Dionaea fodder in the grave for free MSTs. Dionaea's a wolfbark. If she's SS'd from grave (Not really possible HERE, but...) she recycles dead Trap Holes. She can revive herself, and she can Wolbark Myrmeleo for an MST and Xyz. It's a generic R4 engine that increases your ability to be able to answer your opponent Link to comment Share on other sites More sharing options...
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