Nathanael D. Striker Posted March 15, 2014 Report Share Posted March 15, 2014 Rules 1. All Leaderboard and Tournament Rules Apply 2. First to 3 votes or most by 11:59 pm Pacific Time on March 17th wins. 3. Votes must have a valid reason. 4. Winner gets 1 Rep from loser. 5. I have the right to add rules. Card Requirement Create a viable RUM card. Simple, yet effective. Card A Tribute 1 monster and target 1 Xyz Monster in your Graveyard; Special Summon that target. Then, Special Summon from your Extra Deck 1 Xyz Monster with the same Type as that target but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.) During your Main Phase, if you control no Xyz Monsters and your opponent controls a monster: You can add this card from your Graveyard to your hand. You cannot Special Summon monsters, except with "Rank-Up-Magic Incarnation Seal", during the turn you activate this effect. You can only activate each effect of "Rank-Up-Magic Incarnation Seal" once per turn. Card B Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 monster up to 2 Ranks higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) When that monster is destroyed: You can banish it instead; Special Summon 1 of its non-Xyz Material monsters from your Graveyard. Link to comment Share on other sites More sharing options...
Sander Posted March 16, 2014 Report Share Posted March 16, 2014 Going to have to vote for card A, as Card B is the broken version of Astral Force. Sure, lets turn a Zenmaines or a Leviathan into a Volcasaurus or a Pleiades because that's totally fair. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted March 16, 2014 Author Report Share Posted March 16, 2014 1-0 Card A Thanks for voting. Link to comment Share on other sites More sharing options...
Northern Sage Posted March 16, 2014 Report Share Posted March 16, 2014 I'm with Zanda, Card B is far too generic. Andit can recycle Xyz Materials like nobody's business. Card A isn't that practical, but at least it has restrictions, unlike B. Vote for A.I'm with Zanda, Card B is far too generic. Andit can recycle Xyz Materials like nobody's business. Card A isn't that practical, but at least it has restrictions, unlike B. Vote for A. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted March 16, 2014 Author Report Share Posted March 16, 2014 2-0 Card A Thanks for voting. Link to comment Share on other sites More sharing options...
Vector Nightmare Posted March 16, 2014 Report Share Posted March 16, 2014 Woah woah woah Card B, there's a reason why Astral Force has all those restrictions slapped on it (well not much of a reason, but still). Card A is still too good (see this post which reviews a card with similar effect) and the free add-to-hand effect is too good, but at least it's reasonable. Card B is just... blatantly broken. Card A has my vote, no question. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted March 16, 2014 Author Report Share Posted March 16, 2014 3-0 -Aqua- A fast 1v1 indeed. Link to comment Share on other sites More sharing options...
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