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Bujins for Singles TCG


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Before you go all

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over triple Black Horn, hear me out. The main problem Bujins have right now in my opinion is both battle and effect protection. Targeting negating is all well and good, but your opponent either does Exciton or Number 101 most likely, both which can easily take care of Yamato. Turtle helps against one, Hare against the other, but only once in either case, either that or they'll just ram your guy, so that's why I ave so many Black Horns. Also, Infernities.

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Only 2 Horns now, I don't get to use all 3 before I win anyway, lol.

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I see several poor card choices, honestly. Arasuda at any more than 1 is a waste, and Peacock is horrible because it's slow, dead in the opening hand and severely limits all of your potential plays especially if you need to get over backrow or a boss first.

Bujins inherently benefit from a simplified gamestate, which is why MST at 3 in the deck is absolutely staple. Kaiser Colosseum at 3 is a win condition and with such limited backrow removal in this format, at least in game 1, it's simply too powerful not to run as a 3-of. No other floodgate puts in as much work as KC does in Bujins, except maybe Skill Drain in DW.

Black Horn doesn't help you in many ways at all, really. Any situation it would benefit you in, Veiler or Breakthrough would likely solve as well. The same goes for Fiendish really; moreso because it clogs backrow and can't be run alongside Decree the way Breakthrough can. Regalia is terribly slow as well, and a dead topdeck unless you're lucky enough that the opponent can't press an advantage late game.

I've been a proponent of the Decree build since SHSP was announced, simply because the biggest threat Bujins face is early backrow and subsequently bad turn ones because of early backrow. Decree is the best meta call because it serves two crucial purposes; first, due to the low amount of backrow removal in this format, either it or KC is guaranteed to be live, not to mention your Tenkis. There is so much to hit that if you get your engine running and the opponent is not conservative with their removal and fails to hit the exact card they need to every time in game 1, you win.

Second, seeing it lessens your opponent's propensity to side in too many floodgates. There are too many cards sided for actual tier 1 decks that also cripple Bujins. DNA is still your biggest fear, followed by LIM, Macro and D. Fissure. That's five potentially dead floodgates the opponent will hesitate to side in. Ripping a Decree simply wins you the floodgate battle game 2 or 3. In addition backrow removal only increases to at most five generic instances game 2 when the opponent sides in the Twisters or, in a worst-case scenario, Fairy Winds that they side for Fire Fists. Even if they see all of their removal in time to stop all of your KC and Decree rips, you have a chance in the grind game from their resources going toward simplifying gamestate.

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I see several poor card choices, honestly. Arasuda at any more than 1 is a waste, and Peacock is horrible because it's slow, dead in the opening hand and severely limits all of your potential plays especially if you need to get over backrow or a boss first.

Bujins inherently benefit from a simplified gamestate, which is why MST at 3 in the deck is absolutely staple. Kaiser Colosseum at 3 is a win condition and with such limited backrow removal in this format, at least in game 1, it's simply too powerful not to run as a 3-of. No other floodgate puts in as much work as KC does in Bujins, except maybe Skill Drain in DW.

Black Horn doesn't help you in many ways at all, really. Any situation it would benefit you in, Veiler or Breakthrough would likely solve as well. The same goes for Fiendish really; moreso because it clogs backrow and can't be run alongside Decree the way Breakthrough can. Regalia is terribly slow as well, and a dead topdeck unless you're lucky enough that the opponent can't press an advantage late game.

I've been a proponent of the Decree build since SHSP was announced, simply because the biggest threat Bujins face is early backrow and subsequently bad turn ones because of early backrow. Decree is the best meta call because it serves two crucial purposes; first, due to the low amount of backrow removal in this format, either it or KC is guaranteed to be live, not to mention your Tenkis. There is so much to hit that if you get your engine running and the opponent is not conservative with their removal and fails to hit the exact card they need to every time in game 1, you win.

Second, seeing it lessens your opponent's propensity to side in too many floodgates. There are too many cards sided for actual tier 1 decks that also cripple Bujins. DNA is still your biggest fear, followed by LIM, Macro and D. Fissure. That's five potentially dead floodgates the opponent will hesitate to side in. Ripping a Decree simply wins you the floodgate battle game 2 or 3. In addition backrow removal only increases to at most five generic instances game 2 when the opponent sides in the Twisters or, in a worst-case scenario, Fairy Winds that they side for Fire Fists. Even if they see all of their removal in time to stop all of your KC and Decree rips, you have a chance in the grind game from their resources going toward simplifying gamestate.

Peacock "horrible"? What kind of drugs have you been smoking boy? Sure, it can't be used first turn. So what? Doesn't make it less awful. This is singles yeah? That's what I said, so I don't give a fuck about opponent's side cards. Kaiser sucks in this build, I have tried it, doesn't work, and you'll never see it again after Primal Origins comes out, so I don't bother with it.

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Peacock "horrible"? What kind of drugs have you been smoking boy? Sure, it can't be used first turn. So what? Doesn't make it less awful. This is singles yeah? That's what I said, so I don't give a f*** about opponent's side cards. Kaiser sucks in this build, I have tried it, doesn't work, and you'll never see it again after Primal Origins comes out, so I don't bother with it.


Didn't realize you were only using it for meaningless singles, sorry. There's no need to be so confrontational. Peacock is still bad. With tiple Duality you'll see Yamato first turn in nearly every game anyway. Peacock is terrible because of how restrictive it is. Read the card. Kaiser is the entire reason Bujins have done as well as they have this format. Decree is still incredibly good game 1. After PRIO the deck is completely different so bringing up post-PRIO is irrelevant.
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Didn't realize you were only using it for meaningless singles, sorry. There's no need to be so confrontational. Peacock is still bad. With tiple Duality you'll see Yamato first turn in nearly every game anyway. Peacock is terrible because of how restrictive it is. Read the card. Kaiser is the entire reason Bujins have done as well as they have this format. Decree is still incredibly good game 1. After PRIO the deck is completely different so bringing up post-PRIO is irrelevant.

It said it in the title, how can you miss it?

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Activate Decree. Proceed to draw 3 Traps. The 3 Decree 2 Breakthrough is a standard Trap line-up, not for Bujin, but in general for Decree builds. If you absolutely have to run 2 Regalia and 2 Black Horn you're better off with 1 Bottomless, 2 Breakthrough and 1 Fiendish as your other Traps.

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