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Summoning Curse.dek *100% Win Rate*


Aix

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Well... if you count 3/3 as 100% win rate. I also have extreme god-handing skills so...

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Deck is far from perfect. I just thoughtlessly threw this together in a couple of seconds. Sishunder is probably not worthwhile, I might replace it with Upstart. Might put in 3x Evilswarm Castor + RotA. Possibly. Maybe. Gotta test.

 

[spoiler='Solid Evidence']cYqLtHi.png

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In retrospect, I may have lied there about this Deck being gimmicky?[/spoiler]

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Why the hell do they actually admit defeat and not rage properly?

Deck looks evil as hell....I mean even Satan himself is in the deck.

 

Satan looks like an @2 or even 3 just for how gimmicky this is.

He lets the opponent draw a card, though, unless you have a way ready to get rid of it. So basically they just say "I don't like this card, so I'll get rid of it and draw!"

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He lets the opponent draw a card, though, unless you have a way ready to get rid of it. So basically they just say "I don't like this card, so I'll get rid of it and draw!"

Let's be honest. No one wants to banish stuff from their hand.

It's even better when the opponent only has 1 card in their hand and you can loop it.

 

I'm liking the idea of Trap Stun a tad bit.

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>dueling nubs
>100% record

Half the time it doesn't matter cuz I kill their hand turn 1.

Wouldn't Dark Hole be a good idea? That way you can wipe whatever they have (maybe) and then they'll have to draw into all of their answers.

Yeah forgot Dark Hole.
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You, uh... You do know that Ma, Pa, and Seahorse all say LIGHT Lv. 4 Thunder-Type, right? 

Thunderbird is useful for getting around Black Garden regardless.

Actually, I did totally miss that. I added it in because it gets around Black Garden, but there just isn't enough synergy if it doesn't connect with the Hunder Family. Seahorse only searches monsters with 1600 or less ATK anyway.

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Even Tokens can kill Watts, so IDK about them.

that has rarely been a problem with the deck since I generally only summon them with a hunder, and I also play black garden AFTER summoning if I don't have a summoning curse in hand with it to make the combo go off. it helps out a lot in keeping the watts alive
.

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that has rarely been a problem with the deck since I generally only summon them with a hunder, and I also play black garden AFTER summoning if I don't have a summoning curse in hand with it to make the combo go off. it helps out a lot in keeping the watts alive
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If you're using Summon Curse, why are you summoning your monsters before playing Black Garden? You're just playing a Watt deck that uses Summoning Curse.

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If you're using Summon Curse, why are you summoning your monsters before playing Black Garden? You're just playing a Watt deck that uses Summoning Curse.

I said if I don't draw summon curse, as in I only have garden. garden after watts means they need to XYZ at the minimum to get a monster that can run over it, and it's still a weak monster overall. I didn't focus on just curse, it's more of a deck that themes more around force your opponent into sub optimal plays.

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Pollinosis and Fragrance Storm could also work, Sishunder is, indeed, worthless, more upstarts should be better. Santa Claus and thunderbird seems a bit random, maybe try the watt or traptrix monsters? Deck has a lot of potential and so many choices to make it better, just need some work.

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