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Volcanic Traptrix Artifacts


Zauls

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Monsters: 16

3x Volcanic Rocket

3x Volcanic Shell

2x Summoner Monk

3x Traptrix Myrmeleo

1x Traptrix Dionaea

1x Star Drawing

3x Artifact Moralltach

 

Spells: 11

1x Blaze Accelerator

3x Pot of Duality

3x Mystical Space Typhoon

2x Forbidden Lance

1x Book of Moon

1x Dark Hole

 

Traps: 13

2x Call of the Haunted

2x Mirror Force

1x Solemn Warning

1x Torrential Tribute

1x Compulsory Evacuation Device

1x Bottomless Trap Hole

1x Trap Hole

1x Traptrix Trap Hole Nightmare

3x Theosophy of the Artifacts

 

Extra: 15

1x Abyss Dweller

1x Diamond Dire Wolf

1x Daigusto Emeral

1x Evilswarm Exciton Knight

1x Gagaga Cowboy

1x Gem-Knight Pearl

1x Maestroke the Symphony Djinn

1x Number 101: Silent Honor ARK

1x Number 50: Blackship of Corn

1x Lavalval Chain

1x Photon Pappiloperative

1x Constellar Pleiades

1x Number 61: Volcasaurus

1x Tiras, Keeper of Genesis

1x Gaia Dragon the Thunder Charger

 

Side Deck: 15

3x Fossil Dyna Pachycephalo

2x Effect Veiler

2x Maxx "C"

1x Thunder King Rai-Oh

2x Void Trap Hole

1x Traptrix Trap Hole Nightmare

2x Overworked

2x Trap Stun

 

This is the best deck I've ever played and I'm not even joking. It is consistent as Fire Fist and more versatile than any deck I've ever used. It pulls pluses out of its arse and the synergy is really good considering it is just a load of engines thrown together. Monk and Call basically pull everything together.

Side Deck is obviously awful but it will be since we don't know what post-PRIO meta will be like and I'm not sure on whether I'm running the right Trap Holes.

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loool I was actually just thinking of this same idea,

 

i would -1 star drawing and

+1 dionaea 

though

dinoaea is pretty amazing and imo should be ran at 2-3

like you could even consider running 2 myrmelo and 3 dionaea

another thing for main deck, you could try raioh, just a great normal summon altogether

 

lastly I think you should be running fiendish chain, possibly over compuls and 1-2 mirror force

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My reservation about Dionaea is that it is only good when you actually have a Myrmeleo in Grave, so it could be a dead draw early game. I like Star Drawing because it makes the deck more versatile by making Rank 5s much easier and it also works without Moralltach since it can just be used for Level 4. It kinda glues things together.

I would never run less than 3 Myrmeleo though it is one of the best cards in the deck.

I could try -1 Star Drawing +1 Dionaea to see how it goes or I could try Rai-oh. I really don't have space for both and I don't want the monster count to be too high.

 

Fiendish is really good but clogs my backrow which is really important because my backrow is usually full of Blaze Accelerator, Moralltach etc. Call already clogs it enough.

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actually fiendish wont clog, 

blaze accel is 1 card and moralltachs youll be setting 2 at most ever and most of the time youll end up msting them yourself if your opponent doesnt

monk can always grab myrmeleo which gets you a s/t pop and setups up grave for dionaea

 

also youre side seems a bit off and imo something like 2-3 cycle readers and 1-2 quarantine

just because if you play tcg/ocg match duel you will end up playing artifacts 30% of the time

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actually fiendish wont clog, 

blaze accel is 1 card and moralltachs youll be setting 2 at most ever and most of the time youll end up msting them yourself if your opponent doesnt

monk can always grab myrmeleo which gets you a s/t pop and setups up grave for dionaea

 

also youre side seems a bit off and imo something like 2-3 cycle readers and 1-2 quarantine

just because if you play tcg/ocg match duel you will end up playing artifacts 30% of the time

 

Well Dyna does exactly the same job as Quarantine only it dodges Bottomless. Cycle Reader is an incredibly good idea. I think we might have found a use for non-Catastor AoJ cards!

 

Also I've decided to put normal Trap Hole to the side instead since I only ever face Galaxies and Artifacts in OCG Matches which Trap Hole sucks against. I will probably run Void Trap Hole instead since it destroys Galaxies and Moralltachs.

 

I will try -1 Compulse -1 Mirror Force +2 Fiendish I suppose. I would rather use Myrmeleo pops for better things but I see where you're coming from.

 

Also I never draw Theosophy and always draw dead Moralls :'( I'm actually considering running Raigeki Break or something for Shell and dead Moralls.

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