Zauls Posted March 10, 2014 Report Share Posted March 10, 2014 Monsters: 16 3x Volcanic Rocket 3x Volcanic Shell 2x Summoner Monk 3x Traptrix Myrmeleo 1x Traptrix Dionaea 1x Star Drawing 3x Artifact Moralltach Spells: 11 1x Blaze Accelerator 3x Pot of Duality 3x Mystical Space Typhoon 2x Forbidden Lance 1x Book of Moon 1x Dark Hole Traps: 13 2x Call of the Haunted 2x Mirror Force 1x Solemn Warning 1x Torrential Tribute 1x Compulsory Evacuation Device 1x Bottomless Trap Hole 1x Trap Hole 1x Traptrix Trap Hole Nightmare 3x Theosophy of the Artifacts Extra: 15 1x Abyss Dweller 1x Diamond Dire Wolf 1x Daigusto Emeral 1x Evilswarm Exciton Knight 1x Gagaga Cowboy 1x Gem-Knight Pearl 1x Maestroke the Symphony Djinn 1x Number 101: Silent Honor ARK 1x Number 50: Blackship of Corn 1x Lavalval Chain 1x Photon Pappiloperative 1x Constellar Pleiades 1x Number 61: Volcasaurus 1x Tiras, Keeper of Genesis 1x Gaia Dragon the Thunder Charger Side Deck: 15 3x Fossil Dyna Pachycephalo 2x Effect Veiler 2x Maxx "C" 1x Thunder King Rai-Oh 2x Void Trap Hole 1x Traptrix Trap Hole Nightmare 2x Overworked 2x Trap Stun This is the best deck I've ever played and I'm not even joking. It is consistent as Fire Fist and more versatile than any deck I've ever used. It pulls pluses out of its arse and the synergy is really good considering it is just a load of engines thrown together. Monk and Call basically pull everything together. Side Deck is obviously awful but it will be since we don't know what post-PRIO meta will be like and I'm not sure on whether I'm running the right Trap Holes. Link to comment Share on other sites More sharing options...
Dog King Posted March 10, 2014 Report Share Posted March 10, 2014 loool I was actually just thinking of this same idea, i would -1 star drawing and +1 dionaea though dinoaea is pretty amazing and imo should be ran at 2-3 like you could even consider running 2 myrmelo and 3 dionaea another thing for main deck, you could try raioh, just a great normal summon altogether lastly I think you should be running fiendish chain, possibly over compuls and 1-2 mirror force Link to comment Share on other sites More sharing options...
Zauls Posted March 10, 2014 Author Report Share Posted March 10, 2014 My reservation about Dionaea is that it is only good when you actually have a Myrmeleo in Grave, so it could be a dead draw early game. I like Star Drawing because it makes the deck more versatile by making Rank 5s much easier and it also works without Moralltach since it can just be used for Level 4. It kinda glues things together. I would never run less than 3 Myrmeleo though it is one of the best cards in the deck. I could try -1 Star Drawing +1 Dionaea to see how it goes or I could try Rai-oh. I really don't have space for both and I don't want the monster count to be too high. Fiendish is really good but clogs my backrow which is really important because my backrow is usually full of Blaze Accelerator, Moralltach etc. Call already clogs it enough. Link to comment Share on other sites More sharing options...
Dog King Posted March 10, 2014 Report Share Posted March 10, 2014 actually fiendish wont clog, blaze accel is 1 card and moralltachs youll be setting 2 at most ever and most of the time youll end up msting them yourself if your opponent doesnt monk can always grab myrmeleo which gets you a s/t pop and setups up grave for dionaea also youre side seems a bit off and imo something like 2-3 cycle readers and 1-2 quarantine just because if you play tcg/ocg match duel you will end up playing artifacts 30% of the time Link to comment Share on other sites More sharing options...
Zauls Posted March 10, 2014 Author Report Share Posted March 10, 2014 actually fiendish wont clog, blaze accel is 1 card and moralltachs youll be setting 2 at most ever and most of the time youll end up msting them yourself if your opponent doesnt monk can always grab myrmeleo which gets you a s/t pop and setups up grave for dionaea also youre side seems a bit off and imo something like 2-3 cycle readers and 1-2 quarantine just because if you play tcg/ocg match duel you will end up playing artifacts 30% of the time Well Dyna does exactly the same job as Quarantine only it dodges Bottomless. Cycle Reader is an incredibly good idea. I think we might have found a use for non-Catastor AoJ cards! Also I've decided to put normal Trap Hole to the side instead since I only ever face Galaxies and Artifacts in OCG Matches which Trap Hole sucks against. I will probably run Void Trap Hole instead since it destroys Galaxies and Moralltachs. I will try -1 Compulse -1 Mirror Force +2 Fiendish I suppose. I would rather use Myrmeleo pops for better things but I see where you're coming from. Also I never draw Theosophy and always draw dead Moralls :'( I'm actually considering running Raigeki Break or something for Shell and dead Moralls. Link to comment Share on other sites More sharing options...
Dog King Posted March 10, 2014 Report Share Posted March 10, 2014 you could run pwwb, just seems like a more annoying card for opponent while also getting rid of some certain cards raigeki wont Link to comment Share on other sites More sharing options...
Canadian Posted March 11, 2014 Report Share Posted March 11, 2014 I made something similar to this with Card Trooper and Debris Dragon as well, since Shell + Debris makes Lavalval Dragon and that new Monster Reborn Dragon (which I can't test yet). This looks really good. Link to comment Share on other sites More sharing options...
Wildflame Posted March 11, 2014 Report Share Posted March 11, 2014 Looks really fun, might netdeck it. Void > Traptrix Trap Hole imo. Link to comment Share on other sites More sharing options...
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