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Infernities


Zauls

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So I traded Harpies for Infernities today which I figured was a pretty good idea since Harpies will probably suck next format. I also got a good deal on it so why not. I have no idea what I'm doing unfortunately...

 

Monsters: 12

3x Infernity Archfiend

3x Infernity Necromancer

3x Stygian Street Patrol

1x Dark Grepher

1x Armageddon Knight

1x Archfiend Heiress

 

Spells:14

3x Upstart Goblin

3x Mystical Space Typhoon

2x Instant Fusion

2x Transmodify

1x Infernity Launcher

1x Foolish Burial

1x Archfiend Palabrinth

1x Dark Hole

 

Traps: 16

3x Infernity Barrier

2x Infernity Break

2x Mirror Force

2x Breakthrough Skill

2x Seven Tools of the Bandit

1x Archfiend's Roar

1x Solemn Warning

1x Compulsory Evacuation Device

1x Torrential Tribute

1x Bottomless Trap Hole

 

Extra Deck: 15

3x Lavalval Chain

2x Leviair the Sea Dragon

1x Number 66: Master Key Beetle

1x Diamond Dire Wolf

1x Number 101: Silent Honor ARK

1x Abyss Dweller

1x Maestroke the Symphony Djinn

1x Gagaga Cowboy

1x Gem-Knight Pearl

1x Wind-Up Zenmaines

1x Darkfire Dragon

1x Fusionist

 

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I honestly wouldn't run Transmodify in here simply because it's a very 'win more' combo piece; it doesn't actually allow you to combo off outside of very specific hands (Like Arma + Necro or Necro + Modify + Instant Fusion), it's only really allowing you to keep going with hands that already had access to any sort of play most of the time. It also does fuck all when you aren't able to combo off, and it's easily one of the weakest cards to hand traps/defense in the entire deck (although it is pretty strong when they Veiler/Fiendish your Necromancer)

 

Regarding the extra, you really should be playing more than 1 Diamond Dire if you have access to it, Pearl really shouldn't be coming up (even if you're trying to get over Ophion, you really don't want to have your combo pieces attatched to a Pearl and 101/Dire Wolf is almost always the correct play for clearing it), and Kamionwizard is marginally better than Darkfire because it gets under Bottomless in random scenarios where playing Bottomless on the Instant Fusion target is the correct play.

 

The list looks really solid for a first attempt tho. 

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I tried Monk and it was really bad because it was always just an extra Monster that I would rather not have had in hand. 

I kinda agree with the Transmodifies, though there are situations where I can get game with it when I couldn't have without it. I might take out 1 though because it can be dead/winmore. 

I know the Extra isn't perfect since it was basically the generic stuff from my Harpie Extra Deck thrown into here. I will take out Pearl for the second Dire Wolf but I don't think I even own a Kamionwizard so Darkfire will have to do.

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