Zauls Posted March 8, 2014 Report Share Posted March 8, 2014 So I traded Harpies for Infernities today which I figured was a pretty good idea since Harpies will probably suck next format. I also got a good deal on it so why not. I have no idea what I'm doing unfortunately... Monsters: 12 3x Infernity Archfiend 3x Infernity Necromancer 3x Stygian Street Patrol 1x Dark Grepher 1x Armageddon Knight 1x Archfiend Heiress Spells:14 3x Upstart Goblin 3x Mystical Space Typhoon 2x Instant Fusion 2x Transmodify 1x Infernity Launcher 1x Foolish Burial 1x Archfiend Palabrinth 1x Dark Hole Traps: 16 3x Infernity Barrier 2x Infernity Break 2x Mirror Force 2x Breakthrough Skill 2x Seven Tools of the Bandit 1x Archfiend's Roar 1x Solemn Warning 1x Compulsory Evacuation Device 1x Torrential Tribute 1x Bottomless Trap Hole Extra Deck: 15 3x Lavalval Chain 2x Leviair the Sea Dragon 1x Number 66: Master Key Beetle 1x Diamond Dire Wolf 1x Number 101: Silent Honor ARK 1x Abyss Dweller 1x Maestroke the Symphony Djinn 1x Gagaga Cowboy 1x Gem-Knight Pearl 1x Wind-Up Zenmaines 1x Darkfire Dragon 1x Fusionist Link to comment Share on other sites More sharing options...
...Dashie Posted March 8, 2014 Report Share Posted March 8, 2014 I honestly wouldn't run Transmodify in here simply because it's a very 'win more' combo piece; it doesn't actually allow you to combo off outside of very specific hands (Like Arma + Necro or Necro + Modify + Instant Fusion), it's only really allowing you to keep going with hands that already had access to any sort of play most of the time. It also does fuck all when you aren't able to combo off, and it's easily one of the weakest cards to hand traps/defense in the entire deck (although it is pretty strong when they Veiler/Fiendish your Necromancer) Regarding the extra, you really should be playing more than 1 Diamond Dire if you have access to it, Pearl really shouldn't be coming up (even if you're trying to get over Ophion, you really don't want to have your combo pieces attatched to a Pearl and 101/Dire Wolf is almost always the correct play for clearing it), and Kamionwizard is marginally better than Darkfire because it gets under Bottomless in random scenarios where playing Bottomless on the Instant Fusion target is the correct play. The list looks really solid for a first attempt tho. Link to comment Share on other sites More sharing options...
Wildflame Posted March 8, 2014 Report Share Posted March 8, 2014 I feel like you could use Monk in here. Link to comment Share on other sites More sharing options...
Zauls Posted March 9, 2014 Author Report Share Posted March 9, 2014 I tried Monk and it was really bad because it was always just an extra Monster that I would rather not have had in hand. I kinda agree with the Transmodifies, though there are situations where I can get game with it when I couldn't have without it. I might take out 1 though because it can be dead/winmore. I know the Extra isn't perfect since it was basically the generic stuff from my Harpie Extra Deck thrown into here. I will take out Pearl for the second Dire Wolf but I don't think I even own a Kamionwizard so Darkfire will have to do. Link to comment Share on other sites More sharing options...
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