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Arise, Ancients (Chronomaly Artifacts)


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https://www.youtube.com/watch?v=UrvOSaa42Ek

 

zZilYTB.jpg

 

So, it seems like this is the hot stuff in Japan, so I tried to adapt it to the TCG banlist. Testing was pretty good so far, everything is pretty harmonious, but you can draw badly sometimes. Side Deck has a bunch of junk, suggestions for there are appreciated too.

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[font='comic sans ms', cursive]The japanese are using 2 red artifacts over the green ones?[/font]

Green ones are bad though; they don't really do anything unless you're playing pure Artifacts.
Also, I'd run 1 Caduceus and 1 Beagaltach so that you can toolbox a potential draw.
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The japanese are using 2 red artifacts over the green ones?

 

3, actually, alongside 3 Movement. I was also skeptical about it but it works just fine in testing.

 

Caduceus is the best in pure Artifacts, but it looks a bit too situational in here.

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I like Fiendish just because you can bounce it back with Pleiades, but thats preference.

 

I would recommend you play at least 1 copy of the field spell considering it is searchable. It will help you make OTK's and get important plays off. I would also recommend playing a Gigant in the Extra if you do. Maybe cut a Durandal for it.

 

Looks good.

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You could run 3 movements and leave it  at 5 monster count still, it's still worth it and I've very rarely had problems.

 

The green ones arent good early game but later they are real pro in a hybrid deck. For me it seems like it depends on the nature of the deck, for conservative control/grind decks that can go into rank 5 easily on their turn I prefer the green ones. 

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Yeah, I also considered going for the third Movement, but after thinking about it, I like what I'm running way too much, lol.

 

I might test 1 Failnaught over 1 Beagalltach though, just for the sake of trying something different.

 

I like Fiendish just because you can bounce it back with Pleiades, but thats preference.

 

I would recommend you play at least 1 copy of the field spell considering it is searchable. It will help you make OTK's and get important plays off. I would also recommend playing a Gigant in the Extra if you do. Maybe cut a Durandal for it.

 

Looks good.

 

The backrow in this deck is cloggy enough without Fiendish. Breakthrough is a nice little alternative that has been working fine so far.

 

Already tried Gigant. Honestly, if you can make it (usually with 2 Nebras), you already have all the search engine going around, and you probably don't need it at all.

 

Field does sound interesting though, but what to drop...?

 

Also, any Side Deck ideas?

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  • 3 weeks later...

A bump wouldn't hurt I guess.

 

This is what I'm playing right now:

 

AFF9UTB.jpg

 

I'm loving the deck. Not only it plays amazingly but it actually feels..., fair. Like, I feel I actually deserve my wins, and I also have to think a bit to get them. I haven't feel that way while playing a "meta" deck in a good while.

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