cyberdude Posted June 24, 2007 Report Share Posted June 24, 2007 this combo is very simple and it requirs only 2 cards cats ear tribe and mist body or heart of clear water for those of u who are not famillaar with these cards cat lets u turn the monster that it battles with into a 200 atkwile mist body makes it so cat cant be destroyed by battle 1 summon cat 2 play mist body/ htocw 3 equip it to cat 4 pwn all monsters by atacking them when u atack it the monster dies wiile u surive Link to comment Share on other sites More sharing options...
cyberdude Posted June 24, 2007 Author Report Share Posted June 24, 2007 plz post wherether u like this combo or not Link to comment Share on other sites More sharing options...
Yogg-Saron Posted June 24, 2007 Report Share Posted June 24, 2007 Well I like the combo but hate when its played against me Link to comment Share on other sites More sharing options...
cyberdude Posted June 24, 2007 Author Report Share Posted June 24, 2007 haha lol like when i took down ur cyber end Link to comment Share on other sites More sharing options...
darkguy00000 Posted June 24, 2007 Report Share Posted June 24, 2007 And then, I activate Mystical Space Typhoon... I mean, Heavy Storm, I mean... Dust Tornado... I mean... wait... Snatch Steal, I mean... Brain Control... yeah, and then I tribute it for Raiza. Kthxbai. Link to comment Share on other sites More sharing options...
HORUS Posted June 24, 2007 Report Share Posted June 24, 2007 sorry but this doesnt work unless your opponent is attacking Cat's Ear Tribe. Link to comment Share on other sites More sharing options...
cyberdude Posted June 24, 2007 Author Report Share Posted June 24, 2007 no it works as long as cat is in battle the effect works Link to comment Share on other sites More sharing options...
darkguy00000 Posted June 25, 2007 Report Share Posted June 25, 2007 Cat's Ear TribeAttrib: EarthType: Beast-Warrior/EffectLevel:1Atk: 200Def: 100During the Damage Steps of your opponent's turn, the original ATK of his/her monster(s) that attack this monster becomes 200 points.  So not only is it bad, it phails. Sorry, This = Not Work. K, thanks, make sure it works next time, k? Link to comment Share on other sites More sharing options...
cyberdude Posted June 25, 2007 Author Report Share Posted June 25, 2007 ok srry every one ok so add a ring of magnitism to the combo Link to comment Share on other sites More sharing options...
JerryFreelance Posted June 25, 2007 Report Share Posted June 25, 2007 Fine. Do that. Then you lose hella lifepoints. That's extremely stupid. Â -300 ATK against 200. You lose 200 life points all the time. Link to comment Share on other sites More sharing options...
cyberdude Posted June 25, 2007 Author Report Share Posted June 25, 2007 true but wht if i equip it with wicked breaking flamberge Link to comment Share on other sites More sharing options...
JerryFreelance Posted June 25, 2007 Report Share Posted June 25, 2007 Then you're wasting card space in your deck. Link to comment Share on other sites More sharing options...
cyberdude Posted June 25, 2007 Author Report Share Posted June 25, 2007 not really flamberge can equip to ny monster andd its 1 of myu key cards in muy gardian deck Link to comment Share on other sites More sharing options...
darkguy00000 Posted June 25, 2007 Report Share Posted June 25, 2007 Oh, right. So what, we're at... three cards now? Four? And all you are doing is stalling. Stalling until they draw MST, and then, you're boned. Â Cat's Ear Tribe + Axe of Despair = Doesn't make dead draws in the deck, more economical, not as effective but about five-hundered times easier to do :: and it does just what you want it to: stall. Link to comment Share on other sites More sharing options...
cyberdude Posted June 25, 2007 Author Report Share Posted June 25, 2007 lol but if i use a stunch defensder it does wht i wht it to do Link to comment Share on other sites More sharing options...
rscrash Posted June 25, 2007 Report Share Posted June 25, 2007 i've got another one to do with cats...you will need: 2 rescue cats, 1 last will, 2 des wombats, 2 milus radiants and 1 lightning vortex,1) Activate Last will and then play a rescue cat.2) Activate rescue cat's effect to bring out 2 des wombats.3) Use last will's effect to summon another rescue cat.4) Activate recue cat's effect again to summon 2 milus radiants.5) Then you will hav 2 2600 attack des wombats and 2 1300 attack milus radiants.6) Activate lightning vortex and attack. This would work even better with a field spell such as Gaia Power or Forest.And you could add in a Sangan to summon the first rescue cat. Link to comment Share on other sites More sharing options...
TotalObelisk Posted June 25, 2007 Report Share Posted June 25, 2007 My friend has a better combo with only two cards that can defeat even the God cards permenantly, the only card immune is banned... Macro Cosmos + Lightning vortex = all monsters pwned and never coming back. Link to comment Share on other sites More sharing options...
JerryFreelance Posted June 25, 2007 Report Share Posted June 25, 2007 Isn't Last Will Banned? And TO that isn't a bad card, what's the card that can stop it? Link to comment Share on other sites More sharing options...
Kocrow17 Posted June 25, 2007 Report Share Posted June 25, 2007 I think your Cat's Ear Tribe strategy works. Even if you don't destroy an opponent's monster, your cats act as a wall. I once read a story on Pojo about some kid winning a tournament because he was able to bring out Neo Bubbleman and equipped it with Mist Body. However, I like this combo more as both your cats and Mist Body are searchable. Link to comment Share on other sites More sharing options...
JerryFreelance Posted June 25, 2007 Report Share Posted June 25, 2007 that's true, but it does have no other purpose but stall, maybe decent for a burn/stall deck, or a deck out deck, but with all the s/t removal that's going around nowadays, it's near impossible to keep on the field... Link to comment Share on other sites More sharing options...
Kocrow17 Posted June 25, 2007 Report Share Posted June 25, 2007 Even if it works for only 1 turn, that's 1 turned gained. Link to comment Share on other sites More sharing options...
JerryFreelance Posted June 25, 2007 Report Share Posted June 25, 2007 Yeah, but most stall/burn tactics rely on more than that... Sure I agree it'll take out a tiny chunk of your opponent's life points, but there are so many other combos that work.. Link to comment Share on other sites More sharing options...
HORUS Posted June 25, 2007 Report Share Posted June 25, 2007 the card's effect says that it can only be activated during your opponent's battle phase. Link to comment Share on other sites More sharing options...
JerryFreelance Posted June 25, 2007 Report Share Posted June 25, 2007 Yeah. That's right Horus. That's what the combo's been based around since someone mentioned that somewhere... Link to comment Share on other sites More sharing options...
gaza4321 Posted July 25, 2007 Report Share Posted July 25, 2007 try your origional combo but add mage power good defence when being attcked and good atker Link to comment Share on other sites More sharing options...
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