Canadian Posted March 4, 2014 Report Share Posted March 4, 2014 Get ready to cause lots of Rage Quits... This deck works so well, it doesn't even need a Side Deck. *kidding, I haven't made one yet* Suggestions and comments welcomed. Link to comment Share on other sites More sharing options...
Slinky Posted March 4, 2014 Report Share Posted March 4, 2014 I can;t help but feel as though I've seen this exact build somewhere before... Link to comment Share on other sites More sharing options...
Sora1499 Posted March 4, 2014 Report Share Posted March 4, 2014 I'd try to find room for 2 Pleiades, the card is too good. Link to comment Share on other sites More sharing options...
Slinky Posted March 4, 2014 Report Share Posted March 4, 2014 most builds I've seen in ocg land use Constellar Hyades. Probably because Bone into Ptolemy is too good. Link to comment Share on other sites More sharing options...
Canadian Posted March 4, 2014 Author Report Share Posted March 4, 2014 most builds I've seen in ocg land use Constellar Hyades. Probably because Bone into Ptolemy is too good. Thats a really good idea! Thanks! :) Link to comment Share on other sites More sharing options...
Dog King Posted March 4, 2014 Report Share Posted March 4, 2014 Run a 2nd Gorgonic Guardian over the Gagaga Cowboy. Link to comment Share on other sites More sharing options...
Zauls Posted March 4, 2014 Report Share Posted March 4, 2014 Is Movement really worth it over the 3rd MST? You want your Moraltachs in your Deck don't you? Link to comment Share on other sites More sharing options...
Slinky Posted March 4, 2014 Report Share Posted March 4, 2014 The Gear Gigant isn't needed. I'm assuming its use is to search out the Nebra. but to make it, you'll pretty much need the nebra anyway. All you need is 1 nebra and you have them all. Other good extra deck options include: Number 49/Emeral : Recycle those bones/skulls while stalling/drawing More importantly, why do you run Raioh? Raioh shuts down your entire engine (Duality/Nebra/Skull). Its super counterintuitive, so why is it even in here? Unless you're using it as a one-off. In which case, there are better options. Link to comment Share on other sites More sharing options...
Dog King Posted March 4, 2014 Report Share Posted March 4, 2014 The Gear Gigant isn't needed. I'm assuming its use is to search out the Nebra. but to make it, you'll pretty much need the nebra anyway. All you need is 1 nebra and you have them all. Other good extra deck options include: Number 49/Emeral : Recycle those bones/skulls while stalling/drawing More importantly, why do you run Raioh? Raioh shuts down your entire engine (Duality/Nebra/Skull). Its super counterintuitive, so why is it even in here? Unless you're using it as a one-off. In which case, there are better options. Gear Gigant IS pretty important here :/ and Raioh is a good lv4 solid LIGHT monsters which shuts down other decks and also can make your Xyz including LIGHT specific ones. Link to comment Share on other sites More sharing options...
Slinky Posted March 4, 2014 Report Share Posted March 4, 2014 I know it shuts down other decks, but the problem here, is that it shuts down YOUR deck too. Furthermore, he doesnt run any rank 4s that require "Lights" and he cant increase its level. So it looks like its just there as a solid 1900 beater while ignoring its effect to shut off your deck. How is Gear Gigant important? Nebra-->Skull--->Nebra exists or any chronomaly + Skull Exciton is fine, 101 is fine because those are staples. But what is the purpose of Gear Gigant, when the deck already does what Gear is in there for? And like I said earlier, You'll need a nebra in the first place to even make it, as its highly unlikely you'll have 2 Jets on the field (and saving an extra deck slot in a deck whose extra deck is already really tight for such a rare occurence is just a wasted slot). Furthermore, it just seems slow as you'd have to wait a turn to even use it if you Jet -> SS nebra due to Nebras side effect And if you use bone to get out the Gigant, you're doing it wrong when Gorgonic Guardian/Constellar Hyades exists. If you reallly want to search for Nebra that badly, use the Cyber engine instead of the Artifact engine. As for OT: I'd remove Alucard (or push it to the side), and just get rid of Cowboy. If you can rank 4, you can most likely rank 5 which have the better options. And if Jet is negated, you have #36, 101 and Exciton there anyway. So ultimately for the extra deck: -1 Alucard -1 Gear Gigant -1 Cowboy +1 Pleiades OR Gorgonic Guardian (both are too good to run at 1) +1 Constellar Hyades (Bone into M7 is an immensely powerful combo) +1 Number 49/Emeral (optional) (Recycles the important pieces like Nebra and Skull for reuse, but mainly Skull since he can nab grave too). If you choose not to add either one, you can run 2 Gorgonic and 2 Pleiades instead Link to comment Share on other sites More sharing options...
Dog King Posted March 4, 2014 Report Share Posted March 4, 2014 I know it shuts down other decks, but the problem here, is that it shuts down YOUR deck too. Furthermore, he doesnt run any rank 4s that require "Lights" and he cant increase its level. So it looks like its just there as a solid 1900 beater while ignoring its effect to shut off your deck. How is Gear Gigant important? Nebra-->Skull--->Nebra exists or any chronomaly + Skull Exciton is fine, 101 is fine because those are staples. But what is the purpose of Gear Gigant, when the deck already does what Gear is in there for? And like I said earlier, You'll need a nebra in the first place to even make it, as its highly unlikely you'll have 2 Jets on the field (and saving an extra deck slot in a deck whose extra deck is already really tight for such a rare occurence is just a wasted slot). Furthermore, it just seems slow as you'd have to wait a turn to even use it if you Jet -> SS nebra due to Nebras side effect And if you use bone to get out the Gigant, you're doing it wrong when Gorgonic Guardian/Constellar Hyades exists. If you reallly want to search for Nebra that badly, use the Cyber engine instead of the Artifact engine. As for OT: I'd remove Alucard (or push it to the side), and just get rid of Cowboy. If you can rank 4, you can most likely rank 5 which have the better options. And if Jet is negated, you have #36, 101 and Exciton there anyway. So ultimately for the extra deck: -1 Alucard -1 Gear Gigant -1 Cowboy +1 Pleiades OR Gorgonic Guardian (both are too good to run at 1) +1 Constellar Hyades (Bone into M7 is an immensely powerful combo) +1 Number 49/Emeral (optional) (Recycles the important pieces like Nebra and Skull for reuse, but mainly Skull since he can nab grave too). If you choose not to add either one, you can run 2 Gorgonic and 2 Pleiades instead Why are you telling him to remove Alucard and Gear Gigant. The deck makes rank 3s easily and right now Alucard is one of the best rank 3's to use. The deck runs like enough machines to use Geargigant, going into a Nebra + lv4 play into Gear Gigant is amazing, not only can it search Nebra if it survives you can search another Nebra/Jet which means you pretty much win. Idk why you are suggesting Hyades here... Link to comment Share on other sites More sharing options...
Slinky Posted March 4, 2014 Report Share Posted March 4, 2014 Hyades makes Bone a 1-card Ptolemy. Every single ocg build runs it alongside 2 Gorgonic Guardians. tests have proven it to be extremely valuable Link to comment Share on other sites More sharing options...
ihop Posted March 4, 2014 Report Share Posted March 4, 2014 I know it shuts down other decks, but the problem here, is that it shuts down YOUR deck too. Furthermore, he doesnt run any rank 4s that require "Lights" and he cant increase its level. So it looks like its just there as a solid 1900 beater while ignoring its effect to shut off your deck You underestimate the power of Thunder King, it's a solid standalone card on its own because although it often shuts down both decks you've got a beater which the other deck will need to get round, which is difficult bearing in mind it'll take down an inherant summon with it. It's particularly good in here because you have Honest. I may be missing something here but I'm pretty sure Omega is better than the GGX. Link to comment Share on other sites More sharing options...
Dog King Posted March 4, 2014 Report Share Posted March 4, 2014 You underestimate the power of Thunder King, it's a solid standalone card on its own because although it often shuts down both decks you've got a beater which the other deck will need to get round, which is difficult bearing in mind it'll take down an inherant summon with it. It's particularly good in here because you have Honest. I may be missing something here but I'm pretty sure Omega is better than the GGX. How so? It searches Nebras and Jets Link to comment Share on other sites More sharing options...
Canadian Posted March 4, 2014 Author Report Share Posted March 4, 2014 Is Movement really worth it over the 3rd MST? You want your Moraltachs in your Deck don't you? More testing has resulted in me added MST instead of Movement. Although Movement can be nice (especially if drawn with MST), it can be clunky. I've added it to the side, but I would first go 3 MST in the Main and if I needed more destruction, Movement can be added after that. I know it shuts down other decks, but the problem here, is that it shuts down YOUR deck too. Furthermore, he doesnt run any rank 4s that require "Lights" and he cant increase its level. So it looks like its just there as a solid 1900 beater while ignoring its effect to shut off your deck. How is Gear Gigant important? Nebra-->Skull--->Nebra exists or any chronomaly + Skull Exciton is fine, 101 is fine because those are staples. But what is the purpose of Gear Gigant, when the deck already does what Gear is in there for? And like I said earlier, You'll need a nebra in the first place to even make it, as its highly unlikely you'll have 2 Jets on the field (and saving an extra deck slot in a deck whose extra deck is already really tight for such a rare occurence is just a wasted slot). Furthermore, it just seems slow as you'd have to wait a turn to even use it if you Jet -> SS nebra due to Nebras side effect And if you use bone to get out the Gigant, you're doing it wrong when Gorgonic Guardian/Constellar Hyades exists. If you reallly want to search for Nebra that badly, use the Cyber engine instead of the Artifact engine. As for OT: I'd remove Alucard (or push it to the side), and just get rid of Cowboy. If you can rank 4, you can most likely rank 5 which have the better options. And if Jet is negated, you have #36, 101 and Exciton there anyway. So ultimately for the extra deck: -1 Alucard -1 Gear Gigant -1 Cowboy +1 Pleiades OR Gorgonic Guardian (both are too good to run at 1) +1 Constellar Hyades (Bone into M7 is an immensely powerful combo) +1 Number 49/Emeral (optional) (Recycles the important pieces like Nebra and Skull for reuse, but mainly Skull since he can nab grave too). If you choose not to add either one, you can run 2 Gorgonic and 2 Pleiades instead Gigant is a solid option but could be cut depending on what kind of space you need in your Extra. I like it, it lets you summon a second Disk after having another one out, search a Chronomaly Spell if needed (most likely your field if you're making Gigant), then you can search for another Disk (or Jet). You couldn't do this if you've added Skull with your Disk's summon that turn. I hope that makes sense. You can also search for your sided Swift Scarecrow if you wanted or even Cardcar if you're playing a more OTK centred variant. Space is kind of tight, so I can't exactly include everything. Daigusto can help in the grind, but I like having my monsters in the grave most of the time. I would add Constellar Omega though, and I'll probably cut Gagaga Cowboy for it. Thanks for the comments though, really appreciated. Link to comment Share on other sites More sharing options...
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