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Moment in Games that made you feel something


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Following on from my earlier Borderlands 2 status (see my profile) thought I should start a thread that has probably been done before, but maybe not. But anyway. List the moments in games that have made you feel genuinely, extremely involved and emotionally connected to what is happening on your screen.

 

I love being made to feel emotion in games, in the same way I do in a good book like The Hunger Games and Dark Materials. I want to feel the real sense of horror, of despair, of burning anger, of overwhelming relief or success to have won the day, etc. I treat most of my games like an interactive book in this sense in terms of story modes. If a game can't make me feel anything, it's failed.

 

So yeah, list your moments where you've really got... caught up in the moment in the game, so to speak. A few of mine:

 

*All spoilers will, by their very nature, contain game related spoilers*

 

[spoiler=Final Fantasy X]Confrontation with Seymour on Mt Gagazet

 

On the 10th anniversary of this game, I still remember one of its scenes as a particularly involved moment. When the party is challenged by Seymour Guado at the top of Mt Gagazet, and when he quite suddenly calmly says 'Allow me to say something to the last Ronso before I leave?' As the screen focuses on Kimahri, I think 'Whut?...' but already dread is setting in as Seymour describes the way he encountered the Ronso tribe, who challenged him to protect Yuna. How they 'threw themselves at me... one... after another...'

 

Seymour's fist snaps to a clench shut as he chuckles, and that says it all. By now, nostrils are flared. Shoulders are hunched, and body is shaking. My heart is bursting for Kimahri, and I just want to shout at the screen "You're gonna pay for this you murderous bastard!!!" I already disliked this guy, but now I want nothing more than to put a sword through his neck for everything! Seymour was a great villian and I loved this scene.[/spoiler]

 

[spoiler=Dishonoured]Final Confrontation

 

Reaching the final battleground at the top of the lighthouse (in a low chaos situation) as my assassin climbed the steps up, voices of those who had betrayed me (again!) can be heard ahead. I spot a place to climb above them before entering the open room ahead by climbing some bookshelves, so I nip up and watch the scene from above. That's when I see it. Two of the trio who have used me and then tried to kill me to steal control of the Empire, Pendleton and Martin, lie slumped in their seats at the banquet table, spilled glasses of tainted wine lying beside them. The leader, Havelock, walks around speaking to their dead bodies; about how this is their fault, that he knows I'm coming to make him pay. And damn right I am. I'm here now Havelock, and you are going to pay. I might not have liked Pendleton or Martin, but you're gonna f***ing pay!

 

Before I'd realised it I'd teleported right up behind him, grabbed and forced him down, and as he looks up in horror drove a sword right through his neck. Only when he's dead do I realise what happened... The game always gives you the options of either killing key targets or finding other ways to neutralize them non-fatally, and when I entered the Lighthouse I was still undecided what to do with the three. But a true red mist descended in that moment.[/spoiler]

 

Will post more if this thread gets replies, hopefully I'm not boring you all and looking an idiot. But admit it, you've all done this. Go on, you can share it here...

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[spoiler='Portal 2']Basically all of the Rat Man's dens, as well as the room where the player first retrieves the Portal Gun, made me feel a bit sad, but happy at the same time. The poor clinically insane guy was on the run from an equally insane but also malevolent omnipotent machine for potentially years, and he still had the time, patience, and motivation to guide you and encourage you onward. He's the real hero of the story.[/spoiler]

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For me there were two moments among many that stand out.

 

[spoiler='Portal 2 - Spoiler']

Portal 2

 

At the end when the portal is opened up into space and GlaDos saves actually saves your life! Not to mention she blows the predictable ending out the window and "deletes" Caroline. I felt deep satisfaction and sadness as a great plot line came to an end with some serious character development-ish

[/spoiler]

 

[spoiler='Infamous 2 - Spoiler']

Infamous 2

 

The Good ending when Cole died, sacrificing himself to kill the plague and save humanity. one of the few true hero deaths!" 

[/spoiler]

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The entirety of Journey makes me feel. Hence why it had been at the top so many critic's best-of lists, and its soundtrack is Grammy-nominated, for what is essentially a game where all you do is jump and run.

There is a hell load of good story-telling, pathos-drenched games, but Journey takes the biscuit, considering it's entirely done without words, or explicit exposition and within 2 hours of gameplay.

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All of Chibi-Robo dealing with Giga-Robo up until the end.

https://www.youtube.com/watch?v=dyIQHDpJ0R8

 

Also in Borderlands 2, during the minecart pushing quest, the dialogue Patricia Tannis has. "We're all broken because of them."

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Well, pretty much ANY video game I've played has done this to me. If there's one thing that happens to me a lot, it's that I get sucked into stories and worlds WAY too easily. As a result, I'm always feeling emotions.

 

It's sort of like how second-hand embarressment happens from TV shows, except here you're FAR more involved due to you actually doing things.

 

If I were to name ONE off of the top of my head, Valkyria Chronicles sticks out.

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