Premier Alexander Romanov Posted February 28, 2014 Report Share Posted February 28, 2014 I love this deck, now.Edit: Added in some of Black's suggestions, and the deck is running rather well.Discuss. Link to comment Share on other sites More sharing options...
Blake Posted February 28, 2014 Report Share Posted February 28, 2014 0 Thrasher, unneeded 0 Sanctuary, unneeded 1-2 Trade-In as it is just a really painful draw sometimes, especially if you're past the setup stage Clearly 0 Rota Seventh One is fucking awful, don't run it for a sacky win that dead draws like hell. Argent is reeeeeeeeeeeeeeeally unneeded as can be. It's fun, but it's not optimal at all, even at 1. I wouldn't run Photon Stream at all, much less at 2. I mean, you can retain 1, but why are you keeping GEPD on the field during their turn most times and/or why are you running a situational removal card for your turn? It's not bad, but better things for the space. Only run 1 Zero. It's nice but not really needed as more than a 1-of. 3 Call of the Haunted. 3 Call of the Haunted. 3 Call of the Haunted. You have a lot of sticks to revive as well as soldier for +++. 2-3 Fiendish Chain in the main. Bottomless and TT need to be added Either add: 3 Theosophy of the Artifacts + 3 Artifact Moralltach or 3 Reckless Greed deck kinda needs 3 upstart as well. Accelight is a decent tech if you want to. Extra needs to have: 1+ Felgrand 1+ Pleiades 1 Artifact Durandal 1 Number 62 1 Number 61 1 Number 107 1 Shark Fortress 1 Adreus 1 Tiras 1 Zenmaioh 1 Alsei 1 Heliopolis 1 Gaia Dragon You can run multples of stuff, but be careful with space. Also, why would you even begin to run 88 and Katie Eight? They're terrible, and the space is much better spent on Ultimatrainer, if you still want to use Argent. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted February 28, 2014 Author Report Share Posted February 28, 2014 OK. I can get behind most of these... ...except for Alsei and losing Thrasher. Thrasher fulfills the conditions for Galaxy Knight, and can play off of Wizard to get me Rank 4s. And Alsei doesn't seem very impressive. I don't see how it is useful in this deck other than being a 3200 wall. Link to comment Share on other sites More sharing options...
Blake Posted February 28, 2014 Report Share Posted February 28, 2014 OK. I can get behind most of these... ...except for Alsei and losing Thrasher. Thrasher fulfills the conditions for Galaxy Knight, and can play off of Wizard to get me Rank 4s. And Alsei doesn't seem very impressive. I don't see how it is useful in this deck other than being a 3200 wall. If you're using Wizard for R4, you're doing it wrong. You shouldn't even run R4 at all, tbh. And if you need it to make Knight live, you're in a terrible position anyways and a dead lv. 4 on board won't help. Alsei's a 3200 ass that aids in OTKing by removing threats/causing dead draws if you don't OTK/etc. Thinning the deck is a bonus. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted February 28, 2014 Author Report Share Posted February 28, 2014 If you're using Wizard for R4, you're doing it wrong. You shouldn't even run R4 at all, tbh. And if you need it to make Knight live, you're in a terrible position anyways and a dead lv. 4 on board won't help. Alsei's a 3200 ass that aids in OTKing by removing threats/causing dead draws if you don't OTK/etc. Thinning the deck is a bonus. But...I don't like random milling... Forgive me for slipping back into my old habits a bit, how do I make Knight work if I only have Soldier and Cloud to work off of? Isn't Knight one of the main focuses of the deck, so its power should be optimized? Link to comment Share on other sites More sharing options...
Bringerofcake Posted February 28, 2014 Report Share Posted February 28, 2014 I'm willing to vouch for Alsei. It's really powerful if you can make it, simply because you either draw a card, or compulse literally anything on the field, and it's tough to kill. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted February 28, 2014 Author Report Share Posted February 28, 2014 I'm willing to vouch for Alsei. It's really powerful if you can make it, simply because you either draw a card, or compulse literally anything on the field, and it's tough to kill. Compulse? ... I totally misread the effect the first time. So, even if you do send a card by its effect, you can then bounce something? That's...pretty awesome, actually. Link to comment Share on other sites More sharing options...
Bringerofcake Posted February 28, 2014 Report Share Posted February 28, 2014 if you mill EVER, including its effect, you get the bounce. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted March 1, 2014 Author Report Share Posted March 1, 2014 Added in most of Black's suggestions, and the deck does have more consistency. Link to comment Share on other sites More sharing options...
Canadian Posted March 1, 2014 Report Share Posted March 1, 2014 You could play Movement over MST(s). I don't really see why you wouldn't. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted March 1, 2014 Report Share Posted March 1, 2014 Nah, Movement reduces Theosophy targets in the deck. Unless you run more Artifacts, I think movement is unneeded.Nah, Movement reduces Theosophy targets in the deck. Unless you run more Artifacts, I think movement is unneeded. Link to comment Share on other sites More sharing options...
evilfusion Posted March 1, 2014 Report Share Posted March 1, 2014 Darn, other people found this before I did. Although I can't deny that Black's build is interesting, I still haven't tested it yet. But it looks promising. If you're going to run Rank-Up Magic at all, use Argent Force. Not Numeron. While Numeron has its perks with the negation, this can be a blessing or a curse. Argent Force has no Type restrictions and works on CXyz, which means you can run CXyz Ultimatrainer, which is amazing. Numeron's Type restriction makes it less flexible. You will have to make your plays revolving around specific cards and combos. Argent can also be Set as a bluff, since SSing a Rank 5+ Xyz lets you recover it (once a Duel). While The Seventh One is lucksacky, I admit I run it because I find it hilarious. I personally don't like Expedition at 3, but that's me. I understand that Black finds it useful. I find it likely to clog, but I haven't tested it at 3, and Galaxy Soldier's existence does make it a spectacular card. So leave it at 3 for now. I guess I have nothing to really criticize until I see for myself how Black's build plays. But I don't like Numeron Force here. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted March 1, 2014 Author Report Share Posted March 1, 2014 Darn, other people found this before I did. Although I can't deny that Black's build is interesting, I still haven't tested it yet. But it looks promising. If you're going to run Rank-Up Magic at all, use Argent Force. Not Numeron. While Numeron has its perks with the negation, this can be a blessing or a curse. Argent Force has no Type restrictions and works on CXyz, which means you can run CXyz Ultimatrainer, which is amazing. Numeron's Type restriction makes it less flexible. You will have to make your plays revolving around specific cards and combos. Argent can also be Set as a bluff, since SSing a Rank 5+ Xyz lets you recover it (once a Duel). While The Seventh One is lucksacky, I admit I run it because I find it hilarious. I personally don't like Expedition at 3, but that's me. I understand that Black finds it useful. I find it likely to clog, but I haven't tested it at 3, and Galaxy Soldier's existence does make it a spectacular card. So leave it at 3 for now. I guess I have nothing to really criticize until I see for myself how Black's build plays. But I don't like Numeron Force here.I guess you have a point. Argent can turn any of my Rank 8s into Neo Tachyon, who stops my opponent from playing during my turn, Serial Killer, who can blow up stuff, or Ultimatrainer, who shrugs off card effects.And yes, The 7th One is amazing. I use #101 and #C101 for this express purpose, as I can theoretically make C101 normally, but The 7th One makes C101 virtually invincible.I have found Expedition to be a bit cloggy. What should I do about that? Link to comment Share on other sites More sharing options...
evilfusion Posted March 1, 2014 Report Share Posted March 1, 2014 I guess you have a point. Argent can turn any of my Rank 8s into Neo Tachyon, who stops my opponent from playing during my turn, Serial Killer, who can blow up stuff, or Ultimatrainer, who shrugs off card effects. And yes, The 7th One is amazing. I use #101 and #C101 for this express purpose, as I can theoretically make C101 normally, but The 7th One makes C101 virtually invincible. I have found Expedition to be a bit cloggy. What should I do about that? Well, I've always only run 2 Expedition, both before and after Galaxy Soldier's release. Since Wizard can search it, I never really found myself lacking it, and considering Soldier can search Wizard, and is a Level 5 to use Expedition (or be a target for it), I've never had issues with it. The complete lack of Galaxy Zero perplexes me. Galaxy Zero is a godly good card in Galaxy Decks. It can revive a Galaxy-Eyes/Knight for Rank 8 Xyz Summons (and makes Expedition live), or revive Galaxy-Eyes as a 3000 wall. Or can revive Soldier to use for a Rank 5/Expedition play. And whatever you revive will make Galaxy Knight live to revive Galaxy-Eyes. There's simply SO much the card can do, and anyone who thinks it's bad or mediocre simply doesn't grasp how amazing it truly is in a combo-based Deck like Galaxy. Plus, it's searchable by Wizard, which is important for flexibility. I don't understand why Foolish Burial is in here, though. I get the idea of set-up, but that's only viable on the first or second turn, and assumes your hand is crap, but still has Call of the Haunted in it. Galaxy Decks, as I emphasis again and again, has trouble with card advantage. Foolish Burial is a -1, albeit a deceptively good one, but it does nothing to directly further the Deck. The only reason you'd want to send a monster to the Graveyard is for Call of the Haunted and maybe Knight, and in both cases, you want to mill Galaxy-Eyes. And if you're struggling to get Galaxy-Eyes in the Graveyard, Foolish Burial is not the answer. You want Galaxy-Eyes in the Deck for Expedition. A Galaxy-Eyes in your hand is Soldier fodder. There is no downside to keeping Galaxy-Eyes in your Deck, and none of your other monsters benefit from being sent to the Graveyard aside from their own effects (Wizard/Cloud). -Foolish Burial -Numeron Force +Galaxy Zero +Argent Force (if using RUM at all) If Expedition is clogging, swap it out for another Zero. Link to comment Share on other sites More sharing options...
Blake Posted March 1, 2014 Report Share Posted March 1, 2014 But foolish burial's needed because it makes those dreadful hands less dreadful. And thinning another GEPD out from your deck as not to dead draw it is nice, even late game, so it's never truly dead. GEPD is honestly the worst card in the deck, and the worst dead draw to boot. Especially considering he has 0 Trade-In, for some reason. Link to comment Share on other sites More sharing options...
evilfusion Posted March 1, 2014 Report Share Posted March 1, 2014 But foolish burial's needed because it makes those dreadful hands less dreadful. And thinning another GEPD out from your deck as not to dead draw it is nice, even late game, so it's never truly dead. GEPD is honestly the worst card in the deck, and the worst dead draw to boot. Especially considering he has 0 Trade-In, for some reason. Trade-In is nearly obsolete due to Galaxy Soldier and Cloud Dragon. They both help to reduce the frequency of Galaxy-Eyes in hand being dead, while not absolutely relying on Galaxy-Eyes itself being in the hand to be good. I'm going to remain skeptical of Burial's merits, and I somehow doubt this will ever change for me. The Decks I would consider running Foolish Burial in are Decks that can net an immediate use from it, such as Zombies (Mezuki/Plague, Gogogo stuff, whatever is needed for set-up), Heraldics (Leo, set-up), Frogs (Ronintoadin, Treeborn), D-Rulers (D-Rulers), Lightsworn (...self-explanatory), things that run Dandylion or Junk Synchron, etc etc. Running Foolish in Galaxy, while almost understandable purely in theory, feels like too much of a stretch to me. Even with possible set-up options with milling Soldier or Galaxy-Eyes and using Call of the Haunted to revive it, the release of Soldier and Cloud has solved any issues I've ever had with Galaxy-Eyes being dead. I feel it only is useful in your first or second turn, and is trying too hard after that point. By the third turn, if your hand is that dreadful, you're going to lose anyway, and otherwise, you've already gotten your basic setup with Soldier or Galaxy-Eyes, and don't NEED to mill one. But again, I've never used Burial myself, and in fact, never even considered doing so. To each their own. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted March 1, 2014 Report Share Posted March 1, 2014 Honestly I like the idea of Foolish Burial to dump Photon Dragon so that he doesn't dead draw and also Knight is not dead in your hand. I considered running it too but also decided against it. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted March 2, 2014 Author Report Share Posted March 2, 2014 Well, I've always only run 2 Expedition, both before and after Galaxy Soldier's release. Since Wizard can search it, I never really found myself lacking it, and considering Soldier can search Wizard, and is a Level 5 to use Expedition (or be a target for it), I've never had issues with it.The complete lack of Galaxy Zero perplexes me. Galaxy Zero is a godly good card in Galaxy Decks. It can revive a Galaxy-Eyes/Knight for Rank 8 Xyz Summons (and makes Expedition live), or revive Galaxy-Eyes as a 3000 wall. Or can revive Soldier to use for a Rank 5/Expedition play. And whatever you revive will make Galaxy Knight live to revive Galaxy-Eyes. There's simply SO much the card can do, and anyone who thinks it's bad or mediocre simply doesn't grasp how amazing it truly is in a combo-based Deck like Galaxy.Plus, it's searchable by Wizard, which is important for flexibility.I don't understand why Foolish Burial is in here, though. I get the idea of set-up, but that's only viable on the first or second turn, and assumes your hand is crap, but still has Call of the Haunted in it. Galaxy Decks, as I emphasis again and again, has trouble with card advantage. Foolish Burial is a -1, albeit a deceptively good one, but it does nothing to directly further the Deck. The only reason you'd want to send a monster to the Graveyard is for Call of the Haunted and maybe Knight, and in both cases, you want to mill Galaxy-Eyes.And if you're struggling to get Galaxy-Eyes in the Graveyard, Foolish Burial is not the answer. You want Galaxy-Eyes in the Deck for Expedition. A Galaxy-Eyes in your hand is Soldier fodder. There is no downside to keeping Galaxy-Eyes in your Deck, and none of your other monsters benefit from being sent to the Graveyard aside from their own effects (Wizard/Cloud).-Foolish Burial-Numeron Force+Galaxy Zero+Argent Force (if using RUM at all)If Expedition is clogging, swap it out for another Zero.But foolish burial's needed because it makes those dreadful hands less dreadful.And thinning another GEPD out from your deck as not to dead draw it is nice, even late game, so it's never truly dead. GEPD is honestly the worst card in the deck, and the worst dead draw to boot. Especially considering he has 0 Trade-In, for some reason.Trade-In is nearly obsolete due to Galaxy Soldier and Cloud Dragon. They both help to reduce the frequency of Galaxy-Eyes in hand being dead, while not absolutely relying on Galaxy-Eyes itself being in the hand to be good. I'm going to remain skeptical of Burial's merits, and I somehow doubt this will ever change for me. The Decks I would consider running Foolish Burial in are Decks that can net an immediate use from it, such as Zombies (Mezuki/Plague, Gogogo stuff, whatever is needed for set-up), Heraldics (Leo, set-up), Frogs (Ronintoadin, Treeborn), D-Rulers (D-Rulers), Lightsworn (...self-explanatory), things that run Dandylion or Junk Synchron, etc etc. Running Foolish in Galaxy, while almost understandable purely in theory, feels like too much of a stretch to me. Even with possible set-up options with milling Soldier or Galaxy-Eyes and using Call of the Haunted to revive it, the release of Soldier and Cloud has solved any issues I've ever had with Galaxy-Eyes being dead. I feel it only is useful in your first or second turn, and is trying too hard after that point. By the third turn, if your hand is that dreadful, you're going to lose anyway, and otherwise, you've already gotten your basic setup with Soldier or Galaxy-Eyes, and don't NEED to mill one. But again, I've never used Burial myself, and in fact, never even considered doing so. To each their own.You forget about Galaxy-Eyes Cloud Dragon.If you start with Cloud in the hand, you chuck Photon with Foolish, NS Cloud, then Tribute it to SS Photon.But you are right about summoning back Photon with Galaxy Zero. I do need room for Zero for that instant resurrection. Link to comment Share on other sites More sharing options...
evilfusion Posted March 2, 2014 Report Share Posted March 2, 2014 That's true, Cloud Dragon in hand and Foolish is amazing. I over-focused on Galaxy Knight and Call of the Haunted's application. It's a preference/playstyle thing. I would probably not use Foolish, but I can accept that other people do. Maybe drop an MST for a Galaxy Zero. 3 MST is a bit of overkill (then again, you have Artifacts in here...). Or maybe drop Photon Stream. It's an awesome card (although only playable at 1), but it reduces the efficiency of the Deck on the basis that it's conditional, and only GEPD will let you use it during the opponent's turn, which is when it's most valuable. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted March 2, 2014 Author Report Share Posted March 2, 2014 That's true, Cloud Dragon in hand and Foolish is amazing. I over-focused on Galaxy Knight and Call of the Haunted's application. It's a preference/playstyle thing. I would probably not use Foolish, but I can accept that other people do. Maybe drop an MST for a Galaxy Zero. 3 MST is a bit of overkill (then again, you have Artifacts in here...). Or maybe drop Photon Stream. It's an awesome card (although only playable at 1), but it reduces the efficiency of the Deck on the basis that it's conditional, and only GEPD will let you use it during the opponent's turn, which is when it's most valuable.On the other hand, it's not hard to get GEPD out, and it takes care of things GEPD or GETD can't by themselves. Link to comment Share on other sites More sharing options...
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