Aelita812 Posted February 28, 2014 Report Share Posted February 28, 2014 After watching the entirety of CCS in one sitting the last weekend, I had the sudden urge to turn them into cards. Obviously, a 52 card deck made entirely out of spell cards is kind of impractical, so they're really just meant to be a sub-archetype that are to be integrated into main spellcaster-esque decks. These first few cards are more centric on the main card-adder monster, based on Sakura. I'd like some opinions on them- their main aspect is that the cards that are also treated as Continuous while on the field are just returned to the bottom of the deck at the end of the turn; kind of like a Madolche effect except only with spells. The first five actual spells are kind of dependent on having Sakura out on the field, while I'm planning on a couple more cards to not be so centered on having a specific monster face up. You can discard 1 "Clow" card; add 1 "Clow" Spell Card to your hand from your Deck, then change this card you control from face-up Defense Position to face-up Attack Position and if you do, this card's battle position cannot be changed until the end of your opponent's turn. You can only use this effect of "Sakura, Captor Of The Cards" once per turn. While there is a "Clow" Spell Card is face-up on the field, this card's level becomes 6. Activate only if there is a face-up "Sakura, Captor of the Cards" on the field. This card is also treated as a Continuous Spell Card. If this card was activated this turn, you can activate 1 of these effects. Target 1 monster on the field; return that monster to the hand, if you do, monsters with that name cannot be summoned this turn. Return 1 Set Spell/Trap Card to the hand; the targeted card cannot be activated in response to this card's activation. During the end phase of the turn this card was activated, place this card at the bottom of your deck. Activate only if there is a face-up "Sakura, Captor of the Cards" on the field. This card is also treated as a Continuous Spell Card. If this card was activated this turn, you can activate 1 of these effects. Target 1 monster on the field; while there is a "Clow" Spell Card on the field, that target's effects are negated. When an effect is activated in the graveyard, discard 1 "Clow" Spell Card; negate the effect and banish it. During the end phase of the turn this card was activated, place this card at the bottom of your deck. Activate only if there is a face-up "Sakura, Captor of the Cards" on the field. This card is also treated as a Continuous Spell Card. If this card was activated this turn, you can activate 1 of these effects. Target 1 monster on the field; inflict damage to your opponent equal to that target's original attack. When a monster you control battles an opponent's monster, destroy it at the start of the damage step, then take damage equal to that monster's level x 200. During the end phase of the turn this card was activated, place this card at the bottom of your deck. Activate only if there is a face-up "Sakura, Captor of the Cards" on the field. This card is also treated as a Continuous Spell Card. If this card was activated this turn, you can activate 1 of these effects. Target 1 monster in either player's graveyard; discard 1 "Clow" Spell Card, then special summon it to your side of the field in face-up defense position. Its effects are negated and it is destroyed during the end phase. Return 1 "Clow" Spell Card in the graveyard to the bottom of your deck to target 1 card in both player's graveyard. Banish the targeted cards. During the end phase of the turn this card was activated, place this card at the bottom of your deck. If you control a Spellcaster-Type monster: You can return up to 3 "Clow" Spell Cards from your graveyard to the bottom of your deck, then discard 1 "Clow" Spell Card to the graveyard; apply this effect, depending on the number of Spell Cards returned for this card's activation. You can only activate 1 "Clow Card Shield, Lock, and Sword" per turn. On the turn that this card is activated, you cannot activate any Spell Cards, aside from "Clow" Spell Cards. 1: Target 1 monster on the field; this turn, negate that monster's effects and if you do, it cannot attack. 2: Target 1 monster on the field; this turn, if that monster battles a monster your opponent controls, that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the End Phase. 3: Face-up Spellcaster-type monsters you control cannot be targeted by, or be destroyed by, card effects. Link to comment Share on other sites More sharing options...
Aelita812 Posted February 28, 2014 Author Report Share Posted February 28, 2014 Whoops! I just realized that I dumped this in the wrong forum. Could it get moved, dang. Link to comment Share on other sites More sharing options...
Zextra Posted March 7, 2014 Report Share Posted March 7, 2014 Whoops! I just realized that I dumped this in the wrong forum. Could it get moved, dang. Topic moved to Pop Culture Cards :) Link to comment Share on other sites More sharing options...
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