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A Laidback Forum-wide RP?


Aix

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Broke N. has been suggesting this to me, rather than like before with set storylines like we usually do here, we could have threads simply be different locations in the world/areas where characters can interact.

 

I'd say there can be something like city-states with varying degrees of technology and of course a vast wilderness for those interested in that kind of thing.

 

Considering the laidback nature, I'd even go as far as suggest it as a VRMMORPG for something different, just sounded fun to me personally.

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Holy moly.

This means that signing up would be less pressured.

 

Hm....

 

Could you present a sort of abstract, or do you have no idea beyond the concept thus far?

Broken has some ideas, I'll let him post them himself, but like last time, I'd rather everyone discuss/contribute.

 

Because genre discussion leads nowhere, I'm having that same Sci-Fantasy theme.

 

 

Other thing is, would any one be interested in a VRMMORPG? (Like Sword Art Online without the death game)

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What sort of differences would there actually be between making it virtual reality or not? Is it to let people interact in two different worlds or something?

No danger to your life usually, unless glitches happen or something, allowing for people who aren't necessarily powerful and brave adventurers do stuff as if they were.

 

And the interaction in two worlds is also a big part allowing for SoL action.

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So it would be laid-back in general, but people could also go on adventures and stuff?

 

So like

Sword Art Online without the dying in the game=dying in reality?

 

That's almost what it sounds like, except SAO was bad for what it tried to do. 

Yeah.

 

Not sure what specific thing it was in your opinion that made SAO bad, but basically I'm intending that you can still log out and stuff, however it does lose a lot of the tension if you can't die, so occasionally, maybe some people may get affected by a glitch that they do get a death penalty for dying and can't log out. I also have other ideas for how tension could be added for those who want it, but ultimately, it'd be more like a sports and SoL anime.

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The quality of Sword Art Online has no bearing on my vision of the potential of this role play. It has nothing to do with this role play, anyway.

You should not necessarily add tension unless there is demand for it unless the concept of a laid-back role play is disregarded or you decide people who want more tension can participate in it with a certain, in-character decision.

Though, if you want to make it like Sword Art Online, I would be very interested to talk about it somewhere else.

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Well as I said, some people could have a bug in their account. Seeing as connecting and disconnecting your brain can possibly be a delicate process, you can't simply log off by taking it off. There's also the .hack plot which is how some people disappear in the virtual world and are in a coma in real life.

 

The other thing is, this is still science fiction, and we come to the idea of AI. While you may not die, AI very well can, and some may argue about sentient AI life is just as important as humans. If this isn't enough, I've thought in the future should virtual reality be possible, it would be possible to transfer people requiring welfare onto permanent virtual reality due to much lower maintenance costs, only requiring money for basic sustenance and nutrition for the brain while the body sleeps, and for the bit of electricity needed in maintaining the virtual reality module. The game company could buy these people to be put into the game as NPCs.

 

While video games now won't really make people violent, tossing them into a fantasy world where they have absolute free reign unaffected by laws could affect the more mentally unstable, causing cults and the like to pop up, and such activities can extend into real life. Things like kidnappings could occur and the only way clues about them are online.

 

Otherwise, competition between guilds and such, while not lethal, can get heated like the arguments on this forum :3

 

Rich people could throw money around in a game like this because it's almost like a second world. Thus players could be fighting for money.

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Well as I said, some people could have a bug in their account. Seeing as connecting and disconnecting your brain can possibly be a delicate process, you can't simply log off by taking it off. There's also the .hack plot which is how some people disappear in the virtual world and are in a coma in real life.

 

The other thing is, this is still science fiction, and we come to the idea of AI. While you may not die, AI very well can, and some may argue about sentient AI life is just as important as humans. If this isn't enough, I've thought in the future should virtual reality be possible, it would be possible to transfer people requiring welfare onto permanent virtual reality due to much lower maintenance costs, only requiring money for basic sustenance and nutrition for the brain while the body sleeps, and for the bit of electricity needed in maintaining the virtual reality module. The game company could buy these people to be put into the game as NPCs.

 

While video games now won't really make people violent, tossing them into a fantasy world where they have absolute free reign unaffected by laws could affect the more mentally unstable, causing cults and the like to pop up, and such activities can extend into real life. Things like kidnappings could occur and the only way clues about them are online.

 

Otherwise, competition between guilds and such, while not lethal, can get heated like the arguments on this forum :3

 

Rich people could throw money around in a game like this because it's almost like a second world. Thus players could be fighting for money.

This actually sounds like it could be a very fun setting, all things considered.

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Well, that kinda escalated from what I originally put forth...

 

 

Anywho, the basic town premise Aix spoke about is intended to be an eight hub elemental city-states. Kinda generic but this is YCM so it's best to keep these things simple. The towns will naturally relate to their element somehow, such as the Water centered city being underwater as a bubble city, kinda like Rapture except not filled with derange psychopaths. Likewise the wind city will have eternal wind flow compliments of the 12 Aeromancers who manipulate the wind. The earth town will instead be a more technotown, which utilizes technologies up to steam and gears, so it will be a literal steampunk town, with a few restrictions of course.

 

Outskirt areas can also be a part of the City State but those will most likely be created by those running the show, however can fill in the gaps during their explorations. As for players, as much as I'd want an actual fantasy world, it being VR will justify the allowance of basically any playable race under the sun. HOWEVER, races suchs as Angels, Demons, Gods, Dragons & Prime Elementals plus any variations thereof will be restricted entirely to the RP Admins (That is, the people running the RP). Hybrids of the playable races will also be allowed (within reason).

 

I don't fully agree on the Death is Cheap thing, as I think character death should be very possible. Once the character dies it won't have a ramification on the human mind itself, but the actual RPers themselves will have to wait a day before submitting forth a new character. However, if people refer the respawn variant then I think we should lodge a poll on permanant death vs respawns. As for number of characters, I think everyone should be allowed 2 to start with, but we may have to increase that number depending on the amount of inactivity.

 

In terms of premise, we are more or less allowing players to make up their own stories as they go along, using a pre-sumitted premise that the people running the RP have approved. But to keep things interesting we can add a new thread to acts as Instances if you will that are part of the ever-updating state of the game, as the people who created the VR game have found a way to update it without needing to offline the servers.

 

Other than that, we allow free exploration and pacing from our players to their hearts content, since rail-roading plots is what I feel killed Valrune.

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Use this topic to garner as much attention as you can for the roleplay and then have a more in-depth discussion in private with those interested, developing the concept to completion. I am wondering if it would be better to advertise it more in other places before really discussing it.

Anywaaaay...

The use of city-states is fine, regardless of if this makes the roleplay generic in any sense. Especially considering that cliché does not necessarily have a bearing on quality, and it is better to be safe than take a risk and watch it blow up in a catastrophe. I wonder if the city-states themselves would be able to attribute their elements to the people residing in them. Like the water one having more aquatic life and a larger concentration of people who are of aquatic races. Not actually aquatic, but you know, fish-people. That kind of thing. Or are you simply separating them by magic or whatever that people have more of a mastery over in a way more like Avatar?

The races are interesting, too. While I am thinking that there are restrictions, I'm also thinking that you will not make a concrete list and allow roleplayers to improvise or decide whatever interests them and only intervene if a limitation is broken.

In terms of the updates, are you thinking of maybe adding anything significant through these? Maybe every once in a while (it could be very rare), something big could be added. Maybe new areas could be added every once in a while, too. Or is there any genre of content in specific you have already thought of for this?

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My interest completely died during the last forum-wide RP planning topic... let's see what this one can do...

I'm really not understanding what you're suggesting here... and I don't have any clue what a VRMMORPG is.

It stands for Virtual Reality Massively Multiplayer Online Role Playing Game. Basically, World of Warcraft/Guild Wars/etc except all your senses are inside the game/you perceive yourself inside the game world. Usually, this takes place in the near future, around 2020 or more, where life is pretty much the same except for some high-tech gadgets, possibly AI and maybe someone's stepped onto Jupiter's moon or something.

Anywho, the basic town premise Aix spoke about is intended to be an eight hub elemental city-states. Kinda generic but this is YCM so it's best to keep these things simple. The towns will naturally relate to their element somehow, such as the Water centered city being underwater as a bubble city, kinda like Rapture except not filled with derange psychopaths. Likewise the wind city will have eternal wind flow compliments of the 12 Aeromancers who manipulate the wind. The earth town will instead be a more technotown, which utilizes technologies up to steam and gears, so it will be a literal steampunk town, with a few restrictions of course.
 
Not sure how you're getting 8 here.
 
Outskirt areas can also be a part of the City State but those will most likely be created by those running the show, however can fill in the gaps during their explorations. As for players, as much as I'd want an actual fantasy world, it being VR will justify the allowance of basically any playable race under the sun. HOWEVER, races suchs as Angels, Demons, Gods, Dragons & Prime Elementals plus any variations thereof will be restricted entirely to the RP Admins (That is, the people running the RP). Hybrids of the playable races will also be allowed (within reason).
 
I don't fully agree on the Death is Cheap thing, as I think character death should be very possible. Once the character dies it won't have a ramification on the human mind itself, but the actual RPers themselves will have to wait a day before submitting forth a new character. However, if people refer the respawn variant then I think we should lodge a poll on permanant death vs respawns. As for number of characters, I think everyone should be allowed 2 to start with, but we may have to increase that number depending on the amount of inactivity.
 
So a hardcore MMORPG. Hm, while, realistically, it would deter casual players, thus limiting character choices, though I suppose if this world is the most beautiful and developed of MMORPGs out there casual players would come nonetheless.
 
If respawns should be allowed, it could have a long wait time or something and a massive experience drop.
 
In terms of premise, we are more or less allowing players to make up their own stories as they go along, using a pre-sumitted premise that the people running the RP have approved. But to keep things interesting we can add a new thread to acts as Instances if you will that are part of the ever-updating state of the game, as the people who created the VR game have found a way to update it without needing to offline the servers.
 
Also, most exciting are like world events, like world bosses, wars, eclipses and such. These things will have to be discussed with the whole group though, so there'll be a stickied thread for that.
 
Other than that, we allow free exploration and pacing from our players to their hearts content, since rail-roading plots is what I feel killed Valrune.
 
Chilling in a fantasy world is indeed the feel I want to get at in a VRMMORPG Roleplay.

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<Laidback

<Forum-Wide

 

Most people are going to have different methods of approaching Roleplays, some more serious than others. In my opinion, this isn't that great of an idea. If the execution goes well, however, I could be totally wrong. But how will you be sure other people won't grow despicable of other people just because they don't post as often in an RP/don't have enough time to post in an RP/regulars of the RP forum will have more experience versus other members that don't/etc., etc.?

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Doesn't laid back effectively mean things are more forgiveable? Plot driven RPs require people to be there when stuff happen and respond for things to move forward, but in this stuff people can simply be temporarily ignored/brushed aside.

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They are conveniently put to the side, like they may suddenly experience lag or something in this particular context, and they have the chance to rejoin at any time. Usually, otherwise, the plot's pushed in a smooth (as smooth as these things can get) way, where there's an interruption that forces the scenario to move on while any conversations are suddenly halted as people turn to face the new situation.

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The eight are derived from what I call the AE Schemta, that being: Fire, Ice, Earth, Wind, Water, Lightning/Thunder/Energy, Light & Darkness.

 

And pushed aside is hardly a case. Sinc the plot is most typically driven by the players themselves dealling with those with RL duties or just laziness is entirely up to those they're RPing with. To put it simply, those operating the RP are more or less there to keep it maintained and orderly, rather to push people into the plot.

 

Also Aix, let's not bring RPG elements into this. I know it first hand that trying to create a functional stat system is a living nightmare. Really battles should be decided on strategy and clever use of a person's abilities rather than being 20 levels higher. This way it makes it easier for new players to integrate into the RP without being attacked constantly by the higher levels. Speaking of which, player characters will experience instant death from the repeated offense of god moding before and/or after a warning has been sent. While this is casual we will expect you to follow the Advanced Rules and to use common sense.

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The eight are derived from what I call the AE Schemta, that being: Fire, Ice, Earth, Wind, Water, Lightning/Thunder/Energy, Light & Darkness.

 

And pushed aside is hardly a case. Sinc the plot is most typically driven by the players themselves dealling with those with RL duties or just laziness is entirely up to those they're RPing with. To put it simply, those operating the RP are more or less there to keep it maintained and orderly, rather to push people into the plot.

 

Also Aix, let's not bring RPG elements into this. I know it first hand that trying to create a functional stat system is a living nightmare. Really battles should be decided on strategy and clever use of a person's abilities rather than being 20 levels higher. This way it makes it easier for new players to integrate into the RP without being attacked constantly by the higher levels. Speaking of which, player characters will experience instant death from the repeated offense of god moding before and/or after a warning has been sent. While this is casual we will expect you to follow the Advanced Rules and to use common sense.

I don't mean a legitimate stat system, but in a game, players would not want a level drop. Yes, I'd like a more realistic system where newbies stand a chance against long-time players, but the advantage long-time players have is that they have a fast arsenal of skills. Even if realistic, should there still be in-game stats (not actually kept track of on the forum) for strength and speed, albeit not too big modifiers so that, as stated before, newbies can still stand a chance against pros?

 

A big part of MMOs is your build, what stats you focus on so that you are suited to your role, like Assassin class (or build if there should be no defined classes) and such will mostly neglect their defense and vitality.

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