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Spirit Stapler.dek


Sander

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3 Aratama

1 Black Luster Soldier - Envoy of the Beginning

3 Kagetokage

3 Nikitama

1 Photon Thrasher

1 Rasetsu

1 Thunder King Rai-Oh

1 Tsukuyomi

1 Yaksha

 

1 Allure of Darkness

1 Book of Moon

3 Creature Swap

1 Dark Hole

3 Mystical Space Typhoon

3 Pot of Duality

 

1 Bottomless Trap Hole

1 Compulsory Evacuation Device

2 Dimensional Prison

2 Fiendish Chain

3 Legacy of Yata-Garasu

2 Mirror Force

1 Solemn Warning

1 Torrential Tribute

 

1 Daigusto Emeral

1 Diamond Dire Wolf

1 Evilswarm Exciton Knight

1 Gagaga Cowboy

1 Gem-Knight Pearl

1 King of the Feral Imps

1 Lavalval Chain

1 Maestroke the Symphony Djinn

1 Number 101: Silent Honor Ark

1 Number 104: Masquerade

1 Number 50: Blackship of Corn

1 Number 66: Master Key Beetle

1 Number 91: Thunder Spark Dragon

1 Photon Papilloperative

1 Starliege Paladynamo

 

Monster line up and the Extra deck really do need a fix, so suggestions?

 

Changes made, -1 Rasetsu, +1 Kagetokage, -1 Ark, +1 King of the Feral I8mps, -1 Dark-liner, +1 Number 91: Thunder Spark Dragon (to make the deck TCG legal), -2 Forbidden Lance, +1 Black Luster Envoy and TKRO.

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I'm not sure of triple Kage. I have tested it on decks full of Level 4s and sometimes I got starting hands with 2 Kages but 1 or less Normal Summonable monsters and thus they clogged in the hand. But if it has not been cloggy for you so far, then it should be fine.

 

How about testing Dark Armed? You have 7 DARKs (or 6 if you drop the 3rd Kage) in the main deck, plus King of Feral Imp to sustain it. And if it ends up dead, you can always use it to feed Allure. I think it is worth a try.

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