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razzy

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Just posting some random things to get some feedback on. Somewhat of a mini set I'm working on. Thanks for looking :)

 

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1 Tuner monster + 1 or more non-Tuner Machine-Type monsters.

While this card is face-up, when a Machine-Type monster you control attacks or is attacked, your opponent cannot activate Spell/Trap Cards until the end of damage calculation. 

 

 

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2 Level 8 "Ancient Gear" monsters

This card is unaffected by Spell Cards. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of damage calculation. When this card (in your possession) is destroyed and sent to your graveyard: Banish it, and if you do, Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard. Ignore any Summoning conditions.

 

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Machine-Type monsters you control cannot be targeted or destroyed by your opponent's Spell Cards.

 

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Once per turn: You can banish 1 Machine-Type monster in your Graveyard; add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Tower". You can Normal Summon 1 "Ancient Gear" monster in addition to your Normal Summon/Set. If your opponent controls more monsters than you, you can Normal Summon 1 Level 5 or higher "Ancient Gear" monster without Tributes instead. You can only use this effect of "Ancient Gear Tower" once per turn.

 

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While you have 3 or more "Ancient Gear Worker" total, either banished and/or in your Graveyard (combined), all monsters your opponent controls and in their Graveyard is Machine-Type.

 

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When a Quick-Play Spell Card is activated: Negate the activation of that card, and if you do, destroy it. During your turn, except the turn this card was sent to the Graveyard, when your opponent activates a Spell Card that targets a card(s) on the field or in either player's Graveyard: You can banish this card from your Graveyard; negate the activation of that card, and if you do, destroy it.

 

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Each time a Plant-Type monster is sent from your Deck to the Graveyard by card effect: Place 1 Nature Counter on this card. "Sylvan" monsters you control gain 100 ATK for each Nature Counter on this card. Once per turn: You can remove Nature Counters from this card to activate one of the following effects.

1: Place 1 card in your hand on the top or bottom of the Deck.
3: Search your Deck for a "Sylvan" card and place it on top of your Deck.
5: Place 1 card in your Graveyard on top of your Deck.

 

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If this card is sent to the Graveyard: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can attach this card to 1 Xyz monster you control as Xyz material.

 

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Banish up to 3 Plant-Type monsters from your Graveyard; apply this effect, depending on the number of monsters banished for this card's activation. You can only activate one "Sylvan Trail" per turn.

* 1: Once this turn, if exactly 1 Plant-type monster you control would be destroyed by battle or card effect, it is not destroyed.
*2: Excavate the top 3 cards both player's Decks, send any revealed monsters to the Graveyards and place any remaining cards on the bottom of the Deck, in any order.
* 3: Place 1 card on the field on the top or bottom of the Deck.

 

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Target 1 Quick-Play "Spellbook" Spell Card in your Graveyard, except "Spellbook of Emotion" and reveal 1 Spellcaster-type monster in your hand; Set the card targeted by this effect, also shuffle the revealed monster into the Deck. You can only activate 1 "Spellbook of Emotion" per turn.

 

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If the only monsters in your Graveyard are Spellcaster-type monsters: Target 1 Spellcaster-type monster in your Graveyard; banish it, and if you do, excavate cards from the top of your Deck to the Graveyard until you reveal a "Spellbook" Card, add that card to your hand and send the other revealed cards to the Graveyard, then you can Special Summon 1 Spellcaster-type monster from your Deck whose Level is less than or equal to the Level of the monster banished by this card's effect +3. You can only activate 1 "Spellbook of the Deviant" per turn. You can't Special Summon other monsters the turn you activate this card. You can only activate 1 "Spellbook of the Deviant" per turn.

 

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If this card in your possession is sent to your Graveyard by your opponent's card (either by battle or by card effect): You can Special Summon 1 "The Agent" monster from your Deck, except "The Agent of Forgiveness - Neptune". While "The Sanctuary in the Sky" is face-up on the field, you can Special Summon 1 "Master Hyperion" from your Deck instead.

 

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While in attack position this card cannot be destroyed by battle. While "The Sanctuary in the Sky" is face-up on the field, destroy any monster this card battles (at the end of damage calculation).

 

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