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Ally of Justice Support


Loyalist

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DNA Transplant for AOJ that is searchable by Terraforming.

 

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All Face-Up Monsters on the field become LIGHT. During each of your Standby Phases place 1 Conversion Counter on this card. If this card would be destroyed you can remove 1 Conversion Counter from it instead. If this card has 3 or more Conversion Counters you can send this and 1 "Ally of Justice" Monster you control to the graveyard; Special Summon 1 "Ally of Justice" Synchro Monster from your extra deck.

 

 

 

Beater that can be SS'd to speed up the deck.

 

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If all Monsters you control are "Ally of Justice" Monsters you can Special Summon this card (from your hand) in face-up Attack Position. You can only Special Summon 1 "Ally of Justice Energy Grasp" this way per turn. Once per turn, during either player's turn you can target 1 monster your opponent controls: Its attribute becomes LIGHT. If this card battles a LIGHT Monster decrease the ATK of that Monster by 500 until the end of the damage step.

 

 

 

Random Synchro while I am at it.

 

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1 "Ally of Justice" Tuner + 1 or more non-tuners
When this card is Synchro Summoned send all LIGHT Monsters on the field to the graveyard and inflict 300 damage to both player's life points for each. If this card was Special Summoned by the effect of "Conversion Engine, Origin of Justice" it gains the following effect:
- Once per turn, if this card is targeted by an attack or effect negate that attack/effect and this card gains 300 ATK and DEF.
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Check out my Golden Seas Archtype :D Please and now I shall comment on these cards. 

 

 

Conversation Engine, much better then Destiny's Clocktower this would make Ally's of Justice T2 just from this card alone...A Must have 3 in your deck type of card.

 

 

Energy Grasp the flavor would hit better if ANY Ally of Justice card was able to battle that monster and trigger it's effect because it's atk is too low to do much of anything except trigger other AOJ effects in a non efficient way. 

 

 

The Final Card has synergy with the field spell but can not be summoned all it is on the field or you can possibly lose the game maybe it more of a win more type of card but with a little tweking I feel this could have its place in the Extra Zone. Overall 7.5/10 Good Job.

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Check out my Golden Seas Archtype :D Please and now I shall comment on these cards.

 

Sure thing, although I am kinda tired right now so I'll do it tomorrow morning.

 

Conversation Engine, much better then Destiny's Clocktower this would make Ally's of Justice T2 just from this card alone...A Must have 3 in your deck type of card.

 

Conversion definitely is the best out of the 3 for sure. There are a lot of strong Ally of Justice synchros that this can make (E.g. The oh so feared Catastor).

 

Energy Grasp the flavor would hit better if ANY Ally of Justice card was able to battle that monster and trigger it's effect because it's atk is too low to do much of anything except trigger other AOJ effects in a non efficient way. 

 

Energy Grasp was made more for his special summing effect. I looked at all the AOJ effect monsters and hardly any of them allowed a means of swarming, making first turn synchros nearly impossible. However I may give him a slight buff in ATK or make his debuff effect weaker but work for all AOJ monsters if that makes sense.

 

The Final Card has synergy with the field spell but can not be summoned all it is on the field or you can possibly lose the game maybe it more of a win more type of card but with a little tweking I feel this could have its place in the Extra Zone. Overall 7.5/10 Good Job.

 

I suppose an idea would be to make your opponent take all the damage instead of both players, that way you can't lose off its effect. Thanks for the review!

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I understand what you saying with Energy Grasp but think at the same time if they made a Junk Alley Deck ENergy Grasp is good but its second eff is not good enough in my opinion to be mainboard material and barely sideboard material(no offense this is the spike side of me) maybe if it makes a Light Monster lose 500 atk then I could see it better or better yet 1000 atk if it didn't change the Attribute but it does so 500.

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