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Volcanic Gods


Nominsyt

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Deck Size: 46

 

Monsters: 24

 

Volcanic Rocket x3

Volcanic Slicer x3

Volcanic Scattershot x3

Volcanic Shell x3

Volcanic Counter x2

Volcanic Hammerer x2

Volcanic DoomFire x2

Solar Flare Dragon x2

UFO Turtle x2

Lava Golem x1

Uria, Lord of Searing Flames x1

 

Spells: 10

 

Blaze Accelerator x2

Tri-Blaze Accelerator x2

Soul of Fire x2

Level Limit - Area B x2

Messenger of Peace x2

 

Traps: 12

 

Magic Cylinder x3

Nightmare Wheel x3

Gravity Bind x2

BackFire x2

Spiritual Fire Art - Kurenai x2

 

Highest / Lowest Possible ATK: 7000 / 0

 

Highest / Lowest Possible DEF: 2500 / 0

 

Number of Deck Shortages: 13

 

Number of Effect Damages: 29

 

Highest Possible Effect Damage: 3400 (Excluding "Volcanic Counter" and "Magic Cylinder's" Ability.)

 

Number of Card Destroyers: 11 (10)

 

Number of Monsters affected by "Blaze Accelerator's" ability: 9

 

Number of Attack Binders: 9

 

Number of Tribute Summons: 5 (4)

 

Uria is in here as a form of Emergency only. And yes, I'm well aware that He can't be summoned by the UFO Turtles ability. So don't jump to conclusions.

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I thought you left lol

 

again this is bad, you are running too much random stuff and too many bad cards.

 

The only decent volcanics are 

3 Volcanic Rocket

3 Volcanic Shell

1-2 Blaze Accelerator

2-3 Royal Firestorm Guard (which you are not running....)

 

and possibly 

3 Volcanic Scattershot

1-3 Wild Blaze

 

the rest of your cards are terrible

 

you then want to run some other engines such as 

Jurrac Guaiba engine with the Evolzar Xyz and you could run Black Garden with this

or you could tech it in some other Archetype such as T.G.s with 2-3 Striker and 2-3 Warwolf or in Agents or Zombies or Heroes, you would need more research on this.

 

and for spells and traps these are the best options

 

2-3 Pot of Duality

3 Mystical Space Typhoon

2-3 Forbidden Lance

1 Dark Hole

1 Book of Moon

0-1 Mind Control

 

2-3 Fiendish Chain

1 Solemn Warning

1 Torrential Tribute

1 Compulsory Evacuation Device

1 Bottomless Trap Hole

2 Mirror Force

2 Dimensional Prison 

 

whatever you want out of that

 

and then you need a solid 15 extra mainly including rank 4's

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Correct me if I'm wrong, but isn't the point behind this deck to ensure you inflict damage whenever possible?

 

Why do you think I have cards in here that prevents players from attacking at all?

 

I'm one of the 3 duelists who came in 2nd, at a Yugioh lobby tournament, in the Double Midnight Comics.

 

You claim my decks are terrible, but maybe you should try putting these decks together, and see for yourself how great they really are. You say that the duelists I face are weak. But you wouldn't be saying that if you face these duelists yourself.

 

What you fail to grasp is that ANY card combination in a deck is powerful, if you know what you're doing. And I know plenty. And I also have faith that my deck will grant me support when I require it.

 

Pinning monsters against the wall, while you inflict damage to the player is a powerful combination.

Sending your own monster to the graveyard when it's about to be destroyed by your opponents card effect, while dealing damage to your opponent at the same time is a powerful combination.

Having a card on the field, or in your graveyard, that prevents them from risking their remaining life points from being damaged is a powerful combination.

 

That's what the point of this deck is. Taking control over your opponents monster card field, while dealing damage in the process. Even YOU can see that. And if you can't, then the only terrible duelist around here is you.

 

I don't have to take these insults from you.

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You don't . Instead you could either adhere to the Jack Witt clause or stop posting, because we aren't in the business of stroking really bad players' egos.

cause this deck isn't even remotely coherent. Your locals must be utter shit if you do remotely well.

Like, you get constructive criticism and you take offense. Just leave if you don't like it.

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You don't . Instead you could either adhere to the Jack Witt clause or stop posting, because we aren't in the business of stroking really bad players' egos.

cause this deck isn't even remotely coherent. Your locals must be utter s*** if you do remotely well.

Like, you get constructive criticism and you take offense. Just leave if you don't like it.

I've said it before, i'll say it again.

 

If you wanna see how great the duelists are, go to the Double Midnight Comics.

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Correct me if I'm wrong, but isn't the point behind this deck to ensure you inflict damage whenever possible?
 
Why do you think I have cards in here that prevents players from attacking at all?
 
I'm one of the 3 duelists who came in 2nd, at a Yugioh lobby tournament, in the Double Midnight Comics.
 
You claim my decks are terrible, but maybe you should try putting these decks together, and see for yourself how great they really are. You say that the duelists I face are weak. But you wouldn't be saying that if you face these duelists yourself.
 
What you fail to grasp is that ANY card combination in a deck is powerful, if you know what you're doing. And I know plenty. And I also have faith that my deck will grant me support when I require it.
 
Pinning monsters against the wall, while you inflict damage to the player is a powerful combination.
Sending your own monster to the graveyard when it's about to be destroyed by your opponents card effect, while dealing damage to your opponent at the same time is a powerful combination.
Having a card on the field, or in your graveyard, that prevents them from risking their remaining life points from being damaged is a powerful combination.
 
That's what the point of this deck is. Taking control over your opponents monster card field, while dealing damage in the process. Even YOU can see that. And if you can't, then the only terrible duelist around here is you.
 
I don't have to take these insults from you.


Excuse me for asking, but do you know what Dueling Network is? Because if you do, I highly suggest you actually do some testing on there before posting your list here. On top of that, this is not the kind of attitude you should take toward receiving comments on your deck. You were given constructive criticism in an attempt to make your deck better, yet you spit in their face and call them bad when you're the one who's playing URIA.

Take Dog King's suggestions if you want to get anywhere. If not, quit.
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Excuse me for asking, but do you know what Dueling Network is? Because if you do, I highly suggest you actually do some testing on there before posting your list here. On top of that, this is not the kind of attitude you should take toward receiving comments on your deck. You were given constructive criticism in an attempt to make your deck better, yet you spit in their face and call them bad when you're the one who's playing URIA.

Take Dog King's suggestions if you want to get anywhere. If not, quit.

Any card can be useful, including uria. You just need to know what you're doing. And I know plenty.

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Not in this. Uria can be decent in his own constructed deck, but when you just throw him in he becomes an uncoordinated mess of a card.

Say what you like. I remain convinced about how great this deck is.

 

And if Volcanic Cards aren't meant for inflicting effect damage on a constant basis. Then why don't you explain to me what their true purpose is.

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Say what you like. I remain convinced about how great this deck is.
 
And if Volcanic Cards aren't meant for inflicting effect damage on a constant basis. Then why don't you explain to me what their true purpose is.


Using Blaze Accelerator to keep a steady advantage over your opponent through comboing with Volcanic Shell. Mainly just belittling their resources. (Don't quote me to this though, never played Volcanics because they're... well, Volcanics.) Shame that Volcanics suck hard though, nowhere near enough support and they don't actually do anywhere near enough by themselves to stand a chance against something like Fire Fist.
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Dude Ill beat you with a fucking random 60 card deck if thats what it takes to convince you that this shit is fucking bad and your locals are terrible, I gave you advice how to make it better but you make up your shitty arguements with your shitty comic book stores, like no one cares, if you went to a ycs with this shit you would go 1-8 at most in a 9 round ycs like srsly

We can clearly see that this is bad, Inflicting damage is not what Volcanics are best used for 

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And while you're at it, try having some faith in your cards, so that their spirits can help support you in victory.

Oh god, my sides.

 

You're not even considering the criticism that you are given and going against the Jack Witt clause. Locking this before things escalate too far.

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