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Artifacts


Zauls

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too many monsters

3 cardcar d has been an overkill for me and I would suggest to run 2 and definately at 2 with 2 star drawings, cards from the sky could be cool in here, idk

and I didnt like Labrys and would only run 1

call of the haunted should be ran at 3, its pretty important

and you really do need some effect negators, id suggest breaktrough skill since its also lets you get over stuff like tiras or w/e. but veiler could work or even herald of pure light but you would have to take out star drawings for this probably

 

for extra -1 durandal +1 either adreus or another Tiras

 

edit: you shouldnt run cardcar d in this deck from what I have tested, something like Upstart would be better

t1 you actually dont care what you draw from the cardcar d, if anything cardcar d means you get a smaller cardpool to play from turn 1, its pretty important to draw something like theosophy and movement turn 1 so you can get advantage out of it turn 1 as your 2 drawen cards from cardcar d wont even be useful when it comes to your turn to do your plays

so upstart is probably better

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I agree with Cardcar being too much @3, but I don't see how Upstart is better in here. You never usually NS in this deck other than Star Drawing and all you really do in your turn is set Artifacts, so Cardcar is basically a slightly late-to-resolve Pot of Greed. Not as good late game, though, which is why 3 is overkill. I have tested it though and liked it a lot.

 

Still,

-1 Cardcar

-1 Labrys (agree that it isn't great)

+1 Call
+1 Breakthrough Skill

 

-1 Durandal

+1 Adreus

 

Seems good.

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Upstart Goblin makes your deck a 37 card deck,

 

your main combos are theosophy + movement with other artifacts into Cadecus/Beagal draw plays including Aegis protection and Morral destruction, 

 

Cardcar D does not help this, turn 1 if you use cardcar d it means you get a card pool of 5 to start with, where that extra card could of been an artifact which you would of summoned from Beagal and drew from Cadecus so you would gain even more advantage than what Cardcar D does

 

also Cardcar d if you use it the stuff you draw you wont be able to use until your opponents next turn by that time theyll have a board setup and be able to counter you no problem, and cardcar d isnt even good late game, if youre losing this wont help much but if youre winning this will just be dead mostly

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Upstart Goblin makes your deck a 37 card deck,

 

your main combos are theosophy + movement with other artifacts into Cadecus/Beagal draw plays including Aegis protection and Morral destruction, 

 

Cardcar D does not help this, turn 1 if you use cardcar d it means you get a card pool of 5 to start with, where that extra card could of been an artifact which you would of summoned from Beagal and drew from Cadecus so you would gain even more advantage than what Cardcar D does

 

also Cardcar d if you use it the stuff you draw you wont be able to use until your opponents next turn by that time theyll have a board setup and be able to counter you no problem, and cardcar d isnt even good late game, if youre losing this wont help much but if youre winning this will just be dead mostly

 

Completely wrong lol 

 

Cardcar D is one of artifacts main assets, well a pure artifact deck that is. Because they are played during opponent turn

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Completely wrong lol 

 

Cardcar D is one of artifacts main assets, well a pure artifact deck that is. Because they are played during opponent turn

meh, its alright but I dont find it a must, after trying it out I much preferred the extra card turn 1 since a lot of the time it could mean ill get an extra draw from cadecus

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