heraldry_lord Posted February 17, 2014 Report Share Posted February 17, 2014 The OCG is getting some major rule changes, which will take effect on March 21: 1.) The player going first cannot draw on the first turn. 2.) Both players can both have a Field Spell Card on the field, simultaneously. 3.) The text for Official Card Game cards will be made easier to read. Source: http://www.ygorganization.com/ocg-v-jump-time/ Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted February 17, 2014 Report Share Posted February 17, 2014 Holy Fuck. Fucking finally the OCG did something right. Though Field Spells are now just a glorified Continuous spell. But stil... Link to comment Share on other sites More sharing options...
Flame Dragon Posted February 17, 2014 Report Share Posted February 17, 2014 Yugioh taking up MTG's play/draw system is VERY interesting. Been a long time since I played yugioh, but I have a feeling this makes going second a better option since having an extra card can be huge. Link to comment Share on other sites More sharing options...
Blake Posted February 17, 2014 Report Share Posted February 17, 2014 Yugioh taking up MTG's play/draw system is VERY interesting. Been a long time since I played yugioh, but I have a feeling this makes going second a better option since having an extra card can be huge. But going first means you not only get to set up more but you're also less vulnerable to and more likely to resolve Evilswarm Exciton Knight. That said, field change seems like it'll do more harm to the gamestate than good. Chateau, Gates, Hunting Grounds, Ghostricks all get a real boost from that.EDIT: And Babylon, Mount, Heraldry Aug... So they're searchable 1-per-player continuous spells that require you to waste your MST or other resources in them On one hand the shittier ones got better On the other so did the good ones yugioooooooh Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted February 17, 2014 Report Share Posted February 17, 2014 Also, what they mean by 3) is that they now number each effects in a card, for example see the recent cards that they also announced with this. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted February 17, 2014 Report Share Posted February 17, 2014 Also, what they mean by 3) is that they now number each effects in a card, for example see the recent cards that they also announced with this.I hope the TCG doesn't adopt this practice.We've spent 3 years adapting to PSCT.I don't want ANOTHER format to deal with. Link to comment Share on other sites More sharing options...
Zauls Posted February 17, 2014 Report Share Posted February 17, 2014 I quite like the draw thing, actually. It makes it much less of a die-roll game and you really have to think strategically about going first or second. I hope the TCG adopts the same rule. I don't like the Field Spell thing though, since that ruins the entire concept of what a Field Spell actually is. It is supposed to be an area of land that covers the entire field (think Duelist Kingdom) and its impossible to have two lots of land on top of each other... Link to comment Share on other sites More sharing options...
Trebuchet MS Posted February 17, 2014 Report Share Posted February 17, 2014 I quite like the draw thing, actually. It makes it much less of a die-roll game and you really have to think strategically about going first or second. I hope the TCG adopts the same rule. I don't like the Field Spell thing though, since that ruins the entire concept of what a Field Spell actually is. It is supposed to be an area of land that covers the entire field (think Duelist Kingdom) and its impossible to have two lots of land on top of each other... Then again, MtG's new legendary rule that implemented last July... Link to comment Share on other sites More sharing options...
Sleepy Posted February 17, 2014 Report Share Posted February 17, 2014 I quite like the draw thing, actually. It makes it much less of a die-roll game and you really have to think strategically about going first or second. I hope the TCG adopts the same rule. I don't like the Field Spell thing though, since that ruins the entire concept of what a Field Spell actually is. It is supposed to be an area of land that covers the entire field (think Duelist Kingdom) and its impossible to have two lots of land on top of each other... Though, in Duelist Kingdom they were more along the lines of "70% Ocean, 30% Forest" so they DID have multiple Field Spells in play. Besides, the terrain is meaningless as a terrain if it's just one-sided support for a team. Even if it's not AS good, the enemy team should still be able to make some tiny use off of the non-home terrain they fight in. It's only natural, but the game doesn't mimic that at all. Whenever Field Spells are decently relevant, the game half-becomes Field Spell activation wars, in which is not all that bad for thinking, but decks that function with them are often awful without them, which unbalances them too much. On the down side though, some Field Spell Cards can get so problematic that it becomes really handy getting rid of them by playing another one.... and I don't really like now just depending on an MST to do it. *sigh* Link to comment Share on other sites More sharing options...
~British Soul~ Posted February 17, 2014 Report Share Posted February 17, 2014 I hope I'm not the only one who noticed the obvious typo in teh date that the changes would be implemented. The "no draw if you go first" rule is pretty interesting as it would make players think whether they want to go first or second rather than "I won the die roll so I go first, hurr" that a lot players do. I don't like the "both players can have a field spell" thing tbh, and as for the OCG cards being easier to read, on one hand it's good for them, but on the other hand with PSCT over here, I'd rather not have that rule change come over here. Link to comment Share on other sites More sharing options...
Flame Dragon Posted February 17, 2014 Report Share Posted February 17, 2014 I'm actually for the field spell change purely from a game play stand point. By design field spells have a draw back, they get worse in multiples since if you already have one in play you can't play one yourself. The old ruling made them worse by creating a game play dynamic of "who blinks first" since if both players have field spells playing yours first just leaves you open to havings yours blown up for free. From what little I know of competitive yugioh I don't think it is that relevant since the games end quickly normally anyway, but when this isn't the case it creates an unfun play experance. I saw a comment linking this to the legend rule in Magic and it does have a a fair number of similarities. Link to comment Share on other sites More sharing options...
Sleepy Posted February 17, 2014 Report Share Posted February 17, 2014 I'm actually for the field spell change purely from a game play stand point. By design field spells have a draw back, they get worse in multiples since if you already have one in play you can't play one yourself. The old ruling made them worse by creating a game play dynamic of "who blinks first" since if both players have field spells playing yours first just leaves you open to havings yours blown up for free. From what little I know of competitive yugioh I don't think it is that relevant since the games end quickly normally anyway, but when this isn't the case it creates an unfun play experance. I saw a comment linking this to the legend rule in Magic and it does have a a fair number of similarities. There's also that the old rule doesn't allow for defensive Field Spells to really exist, since the other player will take it out during their turn and all.... How case by case future design turns out will dictate how this turns out overall. I'm hoping for not soft-locks or anything of the sort to pop out in there. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted February 17, 2014 Report Share Posted February 17, 2014 Now Orichalcos might be a viable option in OCG. Link to comment Share on other sites More sharing options...
Althemia Posted February 17, 2014 Report Share Posted February 17, 2014 I don't particularly like what this means for Closed Forest.. Link to comment Share on other sites More sharing options...
Zauls Posted February 17, 2014 Report Share Posted February 17, 2014 I don't particularly like what this means for Closed Forest.. I was also thinking this. It won't be able to lock Field Spells if your opponent had one already, making it pretty much useless/much less useful unless you get it turn 1. I know Yu-Gi-Oh hates doing this, but I think an errata would probably be needed (for OCG anyway) to make it destroy the Field Spell with its effect when activated. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted February 17, 2014 Report Share Posted February 17, 2014 That'd be somewhat weird to have a card with different effects in TCG/Ocg, except if they also bring this rule to TCG. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted February 17, 2014 Report Share Posted February 17, 2014 Before, one could bait out Imperial Tombs of Necrovalley using their Field Spell. Now GKs can just let the Field resolve. Orichalcos and Rainbow Ruins also become that much more stubborn. Link to comment Share on other sites More sharing options...
Airride Posted February 17, 2014 Report Share Posted February 17, 2014 Field Barrier become a...more viable option? Also, Endymion. *Shudders* And yeah, Closed forest gets kind of boned by this, unless you want to waste an MST =/ Link to comment Share on other sites More sharing options...
Dog King Posted February 17, 2014 Report Share Posted February 17, 2014 I kind of hope these changes don't come to TCG, I like what the game is at the moment and changing it too much might make it worse (or better). Link to comment Share on other sites More sharing options...
evilfusion Posted February 17, 2014 Report Share Posted February 17, 2014 They're probably experimenting with the "first turn draw" thing, which makes sense. I'm not sure if that'd be a good change or not, though. Magic it works with because of the resource system, and because your opening hand is 7 cards. Decks that don't get a lot of advantage from their plays will prefer going second now, because the extra draw matters a lot to them. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted February 17, 2014 Report Share Posted February 17, 2014 But this'll fix the inherent flaw that is the fact that establishing a field T1 is a huge advantage already. Finally going first and second is somewhat equal now. Link to comment Share on other sites More sharing options...
Azuh Posted February 17, 2014 Report Share Posted February 17, 2014 I'm pretty sure going second is a lot better than going first now. You get a free card and a possible Cyber Dragon-ish summon. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted February 17, 2014 Report Share Posted February 17, 2014 Not so much. Several negation prone/setup reliant decks definitely appreciate going first, draw or no draw aside. Link to comment Share on other sites More sharing options...
Slinky Posted February 17, 2014 Report Share Posted February 17, 2014 Rule #2. Start siding dem Dust Tornadoes? Link to comment Share on other sites More sharing options...
Canadian Posted February 17, 2014 Report Share Posted February 17, 2014 Terrible decisions IMO. Link to comment Share on other sites More sharing options...
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