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An Honest Opinion


Jackson Tricks

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The answer is yes and to just practice and observe, and get to know the game better.

 

You can't design cards adequately if you don't understand the gamestate, and why cards are badly/well/averagely designed.

 

It's really just something you have to learn, and you can't simply dive in or you're just going to make things that are either too weak or too good, 9/10.

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The answer is yes and to just practice and observe, and get to know the game better.

 

You can't design cards adequately if you don't understand the gamestate, and why cards are badly/well/averagely designed.

 

It's really just something you have to learn, and you can't simply dive in or you're just going to make things that are either too weak or too good, 9/10.

I try hard to make the card effects balanced and try to match them with a theme. Like the two Artifact cards I made, I fixed the XYZ monster one, but I'm still unsure of the field spell, and I still get the feeling the XYZ monster is overpowered.

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As Black mentioned, you can't make good cards if you don't understand why certain effects are designated as broken. As such, it does help if you read the TCG section from time to time.

 

Answering the question though, yes but eventually you'll improve. Just read the guide Toyo wrote in RC.

I guess you're right, and I think I might know a couple of problems with the XYZ monster I made; It can't be destroyed by card effects as long as it has XYZ materials, it's effect can activate on any turn. The reason I made it immune to card effects that can destroy it is to create another monster like Dyson Sphere but a little different, and I don't know why I was going for an effect that'll work on any turn when it should activate on the opponent's turn. Then there's the fact it brings back artifact monsters as XYZ materials or face down spell/trap cards, seriously what was I thinking -facepalm-? The XYZ monster I made is beyond broken, it's shattered.

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In my opinion, best way to improve is to actually play the game at a competitive level (if you can't afford decks play on DN) and get a decent understanding of it.

This was what I was getting at but didn't outright state.

 

Go read on DGz, post here in the TCG section once you have a basic idea, and just try to get better at the game.

 

Don't post on DGz as you are, though.

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You should also research the archetype you're designing cards for, so you get an idea of what they do + how you can support them while keeping to the theme. Some Archetypes need a lot of help in certain areas, others may have enough of it.

I know the Artifact archetype's effects by heart, they rely on being destroyed on the opponent's turn. So I fixed my number card's effect: detach one XYZ material to destroy all spells and traps on the field, and the effect can only be activated during the opponent's turn. Not only do artfacts come back from this effect (by their own effects), the opponent gets damaged while the monster gains ATK points as a bonus for every card destroyed (I think the burn and gain effect is a little too much though, but maybe it isn't, the damage is 200 and the gain is 150, I still think it may be a little much though).

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I know the Artifact archetype's effects by heart, they rely on being destroyed on the opponent's turn. So I fixed my number card's effect: detach one XYZ material to destroy all spells and traps on the field, and the effect can only be activated during the opponent's turn. Not only do artfacts come back from this effect, the opponent gets damaged while the monster gains ATK points as a bonus (I think the burn and gain effect is a little too much though, but maybe it isn't, the damage is 200 and the gain is 150, I still think it may be a little much though)

Do note: Artifacts are a set of very, very poorly designed cards that are, overall, degenerate to the gamestate.

 

They may not actively harm it upon their release (which I believe they either have been or are about to be in Japan), but they punish the opponent for playing the game while pretending to interact.

 

Heraldic Beasts, while much more enjoyable and slightly veiled by being an anime deck, are a deck that drops OTKs and are also fairly badly designed. Mostly Leo and Advance Heraldry Arts, with a side of Plain-Coat and Heraldry Augmentation. They're designed in a way to let them outmuscle the opponent then kill them in one fell swoop.

 

Half of the problem you've experienced so far is that you're supporting badly designed cards... And expecting it to not be badly designed. It's possible, but it requires lots of rigiorous afterthought and checking of your work.

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Do note: Artifacts are a set of very, very poorly designed cards that are, overall, degenerate to the gamestate.

 

They may not actively harm it upon their release (which I believe they either have been or are about to be in Japan), but they punish the opponent for playing the game while pretending to interact.

 

Heraldic Beasts, while much more enjoyable and slightly veiled by being an anime deck, are a deck that drops OTKs and are also fairly badly designed. Mostly Leo and Advance Heraldry Arts, with a side of Plain-Coat and Heraldry Augmentation. They're designed in a way to let them outmuscle the opponent then kill them in one fell swoop.

 

Half of the problem you've experienced so far is that you're supporting badly designed cards... And expecting it to not be badly designed. It's possible, but it requires lots of rigiorous afterthought and checking of your work.

A few side notes I have learned from the both of them: Artifacts can't activate their effects when banished, Number 18's effect will rarely work since there's rarely monsters with the same name will appear on the field, one thing they have in common is relying on accumilating in the graveyard, Heraldic Beasts are nutoriously weak in ATK and DEF being level 4 monsters altogether and they mostly rely on negating XYZ effects and gaining XYZ effects as well as prohibition can lock down the deck entirely if the right card name is declared, and Artifacts have to rely on being destroyed with the risk of getting banished. Both archetypes may be badly designed to punish the opponent, but the opponent is given a chance to shut down both decks before it's too late if they have the correct cards. In short both archetypes rely on their own effects to defeat the opponent, negate the effects, and you have a chance to win (I still agree with you on the whole badly designed thing though). Sorry if I was being rude, I'm just pointing out the weaknesses of both archetypes, also when you say badly designed, I think overpowered or underpowered.

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A few side notes I have learned from the both of them: Artifacts can't activate their effects when banished, Number 18's effect will rarely work since there's rarely monsters with the same name will appear on the field, one thing they have in common is relying on accumilating in the graveyard, Heraldic Beasts are nutoriously weak in ATK and DEF being level 4 monsters altogether and they mostly rely on negating XYZ effects and gaining XYZ effects as well as prohibition can lock down the deck entirely if the right card name is declared, and Artifacts have to rely on being destroyed with the risk of getting banished. Both archetypes may be badly designed to punish the opponent, but the opponent is given a chance to shut down both decks before it's too late if they have the correct cards. In short both archetypes rely on their own effects to defeat the opponent, negate the effects, and you have a chance to win (I still agree with you on the whole badly designed thing though).

First point about Artifacts means nothing. Just because banishing screws them over doesn't mean they're designed well.

 

You don't use 18 for its first effect. You use it because it's a reviving double foolish burial that can pop another copy of itself if you need it to.

 

Heraldic beasts are 50/50 decently strong for level 4 and fairly weak for it. Other than Leo, they aren't the problem. It's their support S/T and somewhat 18 in addition to Leo. 4 very badly designed cards are at the core, and others such as Unicorn are ambiguous design in the face of what came later. The thing is though, they spam out the ass and rarely lose advantage in doing so. When they do, they usually cost the opponent the same advantage they lose.

 

Artifacts are a deck that literally says "Stop playing yugioh or I kill you, and if you take too long in stopping me I'll kill you," put simply.

 

Counterability has nothing to do with design or balanced. Spellbook of Judgment could be stopped by an assortment of spell negating cards. It's still not balanced, fair, or well designed.

 

Again, just improve at the game itself before you design cards.

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First point about Artifacts means nothing. Just because banishing screws them over doesn't mean they're designed well.

 

You don't use 18 for its first effect. You use it because it's a reviving double foolish burial that can pop another copy of itself if you need it to.

 

Heraldic beasts are 50/50 decently strong for level 4 and fairly weak for it. Other than Leo, they aren't the problem. It's their support S/T and somewhat 18 in addition to Leo. 4 very badly designed cards are at the core, and others such as Unicorn are ambiguous design in the face of what came later. The thing is though, they spam out the ass and rarely lose advantage in doing so. When they do, they usually cost the opponent the same advantage they lose.

 

Artifacts are a deck that literally says "Stop playing yugioh or I kill you, and if you take too long in stopping me I'll kill you," put simply.

 

Counterability has nothing to do with design or balanced. Spellbook of Judgment could be stopped by an assortment of spell negating cards. It's still not balanced, fair, or well designed.

 

Again, just improve at the game itself before you design cards.

Actually I've been practicing on YGOPRO. I practice on YGOPRO to test certain tactics to see if they work, testing tactics and improving them is how I get better at the game, and when I see that the tactics I chose have no chance, I toss the decks I virtually created and move on to new ones. (sorry if I was being rude in my previous post, I try my best not to be rude but somehow I manage to goof it up and end up being even more rude)

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