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[Leaderboard] DIGITAL VS Admiral_Stalfos19 *Vote Now*


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[spoiler=Rules]
1. All rules of 1v1 apply.
2. All spamming, trolling, flaming, etc. will be report on site.
3. Cards due 3 days after a contestant is chosen.
4. Voting ends a week after both cards are entered, first to 3 votes win.
5. Winner will receive 1 LIKE from the loser
6. Please submit card through PM
7. This contest will be using the 'Card A' & 'Card B' system
8. No Writtens
9. Remove any evidence of who you are from the card
10. Have fun   
[/spoiler]
[spoiler=Requirements]
Make a Level 5 or lower Fusion Monster whose effect does not require it to attack.
[/spoiler]
[spoiler=Card A]
gaJGSyP.jpg
1 FIRE monster + 1 Rock monster
When this card is sent to the Graveyard: Destroy 1 Spell or Trap Card your opponent controls, and if you do, inflict 1000 damage to your opponent. Your opponent can reduce the damage from this effect to 0 by destroying another card he or she controls.
[/spoiler]
[spoiler=Card B]
BSu9vKb.jpg
1 "Gishki" Monsters + 1 WATER Monster
Must first be Fusion Summoned with the above Fusion Material monsters. During your Main Phase, you can return 1 monster in your Graveyard to your hand instead of your Normal Summon/Set. (You can only gain this effect once per turn.)
[/spoiler]
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Card A can be sent to the Graveyard by any means, even by the rare occurrence of directly from the Extra Deck. It can be Instant Fusion'd, allowing you to bypass the need to Fusion Summon this with the Materials needed (especially since Lavals have no Rock-Types)((scratch that, I just realized it read "Lava", not "Laval". Still, this could be an option in a Laval Deck)) and activating its effect easily by using this as a Synchro Material. Plus, it can be Call'd after being Fusion Summoned or Instant'd, allowing reuse. The fact that this card can essentially destroy 2 cards is quite the concern for me, although your opponent can just take the 1000 Burn to reduce the loss of card advantage.


(Ignoring the OCG errors) Card B, unlike the former, cannot be Instant'd due to its first clause, and although being able to add back a Vision/Abyss/whatever is nice, losing your Normal Summon for the turn is a bit of a turn-off point. Salvage, therefore, would be the better alternative over this any day.




... however, due to Card A's potential for abuse, and despite B's relative uselessness, my vote shall be for Card B.

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The A would have been much more interesting if it had a quicker summon requirement or summon effect, but as it is now, i don't think this would be much useful in any situation, considering the tons of cards to pop s\t cards.

 

B is a nice support for gishki, not too strong but absolutely a good support. Aquamirror recycles the ritual monster, this card can recycle full-tribute gishki  monsters. i would have made it something like return materials to deck to get it on field.

 

Vote B

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Let's see...

 

Playability-wise, Card A wins, due to being able to be Instant Fusion'd, though its interaction with cards like Gale Dogra and such might be problematic. While B requires you to run the ever sub-par Poly for not quite worth it effect (Seriously, WATERS already have several versions of this card's effect).

 

THough, the Gale Dogra effect is not too concerning, so I'll vote for A due to it being playable.

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Let's see...

 

Playability-wise, Card A wins, due to being able to be Instant Fusion'd, though its interaction with cards like Gale Dogra and such might be problematic. While B requires you to run the ever sub-par Poly for not quite worth it effect (Seriously, WATERS already have several versions of this card's effect).

 

THough, the Gale Dogra effect is not too concerning, so I'll vote for A due to it being playable.

 

(3000 LP to pop a s\t? I would never do something like that, not even if i'm playing dark world and opponent controls dark-imprisoning)

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